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Finishing Off the Mimics
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<blockquote data-quote="Cleon" data-source="post: 5313654" data-attributes="member: 57383"><p><strong>Juggernaut Mimic Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Mimic, Juggernaut</strong></span></p><p>Huge Aberration</p><p><span style="color: Red"><span style="color: White">Hit Dice: </span><span style="color: White">18d8+108 (189 hp)</span></span></p><p><span style="color: Red"><span style="color: White">Initiative: </span><span style="color: White">+4</span></span></p><p><span style="color: Red"><span style="color: White">Speed: 20 ft. (4 squares)</span></span></p><p><span style="color: Red"><span style="color: White">Armor Class: </span><span style="color: White">29 (-2 size, +21 natural), touch 8, flat-footed 29</span></span></p><p><span style="color: Red"><span style="color: White">Base Attack/Grapple: +13/+31</span></span></p><p><span style="color: Red"><span style="color: White"></span> <span style="color: White">Attack: Slam +22 melee (2d6+10/19-20)</span></span></p><p><span style="color: Red"><span style="color: White">Full Attack: 6 slams +22 melee (2d6+10</span></span><span style="color: White">/19-20</span><span style="color: White">)</span></p><p><span style="color: White">Space/Reach: 15 ft./15 ft.</span></p><p><span style="color: White">Special Attacks: Adhesive, crush, tram</span>ple 10d10+20</p><p>Special Qualities: All-around vision, damage reduction 10/magic and bludgeoning, fast healing 15, immunity to acid, mimic shape, spell resistance 36<span style="color: Red"><span style="color: White"></span></span></p><p><span style="color: Red"><span style="color: White">Saves: Fort +12, Ref +8, Will +13</span></span><span style="color: White"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: White"><span style="font-family: 'Verdana'">Abilities: Str 31, Dex 10, Con 23, Int 10, Wis 15, Cha 14</span></span></p><p><span style="color: White"></span> <span style="color: White">Skills: </span><span style="color: White">Disguise +24, Listen +16, Spot +16</span></p><p><span style="color: White"></span> <span style="color: White"> Feats: </span><span style="color: White">Fleet of Foot (B), Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Run, Stand Still, Weapon Focu</span><span style="color: White">s (slam) </span></p><p><span style="color: White"></span> <span style="color: White"> Environment: Any</span></p><p><span style="color: White">Organization: Solitary</span></p><p><span style="color: White">Challenge Rating: 10</span></p><p><span style="color: White">Treasure: None</span></p><p><span style="color: White">Alignment: Always neutral</span></p><p><span style="color: White">Advancement: 19-32 HD (Huge); 33-54 HD (Gargantuan)</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span><em>A house-sized block of stone thunders forward on solid granite rollers, a half dozen boneless limbs writhing from its sides.</em></p><p> </p><p>Juggernaut mimics are bizarre carnivores of uncertain provenance, although they are clearly related to mimics. Most sages believe they are a relative of the greater mimic that has developed rollers to become more mobile, or possibly a "final stage" in the life cycle of the house hunter mimic. Another explanation, given little account by scholars, is that they are half-golem, half-mimic creatures created by wizards, who combine a huge living mimic with parts of a stone juggernaut into an unnatural hybrid. Regardless of their origins, juggernaut mimics are living creatures, not constructs. The secret of their origin and reproduction are unknown, no juggernaut mimic young have ever been recorded.</p><p> </p><p>These monsters prefer living in firm, flat terrain, since they risk being bogged down by soft ground or tipped over by slopes. They can go for years without eating so long as they remain inactive, so can survive in wastelands with little prey.