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Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5222197" data-attributes="member: 57383"><p><strong>Killer Mimic</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Mimic, Killer</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Large Aberration (Shapechanger)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 9d8+36 (76 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 10 ft. (2 squares)</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +6/+16</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Slam +12 melee (1d8+6)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> 2 slams +12 melee (1d8+6)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Adhesive, crush</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +7, Ref +6, Will +7</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 23, Dex 12, Con 19, Int 4, Wis 13, Cha 10</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +9, Disguise +12, Listen +7, Spot +7</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Underground</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 5</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> 1/10th coins; 50% goods; 50% items</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Usually neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 10 HD (Large); 11–20 HD (Huge); 21-30 (Gargantuan)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Killer mimics are a larger, more savage variety of the common mimic (see above). </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A killer mimic can have almost any dimensions, but usually is not more than 12 feet long. A typical killer mimic has a volume of 100 cubic feet (about 4 feet by 4 feet by 6 feet) and weighs about 4,500 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Killer mimics can not speak.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Killer mimics are almost as adept at mimicry as their intelligent cousins. They are little more than savage beasts, incapable of negotiating or surrender, and mostly fight to the death.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Adhesive (Ex): </strong>A killer mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off. These DCs are Constitution-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Crush (Ex):</strong> A killer mimic deals 1d8+6 points of damage with a successful grapple check.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Mimic Shape (Ex):</strong> A killer mimic can assume the general shape of any object that fills roughly 100 cubic feet (about 4 feet by 4 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A mimic has a +8 racial bonus on Disguise checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Killer Mimic</strong> (Large Aberration (Shapechanger); <strong>Hit Dice:</strong> 9d8+36 (76 hp); <strong>Init:</strong> +1; <strong>Speed:</strong> 10 ft. (2 squares); <strong>AC:</strong> 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15; <strong>Base Attack/Grapple:</strong> +6/+16; <strong>Attack:</strong> Slam +12 melee (1d8+6); <strong>Full Attack:</strong> 2 slams +12 melee (1d8+6); <strong>Space/Reach:</strong> 10 ft./10 ft.; <strong>Special Attacks:</strong> Adhesive, crush; <strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape; <strong>Saves:</strong> Fort +7, Ref +6, Will +7; <strong>Abilities:</strong> Str 23, Dex 12, Con 19, Int 3, Wis 13, Cha 10; <strong>Skills:</strong> Climb +9, Disguise +12, Listen +7, Spot +7; <strong>Feats:</strong> Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam); <strong>CR:</strong> 5)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Huge Killer Mimic</strong> (Huge Aberration (Shapechanger); <strong>Hit Dice:</strong> 11d8+66 (115 hp); <strong>Init:</strong> +0; <strong>Speed:</strong> 10 ft. (2 squares); <strong>AC:</strong> 16 (–2 size, +8 natural), touch 8, flat-footed 16; <strong>Base Attack/Grapple:</strong> +8/+26; <strong>Attack:</strong> Slam +17 melee (2d6+10); <strong>Full Attack:</strong> 2 slams +17 melee (2d6+10); <strong>Space/Reach:</strong> 15 ft./15 ft.; <strong>Special Attacks:</strong> Adhesive, crush; <strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape; <strong>Saves:</strong> Fort +9, Ref +5, Will +8; <strong>Abilities:</strong> Str 31, Dex 10, Con 23, Int 3, Wis 13, Cha 10; <strong>Skills:</strong> Climb +13, Disguise +13, Listen +8, Spot +7; <strong>Feats:</strong> Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam); <strong>CR:</strong> 6)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Gargantuan Killer Mimic</strong> (Gargantuan Aberration (Shapechanger); <strong>Hit Dice:</strong> 21d8+168 (262 hp); <strong>Init:</strong> +4; <strong>Speed:</strong> 10 ft. (2 squares); <strong>AC:</strong> 18 (–4 size, +12 natural), touch 6, flat-footed 18; <strong>Base Attack/Grapple:</strong> +15/+41; <strong>Attack:</strong> Slam +12 melee (4d6+14); <strong>Full Attack:</strong> 2 slams +12 melee (4d6+14); <strong>Space/Reach:</strong> 20 ft./20 ft.; <strong>Special Attacks:</strong> Adhesive, crush; <strong>Special Qualities:</strong> Darkvision 60 ft., immunity to acid, mimic shape; <strong>Saves:</strong> Fort +15, Ref +13, Will +15; <strong>Abilities:</strong> Str 39, Dex 10, Con 27, Int 3, Wis 13, Cha 10; <strong>Skills:</strong> Climb +17, Disguise +17, Listen +11, Spot +10; <strong>Feats:</strong> Alertness, Improved Initiative, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam); <strong>Epic Feat:</strong> Epic Reflexes, <strong>CR:</strong> 10)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><strong><span style="font-size: 12px"><span style="font-family: 'Arial'">Notes</span></span><span style="font-family: 'Arial'"></span></strong></p><p><strong><span style="font-family: 'Arial'"></span></strong><span style="font-family: 'Arial'">Based on the SRD Mimic with a reduced Intelligence and increased size. Its weight and volume are somewhat reduced.