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Finesse rebalance
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<blockquote data-quote="Charlaquin" data-source="post: 7635675" data-attributes="member: 6779196"><p>Dex characters, unlike Str characters, don’t have to dedicate themselves to being melee or ranged only, since they use the same mod to hit and do damage with both. This is <em>more</em> of a reason that finesse is INBA, not less.</p><p></p><p></p><p></p><p></p><p>...so? Who multiclasses?</p><p></p><p></p><p>And in exchange they get significantly higher AC and become competent at range. That’s well worth 2 measly damage per hit.</p><p></p><p></p><p>And they miss out on ranged attacks and AC with Str, what’s your point?</p><p></p><p></p><p>Never in my life have I seen a campaign last long enough for capstones to matter. Even in a game that actually goes to 20, it’s only relevant for 1/20 of your character’s career. Not a big deal.</p><p></p><p></p><p>Actually it becomes far more useful, because it makes up for the low Strength mod, instead of being superfluous.</p><p></p><p></p><p>...To hit enemies from a distance? Is this a trick question?</p><p></p><p></p><p>Hasnt stopped me from seeing more Dex based Paladins than Str based. Barbarians I do tend to see more Str based, but I’ve seen a few Dex based ones.</p><p></p><p></p><p>GMW isn’t that great on Paladins, for the same reason Sharpshooter isn’t that great on rogues. When you have a class feature like Sneak Attack or Smite that can do buckets of extra damage dice on a hit, -5 to hit for +10 static damage becomes a much worse trade off against opponents of a much wider range of ACs. And dual-wielding becomes a much better option as it gives you an additional opportunity to potentially apply those extra damage dice.</p><p></p><p></p><p>If you plan to multiclass.</p><p></p><p></p><p>Yes they are. If you’re planning to fight with a weapon in 2 hands anyway, then you’re better off with a greatsword or a halberd than a longsword. If you’re not, then the option to use the same stat for melee attacks that you use for ranged attacks and AC is much better than the option to use your weapon that you didn’t plan to use in 2 hands 2 handed.</p><p></p><p></p><p>The fact that you need one of two classes, multiclassing, a specific fighting style, and a specific feat to make Str more appealing than Dex is a problem.</p><p></p><p></p><p>Just because it’s not a problem for you doesn’t mean the people for whom it is a problem are delusional. Believe it or not, different people have different experiences playing and running D&D. I promise, I won’t force you to use the fixes I come up with for problems I experience in my games. Would you kindly return the favor and not try to force me not to fix things that you don’t experience problems with?</p><p></p><p></p><p>You’re talking about the optional variant encumbrance rule. If you’re using that, dumping Strength becomes a bit less appealing of a proposition, but that fix comes at the cost of significantly more bookkeeping. If you’re using the default rules for carrying capacity, a 120 lb. limit on characters with 8 strength is pretty manageable.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7635675, member: 6779196"] Dex characters, unlike Str characters, don’t have to dedicate themselves to being melee or ranged only, since they use the same mod to hit and do damage with both. This is [i]more[/i] of a reason that finesse is INBA, not less. ...so? Who multiclasses? And in exchange they get significantly higher AC and become competent at range. That’s well worth 2 measly damage per hit. And they miss out on ranged attacks and AC with Str, what’s your point? Never in my life have I seen a campaign last long enough for capstones to matter. Even in a game that actually goes to 20, it’s only relevant for 1/20 of your character’s career. Not a big deal. Actually it becomes far more useful, because it makes up for the low Strength mod, instead of being superfluous. ...To hit enemies from a distance? Is this a trick question? Hasnt stopped me from seeing more Dex based Paladins than Str based. Barbarians I do tend to see more Str based, but I’ve seen a few Dex based ones. GMW isn’t that great on Paladins, for the same reason Sharpshooter isn’t that great on rogues. When you have a class feature like Sneak Attack or Smite that can do buckets of extra damage dice on a hit, -5 to hit for +10 static damage becomes a much worse trade off against opponents of a much wider range of ACs. And dual-wielding becomes a much better option as it gives you an additional opportunity to potentially apply those extra damage dice. If you plan to multiclass. Yes they are. If you’re planning to fight with a weapon in 2 hands anyway, then you’re better off with a greatsword or a halberd than a longsword. If you’re not, then the option to use the same stat for melee attacks that you use for ranged attacks and AC is much better than the option to use your weapon that you didn’t plan to use in 2 hands 2 handed. The fact that you need one of two classes, multiclassing, a specific fighting style, and a specific feat to make Str more appealing than Dex is a problem. Just because it’s not a problem for you doesn’t mean the people for whom it is a problem are delusional. Believe it or not, different people have different experiences playing and running D&D. I promise, I won’t force you to use the fixes I come up with for problems I experience in my games. Would you kindly return the favor and not try to force me not to fix things that you don’t experience problems with? You’re talking about the optional variant encumbrance rule. If you’re using that, dumping Strength becomes a bit less appealing of a proposition, but that fix comes at the cost of significantly more bookkeeping. If you’re using the default rules for carrying capacity, a 120 lb. limit on characters with 8 strength is pretty manageable. [/QUOTE]
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