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<blockquote data-quote="Flamestrike" data-source="post: 7635686" data-attributes="member: 6788736"><p>But they do anyway, seeing as Paladins and Barbarians already suck at ranged combat. Every single Paladin or Barbarian I've seen packs some Strength based throwing weapons and focuses on mobility (getting toe to toe as soon as possible).</p><p></p><p>Why are we forcing MAD on Martials anyway? They already need [one of Str or Dex], and Con. And why are we forcing them to use two different Stats for combat, when Casters get away with 1 stat for melee spell attacks, ranged spell attacks AND spell DCs?</p><p></p><p></p><p></p><p>Maybe your game doesnt include multiclassing. That's fine, but it's a rule and when in play (as it is at many tables, including all AL tables and under AL rules) Strength is important.</p><p></p><p></p><p></p><p>Strength builds have the higher AC. At 1st level, every Strength based martial is rocking Chainmail for AC 16. Thats 1 point better than Dex 16/17 and studded leather.</p><p></p><p>Plate mail comes online at around 4th level when the ASI comes online for Dex guys (bringing them up to AC 16), and its AC 18. AC 18 is unattainable with Light armor.</p><p></p><p></p><p></p><p>They dont miss out. Thrown melee weapons use Strength to hit and damage. Javelins and hand-axes are prefectly fine. Range isnt as good as a Bow, and the damage is 1 point less on average, but they deal more damage in melee (considerably more when class features are taken into account like Rage and Smite) and have the higher AC.</p><p></p><p>It's a trade off.</p><p></p><p></p><p></p><p>Im sorry to hear that. You should look for another group maybe.</p><p></p><p></p><p></p><p>That's one way of looking at it I guess. Now you're mediocre at everything, instead of being really good at Strength stuff.</p><p></p><p></p><p></p><p>Great, but it's a terrible idea.</p><p></p><p></p><p></p><p>Unlike Sneak Attack, Smite is a finite resource. Seeing as you (self admittedly) play low to mid level games, Paladins have no-where near enough Smites to spam them more than a handful of times on your average median 6 encounter Adventuring day.</p><p></p><p>For every other attack, there is GWM.</p><p></p><p></p><p></p><p>See my post above.</p><p></p><p></p><p></p><p>Not for the DM it doesnt.</p><p></p><p>I ask my PCs to track the weights of armor, weapons and ball-park their other gear (rations are heavy).</p><p></p><p>If you've ever spent time in the Army, or gone hiking, you'll understand why this is important.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7635686, member: 6788736"] But they do anyway, seeing as Paladins and Barbarians already suck at ranged combat. Every single Paladin or Barbarian I've seen packs some Strength based throwing weapons and focuses on mobility (getting toe to toe as soon as possible). Why are we forcing MAD on Martials anyway? They already need [one of Str or Dex], and Con. And why are we forcing them to use two different Stats for combat, when Casters get away with 1 stat for melee spell attacks, ranged spell attacks AND spell DCs? Maybe your game doesnt include multiclassing. That's fine, but it's a rule and when in play (as it is at many tables, including all AL tables and under AL rules) Strength is important. Strength builds have the higher AC. At 1st level, every Strength based martial is rocking Chainmail for AC 16. Thats 1 point better than Dex 16/17 and studded leather. Plate mail comes online at around 4th level when the ASI comes online for Dex guys (bringing them up to AC 16), and its AC 18. AC 18 is unattainable with Light armor. They dont miss out. Thrown melee weapons use Strength to hit and damage. Javelins and hand-axes are prefectly fine. Range isnt as good as a Bow, and the damage is 1 point less on average, but they deal more damage in melee (considerably more when class features are taken into account like Rage and Smite) and have the higher AC. It's a trade off. Im sorry to hear that. You should look for another group maybe. That's one way of looking at it I guess. Now you're mediocre at everything, instead of being really good at Strength stuff. Great, but it's a terrible idea. Unlike Sneak Attack, Smite is a finite resource. Seeing as you (self admittedly) play low to mid level games, Paladins have no-where near enough Smites to spam them more than a handful of times on your average median 6 encounter Adventuring day. For every other attack, there is GWM. See my post above. Not for the DM it doesnt. I ask my PCs to track the weights of armor, weapons and ball-park their other gear (rations are heavy). If you've ever spent time in the Army, or gone hiking, you'll understand why this is important. [/QUOTE]
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