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Finesse damage
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8384857" data-attributes="member: 6801252"><p>If you do use weapon Bard stuff, expect it to be a third action after you've gotten most of your effectiveness out of a spell. To explain:</p><p></p><p>Naturally, a basic Martial has 2-3 points of accuracy over you (they're usually a proficiency rank above, and for some levels their starting 18 vs. your starting 16 gives them the extra point) and the most basic martial routine is to strike twice (once at full bonus, and once at -5, -4 if you use an agile weapon.) That second attack the martial treats as worth doing? Your first attack still has a higher accuracy bonus than it assuming the martial isn't doing something fancy, so one attack per turn is surely worth doing. </p><p></p><p>Of course your attacks are less effective because you don't have [sneak attack/rage/precise strikes/hunters edge/legendary prof] to boost your damage, but you're still a full spellcaster so the two actions you spent before or after that on your turn need to be recognized, your attack is the icing on the cake for the effectiveness of your turn, not the meat and potatoes. </p><p></p><p>Though, fun fact-- Bards are an interesting choice for this, because of Inspire Courage, you can Inspire Courage, likely with lingering composition, boosting your other martials for a few turns, move into position to provide flanking and be getting, effectively +3 on the strike you close out your turn with, while providing that same bonus to someone who can hit more reliably and harder, raising their hit and crit chance both by 15%. Then next turn, you have that +3 in place through your flank and lingering composition already in place and can say, cast a healing spell or a control spell, and still swing.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8384857, member: 6801252"] If you do use weapon Bard stuff, expect it to be a third action after you've gotten most of your effectiveness out of a spell. To explain: Naturally, a basic Martial has 2-3 points of accuracy over you (they're usually a proficiency rank above, and for some levels their starting 18 vs. your starting 16 gives them the extra point) and the most basic martial routine is to strike twice (once at full bonus, and once at -5, -4 if you use an agile weapon.) That second attack the martial treats as worth doing? Your first attack still has a higher accuracy bonus than it assuming the martial isn't doing something fancy, so one attack per turn is surely worth doing. Of course your attacks are less effective because you don't have [sneak attack/rage/precise strikes/hunters edge/legendary prof] to boost your damage, but you're still a full spellcaster so the two actions you spent before or after that on your turn need to be recognized, your attack is the icing on the cake for the effectiveness of your turn, not the meat and potatoes. Though, fun fact-- Bards are an interesting choice for this, because of Inspire Courage, you can Inspire Courage, likely with lingering composition, boosting your other martials for a few turns, move into position to provide flanking and be getting, effectively +3 on the strike you close out your turn with, while providing that same bonus to someone who can hit more reliably and harder, raising their hit and crit chance both by 15%. Then next turn, you have that +3 in place through your flank and lingering composition already in place and can say, cast a healing spell or a control spell, and still swing. [/QUOTE]
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