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Finished Red Hand of Doom (spoilers)
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<blockquote data-quote="Lord Zardoz" data-source="post: 4046547" data-attributes="member: 704"><p>Umm... A wizard did it. Really. </p><p></p><p>I agree that the effect is hideously unfair, especially when you consider how dependent on magic the players often become at that point in the game. Mechanically, it is not that hard to overcome though. The Silent Spell Metamagic feat on a Dispel Magic will probably be enough to get past it. Or a Wand of Dispel Magic (The rules do not say that a wand cannot work in a Silenced area). And the players can always try to retreat and regroup.</p><p></p><p>There are plenty of things that are nasty in this game unless the players are at least partially prepared to handle them. Improved Invisibility + Fly is at the top of that list for me. I had a spell caster neutralized in Round 1 of a fight by a Silence spell, and had to fall back on a Wand.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4046547, member: 704"] Umm... A wizard did it. Really. I agree that the effect is hideously unfair, especially when you consider how dependent on magic the players often become at that point in the game. Mechanically, it is not that hard to overcome though. The Silent Spell Metamagic feat on a Dispel Magic will probably be enough to get past it. Or a Wand of Dispel Magic (The rules do not say that a wand cannot work in a Silenced area). And the players can always try to retreat and regroup. There are plenty of things that are nasty in this game unless the players are at least partially prepared to handle them. Improved Invisibility + Fly is at the top of that list for me. I had a spell caster neutralized in Round 1 of a fight by a Silence spell, and had to fall back on a Wand. END COMMUNICATION [/QUOTE]
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