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Fine-tuning custom monsters in AD&D (and retro clones)
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<blockquote data-quote="Yora" data-source="post: 6288595" data-attributes="member: 6670763"><p>That was also my first thought and works perfectly finde from 3rd Edition onward.</p><p></p><p>But in 1st edition AD&D, I don't even know what creatures to use as a comparison. A 1st edition balor has 8 HD and a single attack of 1d12+1. A glabrezu has 10 HD and five attacks that deal 1d12/1d12/1d3/1d3/1d4+1 damage. And it's supposed to be much weaker than the Balor.</p><p>Also, there is a table that groups monsters into categories based on their XP value (which isn't listed in the monster and needs to be first calculated, that sounds fun), and says on what Dungeon Level these creatures are likely to be encountered. But it never says at what character level a group of PCs should be able to deal with the creatures of any given Dungeon Level. Looks like it's assumed you go down a level when you feel confident that you can handle everything on the current Dungeon Level.</p><p></p><p>The most powerful demon in my campaign is supposed to be a tough fight for a group of six 12th level characters. If they attack it straight on, they should be able to defeat it, with maybe two or three of them getting killed in the process.</p><p>The weakest demon is meant to be really quite scary for a group of four 4th level characters, who would have to use trickery and traps to be able to kill it without anyone dying.</p><p>In 3rd Edition, I would simply say the weakest demon is CR 6, the most powerful demon is CR 16, and then use CR 6 and CR 16 creatures as a guideline. With AD&D, I have not the slightest idea what creature's to use as reference.</p><p></p><p>Using the number of HD as a rough guide for how many hits the creature might take sounds a good idea. With lots of 1d6 and 1d8 weapons, and few bonuses from strength or magic items, an average damage of 4 or 5 does sound quite plausible. I think I'll make some generic fighters with default gear for my setting to use them as benchmarks for how likely they are to get a hit. (Fighters do more damage, clerics and thieves hit less often, that should roughly level out for the party as a whole.)</p><p>Another thing I've been thinking of, is that damage should probably in a range that takes at least three hits to kill a wizard with average hp. A 12th level wizard would have 27 hp on average, so creatures that 12th level parties are going to fight should only do 13 damage on a hit at most. It's just not fun to be instant-killed before you even get a chance to notice that this monster packs a nasty punch.</p><p></p><p>Thanks, that's already been some pointers I shall think some more about.</p></blockquote><p></p>
[QUOTE="Yora, post: 6288595, member: 6670763"] That was also my first thought and works perfectly finde from 3rd Edition onward. But in 1st edition AD&D, I don't even know what creatures to use as a comparison. A 1st edition balor has 8 HD and a single attack of 1d12+1. A glabrezu has 10 HD and five attacks that deal 1d12/1d12/1d3/1d3/1d4+1 damage. And it's supposed to be much weaker than the Balor. Also, there is a table that groups monsters into categories based on their XP value (which isn't listed in the monster and needs to be first calculated, that sounds fun), and says on what Dungeon Level these creatures are likely to be encountered. But it never says at what character level a group of PCs should be able to deal with the creatures of any given Dungeon Level. Looks like it's assumed you go down a level when you feel confident that you can handle everything on the current Dungeon Level. The most powerful demon in my campaign is supposed to be a tough fight for a group of six 12th level characters. If they attack it straight on, they should be able to defeat it, with maybe two or three of them getting killed in the process. The weakest demon is meant to be really quite scary for a group of four 4th level characters, who would have to use trickery and traps to be able to kill it without anyone dying. In 3rd Edition, I would simply say the weakest demon is CR 6, the most powerful demon is CR 16, and then use CR 6 and CR 16 creatures as a guideline. With AD&D, I have not the slightest idea what creature's to use as reference. Using the number of HD as a rough guide for how many hits the creature might take sounds a good idea. With lots of 1d6 and 1d8 weapons, and few bonuses from strength or magic items, an average damage of 4 or 5 does sound quite plausible. I think I'll make some generic fighters with default gear for my setting to use them as benchmarks for how likely they are to get a hit. (Fighters do more damage, clerics and thieves hit less often, that should roughly level out for the party as a whole.) Another thing I've been thinking of, is that damage should probably in a range that takes at least three hits to kill a wizard with average hp. A 12th level wizard would have 27 hp on average, so creatures that 12th level parties are going to fight should only do 13 damage on a hit at most. It's just not fun to be instant-killed before you even get a chance to notice that this monster packs a nasty punch. Thanks, that's already been some pointers I shall think some more about. [/QUOTE]
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