</p><p> </p><p>Juggernaut mimics sometimes serve other creatures in return for treasure and abundant food. They are most commonly employed by armies as living engines of destruction, but can also be used to carry or drag massive loads. A few tyrants have used them as weapons of terror to (literally) crush rebellious villages and perform gory mass executions. The most curious example is a juggernaut mimic who worked as a trumpet musician and a foghorn.</p><p></p><p>A typical juggernaut mimic can change its shape to occupy a volume between 1,000 and 2,000 cubic feet (e.g. a 10 ft. cube or a block 14 ft. by 12 ft. by 12 ft.), it weighs about 50,000 pounds regardless of its shape.</p><p> </p><p>Juggernaut mimics can speak Common and can form their pseudopods into trumpets that produce roars, whistles and musical notes. These trumpets can be heard over great distances.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span><span style="color: White"></span></p><p><span style="color: White"></span>juggernaut mimics pretend to be a nondescript piece of scenery, such as a stone hut or huge boulder, then wait for victims to wander nearby. They then rise up on their rollers and tries to trample them. If its opponents prove too maneuverable to easily trample, the juggernaut tries to grab them with its pseudopods and then stick them to its crushing rollers using its natural adhesive. </p><p><span style="color: White"></span></p><p><span style="color: White"></span> <strong><span style="color: White">Adhesive (Ex)</span>:</strong> A juggernaut mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.</p><p> </p><p>A juggernaut mimic can attempt to transfer a grappled opponent from its slam attack to its trample attack. The opponent must succeed at a DC 29 Fortitude check or become stuck to the juggernaut mimic's rollers instead of a pseudopod. See the juggernaut mimic's trample attack for more details.</p><p> </p><p>A weapon that strikes an adhesive-coated juggernaut mimic is stuck fast unless the wielder succeeds on a DC 25 Reflex save. A successful DC 25 Strength check is needed to pry it off. These DCs are Constitution-based.</p><p> </p><p>Strong alcohol dissolves the adhesive, but the juggernaut mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</p><p> </p><p> <strong>Crush (Ex):</strong> A juggernaut mimic can deal 2d6+10 points of damage with a successful grapple check against any opponent it is grappling with a slam attack.</p><p></p><p><strong>Mimic Shape (Ex):</strong> A Huge-sized juggernaut mimic can assume the shape of any solid object that fills roughly 1000 cubic feet (10 feet by 10 feet by 10 feet), such as a massive statue, a buttress, or a small gatehouse. The creature can double its volume by opening chambers within its body, which it uses to store prey, cargo or allies. While a juggernaut mimic can form pseudopod appendages fast enough to use in combat, it takes a full minute to change the shape of its body. It can conceal its rollers simply by lowering its body over them. A juggernaut mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the juggernaut mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.<span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <strong>Trample (Ex):</strong> A juggernaut mimic can trample creatures of up to Large size for 10d10+20 damage. Opponents may make an attack of opportunity or attempt to leap out of the way (DC 29 Reflex save for half damage). If they do not successfully leap out of the way, they must also succeed at a DC 29 Fortitude save or become stuck to the juggernaut's rollers by its adhesive special attack (see above).</p><p> </p><p>Opponents that are stuck to a juggernaut mimic's rollers automatically take trampling damage on any round the juggernaut takes a move action. The juggernaut does not need to make a full-round trample attack to trample opponents stuck to its rollers.</p><p></p><p><span style="color: White"><span style="font-size: 12px"><strong>Skills</strong></span></span></p><p><span style="color: White">A </span>juggernaut <span style="color: White">mimic has a +8 racial bonus on Disguise checks.