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Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5222202" data-attributes="member: 57383"><p>That's it for the conversions I've got, now we can start on a new one! </p><p></p><p>Here's the Metal Mimic's AD&D stats, the draft copy of our 3E conversion will be my next post:</p><p></p><p> <span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Metal Mimic</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">FREQUENCY: Very rare</span></p><p><span style="font-family: 'Arial'">NO. APPEARING: 1</span></p><p><span style="font-family: 'Arial'">ARMOR CLASS: 7</span></p><p><span style="font-family: 'Arial'">MOVE: 3"</span></p><p><span style="font-family: 'Arial'">HIT DICE: 8-11</span></p><p><span style="font-family: 'Arial'">% IN LAIR: Nil</span></p><p><span style="font-family: 'Arial'">TREASURE TYPE: See below</span></p><p><span style="font-family: 'Arial'">NO. OF ATTACKS: 1 punch</span></p><p><span style="font-family: 'Arial'">DAMAGE/ATTACK: 4-16</span></p><p><span style="font-family: 'Arial'">SPECIAL ATTACKS: Glue, spell use</span></p><p><span style="font-family: 'Arial'">SPECIAL DEFENSES: Camouflage</span></p><p><span style="font-family: 'Arial'">MAGIC RESISTANCE: Standard</span></p><p><span style="font-family: 'Arial'">INTELLIGENCE: Semi- to average</span></p><p><span style="font-family: 'Arial'">ALIGNMENT: Neutral</span></p><p><span style="font-family: 'Arial'">SIZE: L</span></p><p><span style="font-family: 'Arial'">PSIONIC ABILITY: Nil</span></p><p><span style="font-family: 'Arial'">Attack/Defense Modes: Nil</span></p><p><span style="font-family: 'Arial'">LEVEL/X.P. VALUE: VI to VIII/900 + 10hp to 3400 + 16/hp</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The metal mimic is a more powerful relative of the "ordinary" mimic, having all of the basic abilities and characteristics of its weaker counterpart. In addition to being able to imitate objects of wood or stone, the metal mimic can take on the shape and appearance of items of raw or finished metal. It can take on the color, luster, and texture of any pure metal (iron, gold, silver, platinum, etc.) except for adamantite, but cannot form into an alloy. Standard tactics of the creature include forming itself into a metal coffer to attract treasure-seeking prey or taking on the shape of an iron column in a passageway through which prey is expected to pass.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The metal mimic can duplicate the effect of a <em>light</em> spell up to four times per day, causing the illumination to come from itself or from any other object within 20' of its location. This magical <em>light</em> persists for 6 turns or until dispelled by some outside force. The mimic can cancel the <em>light</em> only if it was cast upon the mimic's body.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The metal mimic can exude a pseudopod, connected to the main body by a slender tendril, and shape that extremity into the form of a sword or dagger. With magical <em>light</em> placed on it, this extremity will appear to be an enchanted blade. If the creature wants to imitate a non-glowing magical weapon such as a mace, or possibly a magic shield, it can project a form of <em>Nystul's magic aura</em> once per day (duration 2 turns, or until dispelled by the mimic), causing the imitated object to register positively if <em>detect magic</em> is cast upon it.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The metal mimic has no use for treasure as such, but will often use the coins and weapons of previous victims to lure other prey, leaving such items where they have fallen and forming itself into a stone or iron column next to the pile.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">The metal mimic attacks in the same fashion as the weaker mimic, sending out a pseudopod which hits as a weapon and also secretes a powerful glue. Each hit does 4-16 hp damage, and a victim held fast by the mimic's glue will incur subsequent attacks from more pseudopods as if the target were AC 10 (bonuses for dexterity and magical armor apply). The hold of a pseudopod's glue is broken by any single hit upon the mimic which causes at least 6 hp damage.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Metal mimics are of two basic types: the larger (10-11 HD), relatively intelligent sort, and the smaller "killer mimic" which is semi-intelligent and instinctively aggressive. The larger, non-belligerent types may learn local languages and be willing to negotiate for food instead of making an outright attack.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>The metal mimic was created by Gregory Detwiler, it originally appeared in <strong>Dragon Magazine</strong></em><em><strong> issue 101 </strong>(September 1985) as part of the <strong>Creature Catalog III</strong></em><em>"special attraction" feature.</em></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5222202, member: 57383"] That's it for the conversions I've got, now we can start on a new one! Here's the Metal Mimic's AD&D stats, the draft copy of our 3E conversion will be my next post: [SIZE=4][B][FONT=Arial]Metal Mimic[/FONT][/B][/SIZE][FONT=Arial] FREQUENCY: Very rare NO. APPEARING: 1 ARMOR CLASS: 7 MOVE: 3" HIT DICE: 8-11 % IN LAIR: Nil TREASURE TYPE: See below NO. OF ATTACKS: 1 punch DAMAGE/ATTACK: 4-16 SPECIAL ATTACKS: Glue, spell use SPECIAL DEFENSES: Camouflage MAGIC RESISTANCE: Standard INTELLIGENCE: Semi- to average ALIGNMENT: Neutral SIZE: L PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VI to VIII/900 + 10hp to 3400 + 16/hp The metal mimic is a more powerful relative of the "ordinary" mimic, having all of the basic abilities and characteristics of its weaker counterpart. In addition to being able to imitate objects of wood or stone, the metal mimic can take on the shape and appearance of items of raw or finished metal. It can take on the color, luster, and texture of any pure metal (iron, gold, silver, platinum, etc.) except for adamantite, but cannot form into an alloy. Standard tactics of the creature include forming itself into a metal coffer to attract treasure-seeking prey or taking on the shape of an iron column in a passageway through which prey is expected to pass. The metal mimic can duplicate the effect of a [I]light[/I] spell up to four times per day, causing the illumination to come from itself or from any other object within 20' of its location. This magical [I]light[/I] persists for 6 turns or until dispelled by some outside force. The mimic can cancel the [I]light[/I] only if it was cast upon the mimic's body. The metal mimic can exude a pseudopod, connected to the main body by a slender tendril, and shape that extremity into the form of a sword or dagger. With magical [I]light[/I] placed on it, this extremity will appear to be an enchanted blade. If the creature wants to imitate a non-glowing magical weapon such as a mace, or possibly a magic shield, it can project a form of [I]Nystul's magic aura[/I] once per day (duration 2 turns, or until dispelled by the mimic), causing the imitated object to register positively if [I]detect magic[/I] is cast upon it. The metal mimic has no use for treasure as such, but will often use the coins and weapons of previous victims to lure other prey, leaving such items where they have fallen and forming itself into a stone or iron column next to the pile. The metal mimic attacks in the same fashion as the weaker mimic, sending out a pseudopod which hits as a weapon and also secretes a powerful glue. Each hit does 4-16 hp damage, and a victim held fast by the mimic's glue will incur subsequent attacks from more pseudopods as if the target were AC 10 (bonuses for dexterity and magical armor apply). The hold of a pseudopod's glue is broken by any single hit upon the mimic which causes at least 6 hp damage. Metal mimics are of two basic types: the larger (10-11 HD), relatively intelligent sort, and the smaller "killer mimic" which is semi-intelligent and instinctively aggressive. The larger, non-belligerent types may learn local languages and be willing to negotiate for food instead of making an outright attack. [I]The metal mimic was created by Gregory Detwiler, it originally appeared in [B]Dragon Magazine[/B][/I][I][B] issue 101 [/B](September 1985) as part of the [B]Creature Catalog III[/B][/I][I]"special attraction" feature.[/I][/FONT] [/QUOTE]
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