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Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5222190" data-attributes="member: 57383"><p><strong>Mimic (Original 3.5 D&D and 2E AD&D versions)</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Mimic (3.5 SRD)</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Aberration (Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 7d8+21 (52 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 10 ft. (2 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +5/+13</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Slam +9 melee (1d8+4)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 slams +9 melee (1d8+4)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Adhesive, crush</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +5, Ref +5, Will +6</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +9, Disguise +13, Listen +8, Spot +8</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Lightning Reflexes, Weapon Focus (slam)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Underground</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 4</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> 1/10th coins; 50% goods; 50% items</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Usually neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 8–10 HD (Large); 11–21 HD (Huge)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Mimics speak Common.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Adhesive (Ex): </strong>A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Crush (Ex):</strong> A mimic deals 1d8+4 points of damage with a successful grapple check.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Mimic Shape (Ex):</strong> A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic has a +8 racial bonus on Disguise checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Verdana'"><span style="font-size: 18px"><strong>[FONT=&quot]Mimic (</strong></span></span><span style="font-size: 18px">[FONT=&quot]<em>Monstrous Manual 2nd Edition AD&D version</em>[/FONT]</span>[/FONT]<span style="font-family: 'Verdana'"><strong>[FONT=&quot]<span style="font-size: 18px">)</span></strong></span></p><p><span style="font-family: 'Verdana'"><strong></strong></span> </p><p><span style="font-size: 15px"><strong>[FONT=&quot]Common Mimic[/FONT]</strong></span>[FONT=&quot]</p><p>[/FONT][/FONT] <span style="font-family: 'Verdana'"><strong>[FONT=&quot]Climate/Terrain:</strong></span>[FONT=&quot] Subterranean[/FONT][FONT=&quot] </p><p>[/FONT]<strong>[FONT=&quot]Frequency:[/FONT]</strong>[FONT=&quot] Rare [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Organization:[/FONT]</strong>[FONT=&quot] Solitary [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Activity Cycle:[/FONT]</strong>[FONT=&quot] Any [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Diet:[/FONT]</strong>[FONT=&quot] Carnivore [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Intelligence:[/FONT]</strong>[FONT=&quot] Average (8-10) [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Treasure:[/FONT]</strong>[FONT=&quot] Incidental [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Alignment:[/FONT]</strong>[FONT=&quot] Neutral [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]No. Appearing:[/FONT]</strong>[FONT=&quot] 1 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Armor Class:[/FONT]</strong>[FONT=&quot] 7 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Movement:[/FONT]</strong>[FONT=&quot] 3 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Hit Dice:[/FONT]</strong>[FONT=&quot] 7-8 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]THAC0:[/FONT]</strong>[FONT=&quot] 13 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]No. of Attacks:[/FONT]</strong>[FONT=&quot] 1 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Damage/Attack:[/FONT]</strong>[FONT=&quot] 3-12 (smash) [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Special Attacks:[/FONT]</strong>[FONT=&quot] Glue [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Special Defenses:[/FONT]</strong>[FONT=&quot] Camouflage [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Magic Resistance:[/FONT]</strong>[FONT=&quot] Nil [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Size:[/FONT]</strong>[FONT=&quot] L [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Morale:[/FONT]</strong>[FONT=&quot] Champion (15) [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]XP Value:[/FONT]</strong>[FONT=&quot] 7 HD: 975; 8 HD: 1,400[/FONT][FONT=&quot]</p><p>[/FONT][FONT=&quot]</p><p>[/FONT][/FONT]<span style="font-family: 'Verdana'"><span style="font-size: 15px"><strong>[FONT=&quot]Killer Mimic</strong></span></span>[/FONT]<span style="font-family: 'Verdana'">[FONT=&quot]</span></p><p><span style="font-family: 'Verdana'"></span>[/FONT] <span style="font-family: 