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Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5222193" data-attributes="member: 57383"><p><strong>Common Mimic (aka Building a Better Mimic)</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Mimic, Common</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Aberration (Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 7d8+21 (52 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 10 ft. (2 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +5/+13</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Slam +9 melee (1d8+4)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 slams +9 melee (1d8+4)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Adhesive, crush</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +5, Ref +5, Will +6</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +9, Disguise +13, Listen +8, Spot +8</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Lightning Reflexes, Weapon Focus (slam)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Underground</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 4</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> 1/10th coins; 50% goods; 50% items</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Usually neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 8–10 HD (Large); 11–21 HD (Huge)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Mimics are intelligent subterranean predators with the ability to imitate large inanimate objects. They typically take on the appearance of an item that is likely to attract the attention of passing humanoids, such as a door, treasure chest or idol, or an innocuous seeming local feature, such as a fallen boulder. Mimics can go for long periods without food. While they have ravenous appetites, a common mimic is intelligent enough to only feed occasionally in inhabited areas to reduce its chances of discovery.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Common mimics were created by ancient wizards to serve as guardians, a role they are still willing to perform in return for food and treasure.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A common mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical common mimic has a volume of 45 cubic feet (3 feet by 3 feet by 5 feet) and weighs about 2,000 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Common mimics speak Common.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Adhesive (Ex): </strong>A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off. These DCs are Constitution-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Crush (Ex):</strong> A common mimic deals 1d8+4 points of damage with a successful grapple check.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Mimic Shape (Ex):</strong> A common mimic can assume the general shape of any object that fills roughly 45 cubic feet (3 feet by 3 feet by 5 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic has a +8 racial bonus on Disguise checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Common Mimic</strong> (Large Aberration (Shapechanger); <strong>Hit Dice:</strong> 7d8+21 (52 hp); <strong>Init:</strong> +1; <strong>Speed:</strong> 10 ft. (2 squares); <strong>AC:</strong> 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15; <strong>Base Attack/Grapple:</strong> +5/+13; <strong>Attack:</strong> Slam +9 melee (1d8+4); <strong>Full Attack:</strong> 2 slams +9 melee (1d8+4); <strong>Space/Reach:</strong> 10 ft./10 ft.; <strong>Special Attacks:</strong> Adhesive, crush; <strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape; <strong>Saves:</strong> Fort +5, Ref +5, Will +6; <strong>Abilities:</strong> Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10; <strong>Skills:</strong> Climb +9, Disguise +13, Listen +8, Spot +8; <strong>Feats:</strong> Alertness, Lightning Reflexes, Weapon Focus (slam); <strong>CR:</strong> 4)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Huge Common Mimic</strong> (Huge Aberration (Shapechanger); <strong>Hit Dice:</strong> 11d8+55 (104 hp); <strong>Init:</strong> +4; <strong>Speed:</strong> 10 ft. (2 squares); <strong>AC:</strong> 16 (–2 size, +8 natural), touch 8, flat-footed 16; <strong>Base Attack/Grapple:</strong> +8/+24; <strong>Attack:</strong> Slam +15 melee (2d6+8); <strong>Full Attack:</strong> 2 slams +15 melee (2d6+8); <strong>Space/Reach:</strong> 15 ft./15 ft.; <strong>Special Attacks:</strong> Adhesive, crush; <strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape; <strong>Saves:</strong> Fort +8, Ref +5, Will +8; <strong>Abilities:</strong> Str 27, Dex 10, Con 21, Int 10, Wis 13, Cha 10; <strong>Skills:</strong> Climb +13, Disguise +16, Listen +11, Spot +10; <strong>Feats:</strong> Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam); <strong>CR:</strong> 6)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><strong><span style="font-size: 12px"><span style="font-family: 'Arial'">Notes</span></span><span style="font-family: 'Arial'"></span></strong></p><p><strong><span style="font-family: 'Arial'"></span></strong><span style="font-family: 'Arial'">As the SRD Mimic except its weight and volume are reduces to a more reasonable figure and it has a few bits of the Mimic's AD&D background in the description.