</span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5222197, member: 57383"] [b]Killer Mimic[/b] [SIZE=4][B][FONT=Arial]Mimic, Killer[/FONT][/B][/SIZE][FONT=Arial] Large Aberration (Shapechanger) [B]Hit Dice:[/B] 9d8+36 (76 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 10 ft. (2 squares) [B]Armor Class:[/B] 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +6/+16 [B]Attack:[/B] Slam +12 melee (1d8+6) [B]Full Attack:[/B] 2 slams +12 melee (1d8+6) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Adhesive, crush [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape [B]Saves:[/B] Fort +7, Ref +6, Will +7 [B]Abilities:[/B] Str 23, Dex 12, Con 19, Int 4, Wis 13, Cha 10 [B]Skills:[/B] Climb +9, Disguise +12, Listen +7, Spot +7 [B]Feats:[/B] Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] 1/10th coins; 50% goods; 50% items [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 10 HD (Large); 11–20 HD (Huge); 21-30 (Gargantuan) [B]Level Adjustment:[/B] — Killer mimics are a larger, more savage variety of the common mimic (see above). A killer mimic can have almost any dimensions, but usually is not more than 12 feet long. A typical killer mimic has a volume of 100 cubic feet (about 4 feet by 4 feet by 6 feet) and weighs about 4,500 pounds. Killer mimics can not speak. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. Killer mimics are almost as adept at mimicry as their intelligent cousins. They are little more than savage beasts, incapable of negotiating or surrender, and mostly fight to the death. [B]Adhesive (Ex): [/B]A killer mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off. These DCs are Constitution-based. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B]Crush (Ex):[/B] A killer mimic deals 1d8+6 points of damage with a successful grapple check. [B]Mimic Shape (Ex):[/B] A killer mimic can assume the general shape of any object that fills roughly 100 cubic feet (about 4 feet by 4 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late. [/FONT][SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE][FONT=Arial] A mimic has a +8 racial bonus on Disguise checks. [B]Killer Mimic[/B] (Large Aberration (Shapechanger); [B]Hit Dice:[/B] 9d8+36 (76 hp); [B]Init:[/B] +1; [B]Speed:[/B] 10 ft. (2 squares); [B]AC:[/B] 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15; [B]Base Attack/Grapple:[/B] +6/+16; [B]Attack:[/B] Slam +12 melee (1d8+6); [B]Full Attack:[/B] 2 slams +12 melee (1d8+6); [B]Space/Reach:[/B] 10 ft./10 ft.; [B]Special Attacks:[/B] Adhesive, crush; [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape; [B]Saves:[/B] Fort +7, Ref +6, Will +7; [B]Abilities:[/B] Str 23, Dex 12, Con 19, Int 3, Wis 13, Cha 10; [B]Skills:[/B] Climb +9, Disguise +12, Listen +7, Spot +7; [B]Feats:[/B] Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam); [B]CR:[/B] 5) [B]Huge Killer Mimic[/B] (Huge Aberration (Shapechanger); [B]Hit Dice:[/B] 11d8+66 (115 hp); [B]Init:[/B] +0; [B]Speed:[/B] 10 ft. (2 squares); [B]AC:[/B] 16 (–2 size, +8 natural), touch 8, flat-footed 16; [B]Base Attack/Grapple:[/B] +8/+26; [B]Attack:[/B] Slam +17 melee (2d6+10); [B]Full Attack:[/B] 2 slams +17 melee (2d6+10); [B]Space/Reach:[/B] 15 ft./15 ft.; [B]Special Attacks:[/B] Adhesive, crush; [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape; [B]Saves:[/B] Fort +9, Ref +5, Will +8; [B]Abilities:[/B] Str 31, Dex 10, Con 23, Int 3, Wis 13, Cha 10; [B]Skills:[/B] Climb +13, Disguise +13, Listen +8, Spot +7; [B]Feats:[/B] Alertness, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam); [B]CR:[/B] 6) [B]Gargantuan Killer Mimic[/B] (Gargantuan Aberration (Shapechanger); [B]Hit Dice:[/B] 21d8+168 (262 hp); [B]Init:[/B] +4; [B]Speed:[/B] 10 ft. (2 squares); [B]AC:[/B] 18 (–4 size, +12 natural), touch 6, flat-footed 18; [B]Base Attack/Grapple:[/B] +15/+41; [B]Attack:[/B] Slam +12 melee (4d6+14); [B]Full Attack:[/B] 2 slams +12 melee (4d6+14); [B]Space/Reach:[/B] 20 ft./20 ft.; [B]Special Attacks:[/B] Adhesive, crush; [B]Special Qualities:[/B] Darkvision 60 ft., immunity to acid, mimic shape; [B]Saves:[/B] Fort +15, Ref +13, Will +15; [B]Abilities:[/B] Str 39, Dex 10, Con 27, Int 3, Wis 13, Cha 10; [B]Skills:[/B] Climb +17, Disguise +17, Listen +11, Spot +10; [B]Feats:[/B] Alertness, Improved Initiative, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, Skill Focus (Disguise), Weapon Focus (slam); [B]Epic Feat:[/B] Epic Reflexes, [B]CR:[/B] 10) [/FONT][B][SIZE=3][FONT=Arial]Notes[/FONT][/SIZE][FONT=Arial] [/FONT][/B][FONT=Arial]Based on the SRD Mimic with a reduced Intelligence and increased size. Its weight and volume are somewhat reduced. [/FONT] [/QUOTE]
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