'Verdana'"><strong>[FONT=&quot]Climate/Terrain:</strong></span>[FONT=&quot] Subterranean[/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Frequency:[/FONT]</strong>[FONT=&quot] Rare [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Organization:[/FONT]</strong>[FONT=&quot] Solitary [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Activity Cycle:[/FONT]</strong>[FONT=&quot] Any [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Diet:[/FONT]</strong>[FONT=&quot] Carnivore [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Intelligence:[/FONT]</strong>[FONT=&quot] Semi- (2-4) [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Treasure:[/FONT]</strong>[FONT=&quot] Incidental [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Alignment:[/FONT]</strong>[FONT=&quot] Neutral (evil) [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]No. Appearing:[/FONT]</strong>[FONT=&quot] 1 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Armor Class:[/FONT]</strong>[FONT=&quot] 7 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Movement:[/FONT]</strong>[FONT=&quot] 3 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Hit Dice:[/FONT]</strong>[FONT=&quot] 9-10 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]THAC0:[/FONT]</strong>[FONT=&quot] 11 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]No. of Attacks:[/FONT]</strong>[FONT=&quot] 1 [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Damage/Attack:[/FONT]</strong>[FONT=&quot] 3-12 (smash) [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Special Attacks:[/FONT]</strong>[FONT=&quot] Glue [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Special Defenses:[/FONT]</strong>[FONT=&quot] Camouflage [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Magic Resistance:[/FONT]</strong>[FONT=&quot] Nil [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Size:[/FONT]</strong>[FONT=&quot] L [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]Morale:[/FONT]</strong>[FONT=&quot] Elite (13) [/FONT][FONT=&quot]</p><p>[/FONT]<strong>[FONT=&quot]XP Value:[/FONT]</strong>[FONT=&quot] 9 HD: 2,000; 10 HD: 3,000 [/FONT][FONT=&quot]</p><p></p><p>[/FONT][/FONT] <span style="font-family: 'Verdana'">[FONT=&quot]Mimics are magically-created creatures with a hard rock-like outer shell that protects their soft inner organs. Mimics can alter their form and their pigmentation; they use this talent to lure victims into close range, where they attempt to feed on them. They usually appear in the form of treasure chests. There are two varieties, the smaller, more intelligent common mimic, and the larger, less intelligent killer mimic.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Mimics are large. Common mimics occupy about 150 cubic feet (a 3' x 6' x 8' chest, or a large door frame). Killer mimics occupy about 200 cubic feet. Mimics' natural color is a speckled grey that resembles granite. Mimics can alter their pigmentation to resemble varieties of stone (such as marble), wood grain, and various metals (gold, silver, copper); it takes one round to make the desired alteration. They cannot lose mass in this transformation (they must remain the same size, though they may radically alter their dimensions).</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Common mimics have their own tongue (corruptions of the original language spoken by their wizard creators) and can also be taught to speak in common and other languages. Killer mimics are incapable of speech. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Combat:</strong> A mimic can surprise its victims easily (-4 penalty to victims' surprise rolls). When a creature touches a mimic, it lashes out with a pseudopod that inflicts 3d4 points of damage. Furthermore, the mimic covers itself with a glue-like substance. Any creature or item that touches a mimic is held fast. Alcohol will weaken the glue in three rounds, enabling the character to break free, or the character may attempt to make an open doors roll to break free. Only one attempt may be made per character, and no other action, offensive or defensive, may be performed during the round that the attempt is being made. A mimic may neutralize its glue at any time that it desires; the glue dissolves five rounds after the mimic dies. The mimic is immune to acid attacks and is unaffected by molds, green slime, and various puddings. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Habitat/Society:</strong> Mimics live underground, where they can avoid sunlight. They are solitary creatures; this is to ensure that each mimic has a large grazing area. They have no culture; their primary concerns are survival and food. Common mimics are quite intelligent and will gladly offer information in exchange for food. Killer mimics attack regardless of attempts at communication. Mimics have no moral code and no interest in culture or religion. Wizards who use them as guardians have sometimes found them to be less than enthusiastic about obeying their commands. