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<blockquote data-quote="Tywyll" data-source="post: 852547" data-attributes="member: 8360"><p>Hummm... that gives me pause. If the powers should compensate for less magic items, then unless someone is bitten by a powerful vamp, they are seriously screwed. Unless the campaign is all vamp, or vamp and non-human, most PCs won't see new age categories, especially if they are allowed to start old. As such, there is no incentive to use the gifts instead of magic items.</p><p></p><p>Now, perhaps another way to deal with it: max the number they can have by Generation. Then, make them cost XP and Money. The XP is of course them learning the power within themselves, the money represents rare items/magics/elder blood/etc power components that must be part of the ritual of elevation. They still gain power as they age, but this way those that put effort into it become greater outside the box. And it balances their gifts with magic items.</p><p></p><p>You might also want to consider the Prestige Races concept from Oathbound: paying a large amount of XP (no money) to gain permanent innate powers. If you went that route, if there was some ritual involved, you might say they could sacrifice permanent items in the ritual to help pay some of the xp cost (forcing them to surrender items gained for innate power).</p><p></p><p>I completely agree with desiring a high level PC who can get out of a situation without tons of magic items. I am trying to run a campaign now, low magic, like my old 2nd ed one, but so many adjustments have to be made to keep things balanced when you do that (ditching the CR system for xp, so xp is no longer based around combat was the first start). I'm still working on it. Its also nice to see even at high level the King's 3-5th level guard be some kind of threat when there is 20 of them, rather then simply be a speed bump.</p></blockquote><p></p>
[QUOTE="Tywyll, post: 852547, member: 8360"] Hummm... that gives me pause. If the powers should compensate for less magic items, then unless someone is bitten by a powerful vamp, they are seriously screwed. Unless the campaign is all vamp, or vamp and non-human, most PCs won't see new age categories, especially if they are allowed to start old. As such, there is no incentive to use the gifts instead of magic items. Now, perhaps another way to deal with it: max the number they can have by Generation. Then, make them cost XP and Money. The XP is of course them learning the power within themselves, the money represents rare items/magics/elder blood/etc power components that must be part of the ritual of elevation. They still gain power as they age, but this way those that put effort into it become greater outside the box. And it balances their gifts with magic items. You might also want to consider the Prestige Races concept from Oathbound: paying a large amount of XP (no money) to gain permanent innate powers. If you went that route, if there was some ritual involved, you might say they could sacrifice permanent items in the ritual to help pay some of the xp cost (forcing them to surrender items gained for innate power). I completely agree with desiring a high level PC who can get out of a situation without tons of magic items. I am trying to run a campaign now, low magic, like my old 2nd ed one, but so many adjustments have to be made to keep things balanced when you do that (ditching the CR system for xp, so xp is no longer based around combat was the first start). I'm still working on it. Its also nice to see even at high level the King's 3-5th level guard be some kind of threat when there is 20 of them, rather then simply be a speed bump. [/QUOTE]
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