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General Tabletop Discussion
*Dungeons & Dragons
Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5224389" data-attributes="member: 57383"><p>I prepped the alternative size text for that months ago. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>" <span style="font-family: 'Arial'">A killer mimic can have almost any dimensions, but usually is not more than 12 feet long. A typical killer mimic has a volume of 200 cubic feet (about 5 feet by 5 feet by 8 feet) and weighs about 7,000 pounds."</span></p><p></p><p></p><p></p><p>It sure is! The red is just the SRD Mimic text that hasn't been changed yet. I'll turn white as we fill in the changes.</p><p></p><p>The Metal Mimic has exactly the same intelligence as the regular AD&D Mimic - average for the smart version, Semi-intelligent for the dumb one.</p><p></p><p></p><p></p><p>I'd like to do the smaller dumber alternative version too, but I was going to suggest making the intelligent metal mimic the default.</p><p></p><p>The Metal Mimic does significantly more damage than a regular mimic - 4d4 versus 3d4 - so how about increasing its slam damage dice to somewhere around 2d4 to 2d6?) and its strength? Alternatively, we could give it the same physical abilities scores as the Killer Mimic.</p><p></p><p>Hmm, I think I fancy a hybrid of the two - maybe 1d10 slam and 2 or 4 points more strength? </p><p></p><p></p><p></p><p>It should, but the Mimic SRD text omits the controlling stat (at least the version on d20srd.org does). I'm going to copy in the Adhesive description from the killer mimic, which includes "<span style="font-family: 'Arial'">These DCs are Constitution-based.", but I'd like to agree on the ability scores first.</span></p><p></p><p>So far for abilities we've got:</p><p></p><p>#1 (uses SRD +2 Str): Str 21, Dex 12, Con 17, Int 10, Wis 13, Cha 10</p><p>#2 (uses 'Killer Mimic'): Str 23, Dex 12, Con 19, Int 10, Wis 13, Cha 10</p><p></p><p>I think I like the higher strength of the killer mimic, as metal mimics are "powerful", but I wouldn't mind keeping its Con the same as a regular mimic as freyar suggests.</p><p></p><p>Also, since it has SLAs we could consider kicking its Charisma up a notch. A <em>magic aura</em> is only a 1st level spell, so Cha 12 would be plenty.</p><p></p><p><strong>Metal Mimic:</strong> Str 23, Dex 12, Con 17, Int 10, Wis 13, Cha 12</p></blockquote><p></p>
[QUOTE="Cleon, post: 5224389, member: 57383"] I prepped the alternative size text for that months ago. :p " [FONT=Arial]A killer mimic can have almost any dimensions, but usually is not more than 12 feet long. A typical killer mimic has a volume of 200 cubic feet (about 5 feet by 5 feet by 8 feet) and weighs about 7,000 pounds."[/FONT] It sure is! The red is just the SRD Mimic text that hasn't been changed yet. I'll turn white as we fill in the changes. The Metal Mimic has exactly the same intelligence as the regular AD&D Mimic - average for the smart version, Semi-intelligent for the dumb one. I'd like to do the smaller dumber alternative version too, but I was going to suggest making the intelligent metal mimic the default. The Metal Mimic does significantly more damage than a regular mimic - 4d4 versus 3d4 - so how about increasing its slam damage dice to somewhere around 2d4 to 2d6?) and its strength? Alternatively, we could give it the same physical abilities scores as the Killer Mimic. Hmm, I think I fancy a hybrid of the two - maybe 1d10 slam and 2 or 4 points more strength? It should, but the Mimic SRD text omits the controlling stat (at least the version on d20srd.org does). I'm going to copy in the Adhesive description from the killer mimic, which includes "[FONT=Arial]These DCs are Constitution-based.", but I'd like to agree on the ability scores first.[/FONT] So far for abilities we've got: #1 (uses SRD +2 Str): Str 21, Dex 12, Con 17, Int 10, Wis 13, Cha 10 #2 (uses 'Killer Mimic'): Str 23, Dex 12, Con 19, Int 10, Wis 13, Cha 10 I think I like the higher strength of the killer mimic, as metal mimics are "powerful", but I wouldn't mind keeping its Con the same as a regular mimic as freyar suggests. Also, since it has SLAs we could consider kicking its Charisma up a notch. A [I]magic aura[/I] is only a 1st level spell, so Cha 12 would be plenty. [B]Metal Mimic:[/B] Str 23, Dex 12, Con 17, Int 10, Wis 13, Cha 12 [/QUOTE]
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