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Ecology:</strong> Mimics were originally created by wizards to protect themselves from treasure hunters. A good meal (one or two humans) can sustain them for weeks. They reproduce by fission and grow to full size in several years. Mimics pose as stonework, doors, statues, stairs, chests, or other common items made from stone, wood, and metal. Their skin is covered with optical sensors that are sensitive to heat and light in a 90-foot radius, even in pitch darkness. Any powerful light source can easily blind them, including direct sunlight. Along with glue, they can excrete a liquid that smells like rotting meat; this attracts smaller, more common prey (usually rats). Mimic ichor is useful in the creation of <em>polymorph self</em> potions, and their glue and solvent sacs can be sold to alchemists. Other internal organs are useful in the manufacture of perfumes. The mimic's internal organs are considered tasty delicacies in some cultures.</span>[/FONT]</p></blockquote><p></p>
[QUOTE="Cleon, post: 5222190, member: 57383"] [b]Mimic (Original 3.5 D&D and 2E AD&D versions)[/b] [SIZE=4][B][FONT=Arial]Mimic (3.5 SRD)[/FONT][/B][/SIZE][FONT=Arial] Large Aberration (Shapechanger) [B]Hit Dice:[/B] 7d8+21 (52 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 10 ft. (2 squares) [B]Armor Class:[/B] 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +5/+13 [B]Attack:[/B] Slam +9 melee (1d8+4) [B]Full Attack:[/B] 2 slams +9 melee (1d8+4) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Adhesive, crush [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape [B]Saves:[/B] Fort +5, Ref +5, Will +6 [B]Abilities:[/B] Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 [B]Skills:[/B] Climb +9, Disguise +13, Listen +8, Spot +8 [B]Feats:[/B] Alertness, Lightning Reflexes, Weapon Focus (slam) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] 1/10th coins; 50% goods; 50% items [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 8–10 HD (Large); 11–21 HD (Huge) [B]Level Adjustment:[/B] — A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds. Mimics speak Common. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party. [B]Adhesive (Ex): [/B]A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B]Crush (Ex):[/B] A mimic deals 1d8+4 points of damage with a successful grapple check. [B]Mimic Shape (Ex):[/B] A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late. [/FONT][SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE][FONT=Arial] A mimic has a +8 racial bonus on Disguise checks. [/FONT] [FONT=Verdana][SIZE=5][B][FONT="]Mimic ([/B][/SIZE][/FONT][SIZE=5][B][/B][FONT="][I]Monstrous Manual 2nd Edition AD&D version[/I][/FONT][/SIZE][/FONT][FONT=Verdana][B][FONT="][SIZE=5])[/SIZE] [/B][/FONT][B][/B] [SIZE=4][B][FONT="]Common Mimic[/FONT][/B][/SIZE][FONT="] [/FONT][/FONT] [FONT=Verdana][B][FONT="]Climate/Terrain:[/B][/FONT][B][/B][FONT="] Subterranean[/FONT][FONT="] [/FONT][B][FONT="]Frequency:[/FONT][/B][FONT="] Rare [/FONT][FONT="] [/FONT][B][FONT="]Organization:[/FONT][/B][FONT="] Solitary [/FONT][FONT="] [/FONT][B][FONT="]Activity Cycle:[/FONT][/B][FONT="] Any [/FONT][FONT="] [/FONT][B][FONT="]Diet:[/FONT][/B][FONT="] Carnivore [/FONT][FONT="] [/FONT][B][FONT="]Intelligence:[/FONT][/B][FONT="] Average (8-10) [/FONT][FONT="] [/FONT][B][FONT="]Treasure:[/FONT][/B][FONT="] Incidental [/FONT][FONT="] [/FONT][B][FONT="]Alignment:[/FONT][/B][FONT="] Neutral [/FONT][FONT="] [/FONT][B][FONT="]No. Appearing:[/FONT][/B][FONT="] 1 [/FONT][FONT="] [/FONT][B][FONT="]Armor Class:[/FONT][/B][FONT="] 7 [/FONT][FONT="] [/FONT][B][FONT="]Movement:[/FONT][/B][FONT="] 3 [/FONT][FONT="] [/FONT][B][FONT="]Hit Dice:[/FONT][/B][FONT="] 7-8 [/FONT][FONT="] [/FONT][B][FONT="]THAC0:[/FONT][/B][FONT="] 13 [/FONT][FONT="] [/FONT][B][FONT="]No. of Attacks:[/FONT][/B][FONT="] 1 [/FONT][FONT="] [/FONT][B][FONT="]Damage/Attack:[/FONT][/B][FONT="] 3-12 (smash) [/FONT][FONT="] [/FONT][B][FONT="]Special Attacks:[/FONT][/B][FONT="] Glue [/FONT][FONT="] [/FONT][B][FONT="]Special Defenses:[/FONT][/B][FONT="] Camouflage [/FONT][FONT="] [/FONT][B][FONT="]Magic Resistance:[/FONT][/B][FONT="] Nil [/FONT][FONT="] [/FONT][B][FONT="]Size:[/FONT][/B][FONT="] L [/FONT][FONT="] [/FONT][B][FONT="]Morale:[/FONT][/B][FONT="] Champion (15) [/FONT][FONT="] [/FONT][B][FONT="]XP Value:[/FONT][/B][FONT="] 7 HD: 975; 8 HD: 1,400[/FONT][FONT="] [/FONT][FONT="] [/FONT][/FONT][FONT=Verdana][SIZE=4][B][FONT="]Killer Mimic[/B][/SIZE][/FONT][SIZE=4][B][/B][/SIZE][/FONT][FONT=Verdana][FONT="] [/FONT][/FONT] [FONT=Verdana][B][FONT="]Climate/Terrain:[/B][/FONT][B][/B][FONT="] Subterranean[/FONT][FONT="] [/FONT][B][FONT="]Frequency:[/FONT][/B][FONT="] Rare [/FONT][FONT="] [/FONT][B][FONT="]Organization:[/FONT][/B][FONT="] Solitary [/FONT][FONT="] [/FONT][B][FONT="]Activity