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<blockquote data-quote="Shade" data-source="post: 5308604" data-attributes="member: 287"><p>I've used juggernauts to great effect in my campaigns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Here's the MM2 version...</p><p></p><p>Juggernaut</p><p>Huge Construct</p><p>Hit Dice: 18d10+40 (139 hp)</p><p>Initiative: -4</p><p>Speed: 10 ft. (2 squares)</p><p>Armor Class: 29 (-2 size, -4 Dex, +25 natural), touch 4, flat-footed 29</p><p>Base Attack/Grapple: +13/31</p><p>Attack: Slam +21 melee (2d6+10)</p><p>Full Attack: 6 slams +21 melee (2d6+10)</p><p>Space/Reach: 15 ft./15 ft.</p><p>Special Attacks: Improved grab, spell-like abilities, squash 10d10+20</p><p>Special Qualities: All-around vision, construct traits, damage reduction 10/adamantine, fast healing 10, immunity to acid, electricity, and fire, spell resistance 36</p><p>Saves: Fort +6, Ref +2, Will +8</p><p>Abilities: Str 31, Dex 3, Con --, Int --, Wis 15, Cha 16</p><p>Skills: --</p><p>Feats: --</p><p>Environment: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 11</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement Range: 19-32 HD (Huge); 33-54 HD (Gargantuan)</p><p></p><p>Improved Grab (Ex): If a juggernaut hits an opponent that is at least one size category smaller than itself with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +31). If it gets a hold, it can attempt to thrust the opponent under its rollers in the next round, dealing automatic squash damage. Alternatively, the juggernaut has the option to conduct the grapple normally, or simply use its hand to hold the opponent (-20 penalty on grapple check, but the juggernaut is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage.</p><p></p><p>Spell-Like Abilities: At will--forcecage, grease, hold monster, magic missile, slow, wall of force, web. Caster level 18th, save DC 13 + spell level.</p><p></p><p>Squash (Ex): As a full-round action, a juggernaut can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over the opponents in its path; any creature whose space is completely covered by the squashing creature's space is subject to the squashattack.</p><p></p><p>If a target's space is larger than 5 feet, it is only considered squashed if the juggernaut moves over all the squares it occupies. If the juggernaut moves over only some of a target's space, the target can make an attack of opportunity against the juggernaut at a -4 penalty. A juggernaut that accidentally ends its movement in an illegal space returns to the last legal position it occupied, or the closest legal position, if there's a legal position that's closer.</p><p></p><p>A squash attack deals 10d10+20 points of bludgeoning damage. A squashed opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 29) for half damage. A successful saving throw indicates that the target has been pushed back or aside (target's choice) as the juggernaut moves forward.</p></blockquote><p></p>
[QUOTE="Shade, post: 5308604, member: 287"] I've used juggernauts to great effect in my campaigns. :cool: Here's the MM2 version... Juggernaut Huge Construct Hit Dice: 18d10+40 (139 hp) Initiative: -4 Speed: 10 ft. (2 squares) Armor Class: 29 (-2 size, -4 Dex, +25 natural), touch 4, flat-footed 29 Base Attack/Grapple: +13/31 Attack: Slam +21 melee (2d6+10) Full Attack: 6 slams +21 melee (2d6+10) Space/Reach: 15 ft./15 ft. Special Attacks: Improved grab, spell-like abilities, squash 10d10+20 Special Qualities: All-around vision, construct traits, damage reduction 10/adamantine, fast healing 10, immunity to acid, electricity, and fire, spell resistance 36 Saves: Fort +6, Ref +2, Will +8 Abilities: Str 31, Dex 3, Con --, Int --, Wis 15, Cha 16 Skills: -- Feats: -- Environment: Any Organization: Solitary Challenge Rating: 11 Treasure: None Alignment: Always neutral Advancement Range: 19-32 HD (Huge); 33-54 HD (Gargantuan) Improved Grab (Ex): If a juggernaut hits an opponent that is at least one size category smaller than itself with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +31). If it gets a hold, it can attempt to thrust the opponent under its rollers in the next round, dealing automatic squash damage. Alternatively, the juggernaut has the option to conduct the grapple normally, or simply use its hand to hold the opponent (-20 penalty on grapple check, but the juggernaut is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage. Spell-Like Abilities: At will--forcecage, grease, hold monster, magic missile, slow, wall of force, web. Caster level 18th, save DC 13 + spell level. Squash (Ex): As a full-round action, a juggernaut can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over the opponents in its path; any creature whose space is completely covered by the squashing creature's space is subject to the squashattack. If a target's space is larger than 5 feet, it is only considered squashed if the juggernaut moves over all the squares it occupies. If the juggernaut moves over only some of a target's space, the target can make an attack of opportunity against the juggernaut at a -4 penalty. A juggernaut that accidentally ends its movement in an illegal space returns to the last legal position it occupied, or the closest legal position, if there's a legal position that's closer. A squash attack deals 10d10+20 points of bludgeoning damage. A squashed opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 29) for half damage. A successful saving throw indicates that the target has been pushed back or aside (target's choice) as the juggernaut moves forward. [/QUOTE]
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