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Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5308374" data-attributes="member: 57383"><p><strong>Juggernaut (Variant Stone Golem, Monstrous Manual)</strong></p><p></p><p><strong><span style="font-size: 15px">Juggernaut</span></strong></p><p>Climate/Terrain: Any </p><p>Frequency: Very rare </p><p>Organization: Solitary </p><p>Activity Cycle: Any </p><p>Diet: Nil </p><p>Intelligence: Non- (0) </p><p>Treasure: Nil </p><p>Alignment: Neutral </p><p>No. Appearing: 1 </p><p>Armor Class: 2 </p><p>Movement: 3-12 </p><p>Hit Dice: 10-13 </p><p>THAC0: 10 HD: 11, 11-12 HD: 9, 13 HD: 7 </p><p>No. of Attacks: Up to 6 </p><p>Damage/Attack: 2-12 </p><p>Special Attacks: Crushing </p><p>Special Defenses: Immune to fire </p><p>Magic Resistance: Nil </p><p>Size: L to H (8' to 20') </p><p>Morale: Elite to champion (13-16) </p><p>XP Value: 10 HD: 3,000 + 1,000 per additional Hit Die </p><p></p><p>These variant golems are close relatives of the dreadful stone golems. They are generally created by powerful wizards and employed as guards or servants in a wide variety of settings.</p><p></p><p><span style="font-size: 12px"><strong>Juggernaut </strong></span></p><p>The juggernaut generally appears as a huge, powerful stone vehicle of some sort, with wheels or rollers for locomotion. </p><p></p><p>A juggernaut is clumsy and slow moving, but it makes up for these handicaps by rolling right over opponents in a deadly crushing attack. A juggernaut has a movement rate of 3 in its first round of animation. This increases by 3 each round to a maximum of 12. A juggernaut is slow to turn, and can change direction only 90 degrees for every 30 feet of movement.</p><p></p><p>Anyone caught in the path of a juggernaut charge is run over by the thundering behemoth, though the juggernaut must make a normal attack roll if the victim can avoid the charge. A hit indicates that the victim is crushed, suffering 10d10 points of damage. In addition, every item carried by the victim must roll a saving throw vs. crushing blow to avoid destruction. A successful saving throw vs. death magic entitles the victim to only half damage, but it does not protect his equipment. </p><p></p><p>Some juggernauts are a unique crossbreed of stone golem and mimic. Once animated, these juggernauts can alter their shape as the mimics do. They can grow up to six limbs, each designed for current needs. For example, if it wishes to sound a warning, a limb may grow into a trumpet or horn. In combat, its limbs become maces or hammers that inflict 2d6 points of damage each, due to its great strength. A juggernaut can rarely bring more than two limbs to bear on a single opponent.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5308374, member: 57383"] [b]Juggernaut (Variant Stone Golem, Monstrous Manual)[/b] [B][SIZE=4]Juggernaut[/SIZE][/B] Climate/Terrain: Any Frequency: Very rare Organization: Solitary Activity Cycle: Any Diet: Nil Intelligence: Non- (0) Treasure: Nil Alignment: Neutral No. Appearing: 1 Armor Class: 2 Movement: 3-12 Hit Dice: 10-13 THAC0: 10 HD: 11, 11-12 HD: 9, 13 HD: 7 No. of Attacks: Up to 6 Damage/Attack: 2-12 Special Attacks: Crushing Special Defenses: Immune to fire Magic Resistance: Nil Size: L to H (8' to 20') Morale: Elite to champion (13-16) XP Value: 10 HD: 3,000 + 1,000 per additional Hit Die These variant golems are close relatives of the dreadful stone golems. They are generally created by powerful wizards and employed as guards or servants in a wide variety of settings. [SIZE=3][B]Juggernaut [/B][/SIZE] The juggernaut generally appears as a huge, powerful stone vehicle of some sort, with wheels or rollers for locomotion. A juggernaut is clumsy and slow moving, but it makes up for these handicaps by rolling right over opponents in a deadly crushing attack. A juggernaut has a movement rate of 3 in its first round of animation. This increases by 3 each round to a maximum of 12. A juggernaut is slow to turn, and can change direction only 90 degrees for every 30 feet of movement. Anyone caught in the path of a juggernaut charge is run over by the thundering behemoth, though the juggernaut must make a normal attack roll if the victim can avoid the charge. A hit indicates that the victim is crushed, suffering 10d10 points of damage. In addition, every item carried by the victim must roll a saving throw vs. crushing blow to avoid destruction. A successful saving throw vs. death magic entitles the victim to only half damage, but it does not protect his equipment. Some juggernauts are a unique crossbreed of stone golem and mimic. Once animated, these juggernauts can alter their shape as the mimics do. They can grow up to six limbs, each designed for current needs. For example, if it wishes to sound a warning, a limb may grow into a trumpet or horn. In combat, its limbs become maces or hammers that inflict 2d6 points of damage each, due to its great strength. A juggernaut can rarely bring more than two limbs to bear on a single opponent. [/QUOTE]
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