Cycle:[/FONT][/B][FONT="] Any [/FONT][FONT="] [/FONT][B][FONT="]Diet:[/FONT][/B][FONT="] Carnivore [/FONT][FONT="] [/FONT][B][FONT="]Intelligence:[/FONT][/B][FONT="] Semi- (2-4) [/FONT][FONT="] [/FONT][B][FONT="]Treasure:[/FONT][/B][FONT="] Incidental [/FONT][FONT="] [/FONT][B][FONT="]Alignment:[/FONT][/B][FONT="] Neutral (evil) [/FONT][FONT="] [/FONT][B][FONT="]No. Appearing:[/FONT][/B][FONT="] 1 [/FONT][FONT="] [/FONT][B][FONT="]Armor Class:[/FONT][/B][FONT="] 7 [/FONT][FONT="] [/FONT][B][FONT="]Movement:[/FONT][/B][FONT="] 3 [/FONT][FONT="] [/FONT][B][FONT="]Hit Dice:[/FONT][/B][FONT="] 9-10 [/FONT][FONT="] [/FONT][B][FONT="]THAC0:[/FONT][/B][FONT="] 11 [/FONT][FONT="] [/FONT][B][FONT="]No. of Attacks:[/FONT][/B][FONT="] 1 [/FONT][FONT="] [/FONT][B][FONT="]Damage/Attack:[/FONT][/B][FONT="] 3-12 (smash) [/FONT][FONT="] [/FONT][B][FONT="]Special Attacks:[/FONT][/B][FONT="] Glue [/FONT][FONT="] [/FONT][B][FONT="]Special Defenses:[/FONT][/B][FONT="] Camouflage [/FONT][FONT="] [/FONT][B][FONT="]Magic Resistance:[/FONT][/B][FONT="] Nil [/FONT][FONT="] [/FONT][B][FONT="]Size:[/FONT][/B][FONT="] L [/FONT][FONT="] [/FONT][B][FONT="]Morale:[/FONT][/B][FONT="] Elite (13) [/FONT][FONT="] [/FONT][B][FONT="]XP Value:[/FONT][/B][FONT="] 9 HD: 2,000; 10 HD: 3,000 [/FONT][FONT="] [/FONT][/FONT] [FONT=Verdana][FONT="]Mimics are magically-created creatures with a hard rock-like outer shell that protects their soft inner organs. Mimics can alter their form and their pigmentation; they use this talent to lure victims into close range, where they attempt to feed on them. They usually appear in the form of treasure chests. There are two varieties, the smaller, more intelligent common mimic, and the larger, less intelligent killer mimic. Mimics are large. Common mimics occupy about 150 cubic feet (a 3' x 6' x 8' chest, or a large door frame). Killer mimics occupy about 200 cubic feet. Mimics' natural color is a speckled grey that resembles granite. Mimics can alter their pigmentation to resemble varieties of stone (such as marble), wood grain, and various metals (gold, silver, copper); it takes one round to make the desired alteration. They cannot lose mass in this transformation (they must remain the same size, though they may radically alter their dimensions). Common mimics have their own tongue (corruptions of the original language spoken by their wizard creators) and can also be taught to speak in common and other languages. Killer mimics are incapable of speech. [B]Combat:[/B] A mimic can surprise its victims easily (-4 penalty to victims' surprise rolls). When a creature touches a mimic, it lashes out with a pseudopod that inflicts 3d4 points of damage. Furthermore, the mimic covers itself with a glue-like substance. Any creature or item that touches a mimic is held fast. Alcohol will weaken the glue in three rounds, enabling the character to break free, or the character may attempt to make an open doors roll to break free. Only one attempt may be made per character, and no other action, offensive or defensive, may be performed during the round that the attempt is being made. A mimic may neutralize its glue at any time that it desires; the glue dissolves five rounds after the mimic dies. The mimic is immune to acid attacks and is unaffected by molds, green slime, and various puddings. [B]Habitat/Society:[/B] Mimics live underground, where they can avoid sunlight. They are solitary creatures; this is to ensure that each mimic has a large grazing area. They have no culture; their primary concerns are survival and food. Common mimics are quite intelligent and will gladly offer information in exchange for food. Killer mimics attack regardless of attempts at communication. Mimics have no moral code and no interest in culture or religion. Wizards who use them as guardians have sometimes found them to be less than enthusiastic about obeying their commands. [B]Ecology:[/B] Mimics were originally created by wizards to protect themselves from treasure hunters. A good meal (one or two humans) can sustain them for weeks. They reproduce by fission and grow to full size in several years. Mimics pose as stonework, doors, statues, stairs, chests, or other common items made from stone, wood, and metal. Their skin is covered with optical sensors that are sensitive to heat and light in a 90-foot radius, even in pitch darkness. Any powerful light source can easily blind them, including direct sunlight. Along with glue, they can excrete a liquid that smells like rotting meat; this attracts smaller, more common prey (usually rats). Mimic ichor is useful in the creation of [I]polymorph self[/I] potions, and their glue and solvent sacs can be sold to alchemists. Other internal organs are useful in the manufacture of perfumes. The mimic's internal organs are considered tasty delicacies in some cultures.[/FONT][/FONT] [/QUOTE]
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