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<blockquote data-quote="Cap'n Kobold" data-source="post: 7635504" data-attributes="member: 6802951"><p>I believe (I have some houserules that mean that some of these do not apply) the issue lies when you're comparing Dex builds against Str in featless or other situations where the Str character is not leveraging a few specific feats to optimise, or when you consider factors other than raw white-room melee damage.</p><p></p><p>Str-based characters are at least competitive with Dex-based characters when it comes to melee DPR calculations. </p><p>They also have the advantage of +1 better AC assuming enough cash and availability to pick up full-plate.</p><p></p><p>The issue lies with the aspects of the characters outside of that rather narrow focus on melee damage.</p><p>The dex-based character has superior:</p><p>1) Ranged damage</p><p>2) Skills. (Athletics is a useful skill. But its the only Str skill. Dex has <em>several </em>useful skills.)</p><p>3) Initiative. </p><p></p><p>I'd regard saves as even: Str saves generally resist forced movement, which can be dangerous in some situations, and/or may result in losing combat rounds. Dex saves are common to reduce damage, whether from spells, or other elemental effects.</p><p></p><p>Paladins do not "invariably dump Dex". Dual-wielding is rather effective fighting style for a Paladin since it allows both greater burst and more crit chances. GWM offers less to paladins than Fighters and Barbarians.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7635504, member: 6802951"] I believe (I have some houserules that mean that some of these do not apply) the issue lies when you're comparing Dex builds against Str in featless or other situations where the Str character is not leveraging a few specific feats to optimise, or when you consider factors other than raw white-room melee damage. Str-based characters are at least competitive with Dex-based characters when it comes to melee DPR calculations. They also have the advantage of +1 better AC assuming enough cash and availability to pick up full-plate. The issue lies with the aspects of the characters outside of that rather narrow focus on melee damage. The dex-based character has superior: 1) Ranged damage 2) Skills. (Athletics is a useful skill. But its the only Str skill. Dex has [I]several [/I]useful skills.) 3) Initiative. I'd regard saves as even: Str saves generally resist forced movement, which can be dangerous in some situations, and/or may result in losing combat rounds. Dex saves are common to reduce damage, whether from spells, or other elemental effects. Paladins do not "invariably dump Dex". Dual-wielding is rather effective fighting style for a Paladin since it allows both greater burst and more crit chances. GWM offers less to paladins than Fighters and Barbarians. [/QUOTE]
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