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Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5222216" data-attributes="member: 57383"><p><strong>Metal Mimic Working Draft</strong></p><p></p><p><span style="font-size: 15px"><span style="color: White"><strong><span style="font-family: 'Arial'">Mimic, Metal</span></strong></span></span><span style="font-family: 'Arial'"><span style="color: White"><span style="font-family: 'Verdana'"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"> <span style="font-family: 'Arial'">Large Aberration (Shapechanger)</span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><span style="font-family: 'Verdana'"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 10d8+30 (75 hp)</span></span> </span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Initiative:</strong> +1</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Speed:</strong> 10 ft. (2 squares)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Armor Class:</strong> 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"> <span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +7/+17</span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Attack:</strong> Slam +13 melee (2d6+6)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Full Attack:</strong> 2 slams </span></span><span style="font-family: 'Arial'"><span style="color: White">+13 melee (2d6+6)</span></span><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-family: 'Arial'"><span style="color: White"> <strong>Space/Reach:</strong> 10 ft./10 ft.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Special Attacks:</strong> Adhesive, crush</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Special Qualities:</strong> Create light, darkvision 60 ft., false magic aura, immunity to acid, mimic shape</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"> <strong>Saves:</strong> Fort +6, Ref +6, Will +8</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Abilities:</strong> Str 23, Dex 12, Con 17, Int 10, Wis 13, Cha 12</span></span><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Skills:</strong> Climb +11, Disguise +15, Listen +10, Spot +10</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Feats:</strong> Alertness, Combat Reflexes (B), Hold the Line, Lightning Reflexes, Weapon Focus (slam)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Environment:</strong> Underground</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Organization:</strong> Solitary</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Challenge Rating:</strong> 6</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Treasure:</strong> Half standard</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"> <strong>Alignment:</strong> Usually neutral</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Advancement:</strong> 11-15 HD (Large); 16-23 HD (Huge); 24-35 HD (Gargantuan)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Level Adjustment:</strong> —</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span><span style="font-family: 'Arial'"><span style="color: White">These powerful cousins of the common mimic are called metal mimics due to their fondness for mimicking objects made out of metal, such as iron doors or steel treasure-chests. As well as being stronger than a regular mimic they have minor magical abilities that help them lure prey within reach.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">A metal mimic can have almost any dimensions, but usually is not more than 12 feet long. A typical metal mimic has a volume of 200 cubic feet (about 5 feet by 5 feet by 8 feet) and weighs about 7,000 pounds.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Metal mimics speak Common.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><span style="font-size: 12px"><strong>Combat</strong></span></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Metal mimics often create a magical light to lure adventurers or monsters to approach them. This light usually appears to be the glow of a magical item, but the mimic will imitate other light-sources such as torches, lanterns or campfires if it thinks these are more likely to interest a victim. A favorite ploy is to shape part of its body into a glowing sword or shield and place a false magic aura upon it, since avaricious creatures find such a treasure hard to resist.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">A metal mimic often surprises an unsuspecting opponent, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.</span></span><span style="font-family: 'Arial'"><span style="color: White"><strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>Adhesive (Ex): </strong>A </span></span><span style="font-family: 'Arial'"><span style="color: White">metal </span></span><span style="font-family: 'Arial'"><span style="color: White">mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</span></span></p><p> <span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off. These DCs are Constitution-based.</span></span></p><p> <span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong><em>Create Light (Sp):</em></strong> Four times per day, a metal mimic can create light. This functions as the <em>light</em> spell (caster level 5th), except the mimic can place the source of this light anywhere upon its body or upon any object it can touch.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p> <span style="font-family: 'Arial'"><span style="color: White"><strong>Crush (Ex):</strong> A </span></span><span style="font-family: 'Arial'"><span style="color: White">metal </span></span><span style="font-family: 'Arial'"><span style="color: White">mimic deals 2d6+6 points of damage with a successful grapple check.