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<blockquote data-quote="Charlaquin" data-source="post: 7635709" data-attributes="member: 6779196"><p>Casters get exactly as much benefit out of Con as martials do, so it seems a little misleading to say martials need two stats and casters only need one. Also, casters can’t boost their AC with the same stat they use for spell attacks/DCs, and only Warlocks can add any stat at all to their spell damage. The point isn’t to make anyone MAD, the point is to not have one stat that does everything another stat does and more.</p><p></p><p></p><p>I allow multiclassing, my players just never choose to do it.</p><p></p><p></p><p>Indeed, Str builds have Dex builds beat by about 1AC if the Dex character keeps up with their Dex ASIs, or more if they don’t. But this comes at the cost of significantly more gold, more weight carried, -5 or 6 Initiative, and -5 or 6 and Disadvantage on Stealth checks. I’ll take the slightly lower AC over the significantly lower Initiative and Stealth any day of the week.</p><p></p><p></p><p>It is indeed a tradeoff, but by my evaluation Dex gets the better end of the deal. And apparently by my players’ evaluation too judging by how many more Dex builds I see than Str.</p><p></p><p></p><p>I’m not.</p><p></p><p></p><p>No, you’re really good at Dex stuff and passable at Strength stuff, instead of being really good at Strength stuff and awful at Dex stuff.</p><p></p><p></p><p>Not in my experience.</p><p></p><p></p><p>Indeed, smite spam generally leaves paladins pretty boned. It’s generally better to conserve your spell slots for a bigger threat. Meanwhile, sure, you could use GWM if you built for Str. Or Sharpshooter if you built for Dex. Or just, like, hit stuff normally, and you’ll still do just fine.</p><p></p><p></p><p></p><p>Its importance depends entirely on your priorities. If you consider it a priority to simulate the difficulty of carrying lots of stuff, sure, that’s important. Personally, that’s not really my main focus when I play or run D&D.</p><p></p><p></p><p>Great. Duely noted. Now will you excuse the rest of us while we continue to discuss a change we do see a need for?</p><p></p><p></p><p>I mean, honestly that sounds like a pretty good idea to me. It’s not really the topic at hand, but since you asked, I wouldn’t be opposed to discussing such a change.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7635709, member: 6779196"] Casters get exactly as much benefit out of Con as martials do, so it seems a little misleading to say martials need two stats and casters only need one. Also, casters can’t boost their AC with the same stat they use for spell attacks/DCs, and only Warlocks can add any stat at all to their spell damage. The point isn’t to make anyone MAD, the point is to not have one stat that does everything another stat does and more. I allow multiclassing, my players just never choose to do it. Indeed, Str builds have Dex builds beat by about 1AC if the Dex character keeps up with their Dex ASIs, or more if they don’t. But this comes at the cost of significantly more gold, more weight carried, -5 or 6 Initiative, and -5 or 6 and Disadvantage on Stealth checks. I’ll take the slightly lower AC over the significantly lower Initiative and Stealth any day of the week. It is indeed a tradeoff, but by my evaluation Dex gets the better end of the deal. And apparently by my players’ evaluation too judging by how many more Dex builds I see than Str. I’m not. No, you’re really good at Dex stuff and passable at Strength stuff, instead of being really good at Strength stuff and awful at Dex stuff. Not in my experience. Indeed, smite spam generally leaves paladins pretty boned. It’s generally better to conserve your spell slots for a bigger threat. Meanwhile, sure, you could use GWM if you built for Str. Or Sharpshooter if you built for Dex. Or just, like, hit stuff normally, and you’ll still do just fine. Its importance depends entirely on your priorities. If you consider it a priority to simulate the difficulty of carrying lots of stuff, sure, that’s important. Personally, that’s not really my main focus when I play or run D&D. Great. Duely noted. Now will you excuse the rest of us while we continue to discuss a change we do see a need for? I mean, honestly that sounds like a pretty good idea to me. It’s not really the topic at hand, but since you asked, I wouldn’t be opposed to discussing such a change. [/QUOTE]
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