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Finishing A Campaign - Thoughts?
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<blockquote data-quote="barsoomcore" data-source="post: 2402027" data-attributes="member: 812"><p>Barsoom is entering its final days.</p><p></p><p>Ky'in, the insane goddess once cast from the world and imprisoned, is spreading her brand of fear and slavery across continents, apparently seeking to destroy the world in order to save it. Did we mention "insane"?</p><p></p><p>Ghendorik, legendary dragon-sorcerer of ancient terror, has returned from the shores of the Buried Sea and is slaughtering nations, raising millions as undead thralls to his will.</p><p></p><p>And horrible <em>things</em> are crashing down from the stars, destroying cities with their impact craters and spreading shape-shifting madness. Within these falling stars lurk ancient evils so powerful they have frightened the afore-mentioned Ghendorik and Ky'in into working together to oppose them.</p><p></p><p>And the super-powered child of destiny that the human race has been waiting two thousand years to deliver them from such threats has been possessed by the most evil, twisted, sadistic villain the party has ever encountered.</p><p></p><p>And it appears that whatever magic is employed to make Barsoom habitable in the first place is failing, and soon the entire world will fray into the chaos from which it was first forged.</p><p></p><p>I started this campaign in, um, 1998, I think. Maybe 99. Before 3E came out, anyway. There still exists one character from the very first night, though his player is currently in Afghanistan. There are still two other players from that first night, as well, though they play new characters now. There have been four PC deaths, one retirement, one mysterious disappearance and one sold into slavery to Spider Women.</p><p></p><p>And there's less than ten sessions left. Probably less than five. And I have NO FRICKIN' IDEA how it's going to end.</p><p></p><p>None. I have no idea how our heroes are going to triumph. They're fourteenth level, most of them, and arrayed against them are a series of intermediate to major deities, each of whom has perfectly legitmate reasons for wanting to destroy the world. The only assistance our heroes are likely to receive is from completely incoherent lunatics, savage soul-devouring monsters and stoic undead warriors. As far as I can see, they're hosed.</p><p></p><p>I'm scrambling to tie up plot threads I've let dangle over the years, poring through old notes to find possible ways to tie things together, and generally trying like heck to figure out what on earth is going on.</p><p></p><p>And feeling very mixed emotions. Barsoom has been a big part of my life for something like seven years now. I won't know what to do with myself without it. I mean, on the one hand I'm excited at the idea of starting up a whole new campaign, taking the lessons I've learned from this one to make the next one (dear god, the NEXT one?) even better, but at the same time I'm sad and worrisome at the thought that the struggles and travails of all my NPCs is coming to a close.</p><p></p><p>Not to mention afraid that no matter what kind of climactic adventure I come up with, Barsoom will end poorly and my players will think I'm a loser. Cause that's the sort of thing I worry about.</p><p></p><p>Anyway, is anyone else winding down a big campaign? Has anyone else done so? How did it work out for you (or not work out for you)? Is there anything you would have done differently?</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2402027, member: 812"] Barsoom is entering its final days. Ky'in, the insane goddess once cast from the world and imprisoned, is spreading her brand of fear and slavery across continents, apparently seeking to destroy the world in order to save it. Did we mention "insane"? Ghendorik, legendary dragon-sorcerer of ancient terror, has returned from the shores of the Buried Sea and is slaughtering nations, raising millions as undead thralls to his will. And horrible [i]things[/i] are crashing down from the stars, destroying cities with their impact craters and spreading shape-shifting madness. Within these falling stars lurk ancient evils so powerful they have frightened the afore-mentioned Ghendorik and Ky'in into working together to oppose them. And the super-powered child of destiny that the human race has been waiting two thousand years to deliver them from such threats has been possessed by the most evil, twisted, sadistic villain the party has ever encountered. And it appears that whatever magic is employed to make Barsoom habitable in the first place is failing, and soon the entire world will fray into the chaos from which it was first forged. I started this campaign in, um, 1998, I think. Maybe 99. Before 3E came out, anyway. There still exists one character from the very first night, though his player is currently in Afghanistan. There are still two other players from that first night, as well, though they play new characters now. There have been four PC deaths, one retirement, one mysterious disappearance and one sold into slavery to Spider Women. And there's less than ten sessions left. Probably less than five. And I have NO FRICKIN' IDEA how it's going to end. None. I have no idea how our heroes are going to triumph. They're fourteenth level, most of them, and arrayed against them are a series of intermediate to major deities, each of whom has perfectly legitmate reasons for wanting to destroy the world. The only assistance our heroes are likely to receive is from completely incoherent lunatics, savage soul-devouring monsters and stoic undead warriors. As far as I can see, they're hosed. I'm scrambling to tie up plot threads I've let dangle over the years, poring through old notes to find possible ways to tie things together, and generally trying like heck to figure out what on earth is going on. And feeling very mixed emotions. Barsoom has been a big part of my life for something like seven years now. I won't know what to do with myself without it. I mean, on the one hand I'm excited at the idea of starting up a whole new campaign, taking the lessons I've learned from this one to make the next one (dear god, the NEXT one?) even better, but at the same time I'm sad and worrisome at the thought that the struggles and travails of all my NPCs is coming to a close. Not to mention afraid that no matter what kind of climactic adventure I come up with, Barsoom will end poorly and my players will think I'm a loser. Cause that's the sort of thing I worry about. Anyway, is anyone else winding down a big campaign? Has anyone else done so? How did it work out for you (or not work out for you)? Is there anything you would have done differently? [/QUOTE]
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