</span></span><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"><strong>False Magic Aura (Su):</strong> Once per day, a metal mimic can give itself or a part of itself a false magical aura, as per the magic aura spell (Will save DC 16). The aura lasts for 24 hours, or the metal mimic can cancel its magic aura as a free action. The save DC is Charisma-based.</span></span><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p> <span style="font-family: 'Arial'"><span style="color: White"></span></span><span style="color: White"></span></p><p><span style="color: White"></span> <span style="font-family: 'Arial'"><span style="color: White"> <strong>Mimic Shape (Ex):</strong> A metal mimic can assume the general shape of any object that fills roughly 200 cubic feet (5 feet by 5 feet by 8 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.</span></span></p><p> <span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p> <span style="font-family: 'Arial'"><span style="color: White"></span></span><span style="font-size: 12px"><span style="color: White"><strong><span style="font-family: 'Arial'">Skills</span></strong></span></span><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">A mimic has a +8 racial bonus on Disguise checks.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5222216, member: 57383"] [b]Metal Mimic Working Draft[/b] [SIZE=4][COLOR=White][B][FONT=Arial]Mimic, Metal[/FONT][/B][/COLOR][/SIZE][FONT=Arial][COLOR=White][FONT=Verdana] [/FONT] [FONT=Verdana] [FONT=Arial]Large Aberration (Shapechanger) [B]Hit Dice:[/B] 10d8+30 (75 hp)[/FONT][/FONT] [B]Initiative:[/B] +1 [B]Speed:[/B] 10 ft. (2 squares) [B]Armor Class:[/B] 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 [FONT=Arial][B]Base Attack/Grapple:[/B] +7/+17[/FONT] [B]Attack:[/B] Slam +13 melee (2d6+6) [B]Full Attack:[/B] 2 slams [/COLOR][/FONT][FONT=Arial][COLOR=White]+13 melee (2d6+6)[/COLOR][/FONT][COLOR=White] [/COLOR] [FONT=Arial][COLOR=White] [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Adhesive, crush [B]Special Qualities:[/B] Create light, darkvision 60 ft., false magic aura, immunity to acid, mimic shape [B]Saves:[/B] Fort +6, Ref +6, Will +8 [B]Abilities:[/B] Str 23, Dex 12, Con 17, Int 10, Wis 13, Cha 12[/COLOR][/FONT][FONT=Arial][COLOR=White] [B]Skills:[/B] Climb +11, Disguise +15, Listen +10, Spot +10 [B]Feats:[/B] Alertness, Combat Reflexes (B), Hold the Line, Lightning Reflexes, Weapon Focus (slam) [B]Environment:[/B] Underground [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] Half standard [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 11-15 HD (Large); 16-23 HD (Huge); 24-35 HD (Gargantuan) [B]Level Adjustment:[/B] — [/COLOR][/FONT][FONT=Arial][COLOR=White]These powerful cousins of the common mimic are called metal mimics due to their fondness for mimicking objects made out of metal, such as iron doors or steel treasure-chests. As well as being stronger than a regular mimic they have minor magical abilities that help them lure prey within reach. A metal mimic can have almost any dimensions, but usually is not more than 12 feet long. A typical metal mimic has a volume of 200 cubic feet (about 5 feet by 5 feet by 8 feet) and weighs about 7,000 pounds. Metal mimics speak Common. [SIZE=3][B]Combat[/B][/SIZE] Metal mimics often create a magical light to lure adventurers or monsters to approach them. This light usually appears to be the glow of a magical item, but the mimic will imitate other light-sources such as torches, lanterns or campfires if it thinks these are more likely to interest a victim. A favorite ploy is to shape part of its body into a glowing sword or shield and place a false magic aura upon it, since avaricious creatures find such a treasure hard to resist. A metal mimic often surprises an unsuspecting opponent, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.[/COLOR][/FONT][FONT=Arial][COLOR=White][B] Adhesive (Ex): [/B]A [/COLOR][/FONT][FONT=Arial][COLOR=White]metal [/COLOR][/FONT][FONT=Arial][COLOR=White]mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off. These DCs are Constitution-based. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B][I]Create Light (Sp):[/I][/B] Four times per day, a metal mimic can create light. This functions as the [I]light[/I] spell (caster level 5th), except the mimic can place the source of this light anywhere upon its body or upon any object it can touch. [/COLOR][/FONT][FONT=Arial][COLOR=White] [B]Crush (Ex):[/B] A [/COLOR][/FONT][FONT=Arial][COLOR=White]metal [/COLOR][/FONT][FONT=Arial][COLOR=White]mimic deals 2d6+6 points of damage with a successful grapple check.[/COLOR][/FONT][FONT=Arial][COLOR=White] [B]False Magic Aura (Su):[/B] Once per day, a metal mimic can give itself or a part of itself a false magical aura, as per the magic aura spell (Will save DC 16). The aura lasts for 24 hours, or the metal mimic can cancel its magic aura as a free action. The save DC is Charisma-based.[/COLOR][/FONT][FONT=Arial][COLOR=White] [/COLOR][/FONT][COLOR=White] [/COLOR] [FONT=Arial][COLOR=White] [B]Mimic Shape (Ex):[/B] A metal mimic can assume the general shape of any object that fills roughly 200 cubic feet (5 feet by 5 feet by 8 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late. [/COLOR][/FONT][SIZE=3][COLOR=White][B][FONT=Arial]Skills[/FONT][/B][/COLOR][/SIZE][FONT=Arial][COLOR=White] A mimic has a +8 racial bonus on Disguise checks.[/COLOR][/FONT] [/QUOTE]
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