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General Tabletop Discussion
*TTRPGs General
Finesse Vs. Strength
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<blockquote data-quote="I'm A Banana" data-source="post: 561922" data-attributes="member: 2067"><p>*Should* Dex-based warriors be able to stand in terms of damage?!</p><p></p><p>I was under the impression that the advantage of a Dex based warrior lied in two areas -- missle combat, and AC.</p><p></p><p>A Str-based fighter's advantage lies in melee combat, and damage.</p><p></p><p>A finessing warrior is one who gets out of the way, who dodges and weaves, who hits and runs, who stays back and pelts. They are effective, in general, at not getting hit, but in pegging things from a distance. Archers are a good candidate for this, as are things like halfling knife-fighters, or gnomish axe-jugglers. Small weapons, easily tossed, or something light enough to make sure it doesn't bear you down when getting the heck out of melee so your lightly armored ass isn't trapped.</p><p></p><p>A strong warrior is one who walks up and hits things. They don't worry so much about getting out of the way (which is where Con or a high AC come in most handy), but their logic is that if they can hit something and make it stop wigglin', it can't try to hit 'em anymore. They don't need to be untouchable -- they just need to touch more of them than they can of him.</p><p></p><p>Basically, a dex-based fighter probably should never dish out the same or greater damage than a strength-based fighter, because a dex-based fighter is all about the evasion and the dodging and the not getting hit, while the str-based fighter is more about the hitting things and making them stop moving before they need to avoid it.</p><p></p><p>At the same time, a str-based fighter's gonna have a tough time of it when he find he's bit off more than he can chew...</p><p></p><p>And, basically, if you want a finesse that dishes out some damage, go the rogue route and get a payoff for not being a walking tin can in the form of sneak attack -- which is basically striking quickly at vital areas. That's the idea of 'you don't have to hit hard, you just have to hit the right spot'.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 561922, member: 2067"] *Should* Dex-based warriors be able to stand in terms of damage?! I was under the impression that the advantage of a Dex based warrior lied in two areas -- missle combat, and AC. A Str-based fighter's advantage lies in melee combat, and damage. A finessing warrior is one who gets out of the way, who dodges and weaves, who hits and runs, who stays back and pelts. They are effective, in general, at not getting hit, but in pegging things from a distance. Archers are a good candidate for this, as are things like halfling knife-fighters, or gnomish axe-jugglers. Small weapons, easily tossed, or something light enough to make sure it doesn't bear you down when getting the heck out of melee so your lightly armored ass isn't trapped. A strong warrior is one who walks up and hits things. They don't worry so much about getting out of the way (which is where Con or a high AC come in most handy), but their logic is that if they can hit something and make it stop wigglin', it can't try to hit 'em anymore. They don't need to be untouchable -- they just need to touch more of them than they can of him. Basically, a dex-based fighter probably should never dish out the same or greater damage than a strength-based fighter, because a dex-based fighter is all about the evasion and the dodging and the not getting hit, while the str-based fighter is more about the hitting things and making them stop moving before they need to avoid it. At the same time, a str-based fighter's gonna have a tough time of it when he find he's bit off more than he can chew... And, basically, if you want a finesse that dishes out some damage, go the rogue route and get a payoff for not being a walking tin can in the form of sneak attack -- which is basically striking quickly at vital areas. That's the idea of 'you don't have to hit hard, you just have to hit the right spot'. [/QUOTE]
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