Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fine-tuning custom monsters in AD&D (and retro clones)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6288612" data-attributes="member: 4937"><p>There is a general trend over the course of 3e and 4e to focus on the exiciting fight or exciting encounter as the core experience of play. This culminates in the 4e design structure where the party is expected to enter into each encounter with basically the same resources so that you can design a consistant experience for each encounter.</p><p></p><p>This is not an old school or retro approach. In retro games you should expend relatively few resources on designing encounters compared to what you spend on designing dungeons and adventures. The focus is not on the individual encounter, but on the scenario as a whole. Foes are meant to be experienced in relationship to that environment and scenario, and the challenge isn't winning the encounter but doing so with the minimal expenditure of resources. To make more challenging encounters, you generally don't take the approach of making more challenging foes. Instead, you have encounters that risk shading off into each other as monsters organize their defenses. Or you put the foes in places they'd have signficant advantages. If you look at an old school module though, very little effort is spent on ensuring 'balanced encounters'.</p><p></p><p>Until your PC's get to be about 10th level, you'll not need to worry too much about making monsters challenging. If you are careful about not letting the munchkin factor get high, actually applying the rules particularly with regards to spellcasting, and your players aren't power gaming you can probably get to about 12th level without needing to worry too much about challenge. Above 12th though, almost everything in the Monster Manuals is a push over for high level PC's with expected levels of treasure. At that point, we have to start talking about level invariant attack modes and things like that.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6288612, member: 4937"] There is a general trend over the course of 3e and 4e to focus on the exiciting fight or exciting encounter as the core experience of play. This culminates in the 4e design structure where the party is expected to enter into each encounter with basically the same resources so that you can design a consistant experience for each encounter. This is not an old school or retro approach. In retro games you should expend relatively few resources on designing encounters compared to what you spend on designing dungeons and adventures. The focus is not on the individual encounter, but on the scenario as a whole. Foes are meant to be experienced in relationship to that environment and scenario, and the challenge isn't winning the encounter but doing so with the minimal expenditure of resources. To make more challenging encounters, you generally don't take the approach of making more challenging foes. Instead, you have encounters that risk shading off into each other as monsters organize their defenses. Or you put the foes in places they'd have signficant advantages. If you look at an old school module though, very little effort is spent on ensuring 'balanced encounters'. Until your PC's get to be about 10th level, you'll not need to worry too much about making monsters challenging. If you are careful about not letting the munchkin factor get high, actually applying the rules particularly with regards to spellcasting, and your players aren't power gaming you can probably get to about 12th level without needing to worry too much about challenge. Above 12th though, almost everything in the Monster Manuals is a push over for high level PC's with expected levels of treasure. At that point, we have to start talking about level invariant attack modes and things like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fine-tuning custom monsters in AD&D (and retro clones)
Top