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Finesse rebalance
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<blockquote data-quote="Fenris-77" data-source="post: 7636368" data-attributes="member: 6993955"><p>Sacred cows are what things should be designed around, they shouldn't be upstaged by the new kid on the block. The rapier at d8 makes a whole range of sacred cows completely useless. STR based combat in general other than 2H being prime amongst the casualties.</p><p></p><p>Taking away DEX damage reduces things by more than a small amount IMO, but that's the reason you'd get less DEX-based melee characters (so we mostly agree, I think). If finesse weapons capped at d6 it would have a in-between impact that's maybe more what I'm looking for.</p><p></p><p>I don't have any problems with the damages mods listed above either.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7636368, member: 6993955"] Sacred cows are what things should be designed around, they shouldn't be upstaged by the new kid on the block. The rapier at d8 makes a whole range of sacred cows completely useless. STR based combat in general other than 2H being prime amongst the casualties. Taking away DEX damage reduces things by more than a small amount IMO, but that's the reason you'd get less DEX-based melee characters (so we mostly agree, I think). If finesse weapons capped at d6 it would have a in-between impact that's maybe more what I'm looking for. I don't have any problems with the damages mods listed above either. [/QUOTE]
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