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5222193, member: 57383"] [b]Common Mimic (aka Building a Better Mimic)[/b] [SIZE=4][B][FONT=Arial]Mimic, Common[/FONT][/B][/SIZE][FONT=Arial] Large Aberration (Shapechanger) [B]Hit Dice:[/B] 7d8+21 (52 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 10 ft. (2 squares) [B]Armor Class:[/B] 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +5/+13 [B]Attack:[/B] Slam +9 melee (1d8+4) [B]Full Attack:[/B] 2 slams +9 melee (1d8+4) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Adhesive, crush [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape [B]Saves:[/B] Fort +5, Ref +5, Will +6 [B]Abilities:[/B] Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 [B]Skills:[/B] Climb +9, Disguise +13, Listen +8, Spot +8 [B]Feats:[/B] Alertness, Lightning Reflexes, Weapon Focus (slam) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] 1/10th coins; 50% goods; 50% items [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 8–10 HD (Large); 11–21 HD (Huge) [B]Level Adjustment:[/B] — Mimics are intelligent subterranean predators with the ability to imitate large inanimate objects. They typically take on the appearance of an item that is likely to attract the attention of passing humanoids, such as a door, treasure chest or idol, or an innocuous seeming local feature, such as a fallen boulder. Mimics can go for long periods without food. While they have ravenous appetites, a common mimic is intelligent enough to only feed occasionally in inhabited areas to reduce its chances of discovery. Common mimics were created by ancient wizards to serve as guardians, a role they are still willing to perform in return for food and treasure. A common mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical common mimic has a volume of 45 cubic feet (3 feet by 3 feet by 5 feet) and weighs about 2,000 pounds. Common mimics speak Common. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party. [B]Adhesive (Ex): [/B]A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off. These DCs are Constitution-based. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B]Crush (Ex):[/B] A common mimic deals 1d8+4 points of damage with a successful grapple check. [B]Mimic Shape (Ex):[/B] A common mimic can assume the general shape of any object that fills roughly 45 cubic feet (3 feet by 3 feet by 5 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late. [/FONT][SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE][FONT=Arial] A mimic has a +8 racial bonus on Disguise checks. [B]Common Mimic[/B] (Large Aberration (Shapechanger); [B]Hit Dice:[/B] 7d8+21 (52 hp); [B]Init:[/B] +1; [B]Speed:[/B] 10 ft. (2 squares); [B]AC:[/B] 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15; [B]Base Attack/Grapple:[/B] +5/+13; [B]Attack:[/B] Slam +9 melee (1d8+4); [B]Full Attack:[/B] 2 slams +9 melee (1d8+4); [B]Space/Reach:[/B] 10 ft./10 ft.; [B]Special Attacks:[/B] Adhesive, crush; [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape; [B]Saves:[/B] Fort +5, Ref +5, Will +6; [B]Abilities:[/B] Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10; [B]Skills:[/B] Climb +9, Disguise +13, Listen +8, Spot +8; [B]Feats:[/B] Alertness, Lightning Reflexes, Weapon Focus (slam); [B]CR:[/B] 4) [B]Huge Common Mimic[/B] (Huge Aberration (Shapechanger); [B]Hit Dice:[/B] 11d8+55 (104 hp); [B]Init:[/B] +4; [B]Speed:[/B] 10 ft. (2 squares); [B]AC:[/B] 16 (–2 size, +8 natural), touch 8, flat-footed 16; [B]Base Attack/Grapple:[/B] +8/+24; [B]Attack:[/B] Slam +15 melee (2d6+8); [B]Full Attack:[/B] 2 slams +15 melee (2d6+8); [B]Space/Reach:[/B] 15 ft./15 ft.; [B]Special Attacks:[/B] Adhesive, crush; [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape; [B]Saves:[/B] Fort +8, Ref +5, Will +8; [B]Abilities:[/B] Str 27, Dex 10, Con 21, Int 10, Wis 13, Cha 10; [B]Skills:[/B] Climb +13, Disguise +16, Listen +11, Spot +10; [B]Feats:[/B] Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam); [B]CR:[/B] 6) [/FONT][B][SIZE=3][FONT=Arial]Notes[/FONT][/SIZE][FONT=Arial] [/FONT][/B][FONT=Arial]As the SRD Mimic except its weight and volume are reduces to a more reasonable figure and it has a few bits of the Mimic's AD&D background in the description.[/FONT] [/QUOTE]
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