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5313654, member: 57383"] [b]Juggernaut Mimic Working Draft[/b] [SIZE=4][B]Mimic, Juggernaut[/B][/SIZE] Huge Aberration [COLOR=Red][COLOR=White]Hit Dice: [/COLOR][COLOR=White]18d8+108 (189 hp) Initiative: [/COLOR][COLOR=White]+4[/COLOR] [COLOR=White]Speed: 20 ft. (4 squares) Armor Class: [/COLOR][COLOR=White]29 (-2 size, +21 natural), touch 8, flat-footed 29 Base Attack/Grapple: +13/+31 [/COLOR] [COLOR=White]Attack: Slam +22 melee (2d6+10/19-20) Full Attack: 6 slams +22 melee (2d6+10[/COLOR][/COLOR][COLOR=White]/19-20[/COLOR][COLOR=White]) Space/Reach: 15 ft./15 ft. Special Attacks: Adhesive, crush, tram[/COLOR]ple 10d10+20 Special Qualities: All-around vision, damage reduction 10/magic and bludgeoning, fast healing 15, immunity to acid, mimic shape, spell resistance 36[COLOR=Red][COLOR=White] Saves: Fort +12, Ref +8, Will +13[/COLOR][/COLOR][COLOR=White][FONT=Verdana] Abilities: Str 31, Dex 10, Con 23, Int 10, Wis 15, Cha 14[/FONT] [/COLOR] [COLOR=White]Skills: [/COLOR][COLOR=White]Disguise +24, Listen +16, Spot +16 [/COLOR] [COLOR=White] Feats: [/COLOR][COLOR=White]Fleet of Foot (B), Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Run, Stand Still, Weapon Focu[/COLOR][COLOR=White]s (slam) [/COLOR] [COLOR=White] Environment: Any Organization: Solitary Challenge Rating: 10 Treasure: None Alignment: Always neutral Advancement: 19-32 HD (Huge); 33-54 HD (Gargantuan) [/COLOR][I]A house-sized block of stone thunders forward on solid granite rollers, a half dozen boneless limbs writhing from its sides.[/I] Juggernaut mimics are bizarre carnivores of uncertain provenance, although they are clearly related to mimics. Most sages believe they are a relative of the greater mimic that has developed rollers to become more mobile, or possibly a "final stage" in the life cycle of the house hunter mimic. Another explanation, given little account by scholars, is that they are half-golem, half-mimic creatures created by wizards, who combine a huge living mimic with parts of a stone juggernaut into an unnatural hybrid. Regardless of their origins, juggernaut mimics are living creatures, not constructs. The secret of their origin and reproduction are unknown, no juggernaut mimic young have ever been recorded. These monsters prefer living in firm, flat terrain, since they risk being bogged down by soft ground or tipped over by slopes. They can go for years without eating so long as they remain inactive, so can survive in wastelands with little prey. Juggernaut mimics sometimes serve other creatures in return for treasure and abundant food. They are most commonly employed by armies as living engines of destruction, but can also be used to carry or drag massive loads. A few tyrants have used them as weapons of terror to (literally) crush rebellious villages and perform gory mass executions. The most curious example is a juggernaut mimic who worked as a trumpet musician and a foghorn. A typical juggernaut mimic can change its shape to occupy a volume between 1,000 and 2,000 cubic feet (e.g. a 10 ft. cube or a block 14 ft. by 12 ft. by 12 ft.), it weighs about 50,000 pounds regardless of its shape. Juggernaut mimics can speak Common and can form their pseudopods into trumpets that produce roars, whistles and musical notes. These trumpets can be heard over great distances. [SIZE=3][B]Combat[/B][/SIZE][COLOR=White] [/COLOR]juggernaut mimics pretend to be a nondescript piece of scenery, such as a stone hut or huge boulder, then wait for victims to wander nearby. They then rise up on their rollers and tries to trample them. If its opponents prove too maneuverable to easily trample, the juggernaut tries to grab them with its pseudopods and then stick them to its crushing rollers using its natural adhesive. [COLOR=White] [/COLOR] [B][COLOR=White]Adhesive (Ex)[/COLOR]:[/B] A juggernaut mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A juggernaut mimic can attempt to transfer a grappled opponent from its slam attack to its trample attack. The opponent must succeed at a DC 29 Fortitude check or become stuck to the juggernaut mimic's rollers instead of a pseudopod. See the juggernaut mimic's trample attack for more details. A weapon that strikes an adhesive-coated juggernaut mimic is stuck fast unless the wielder succeeds on a DC 25 Reflex save. A successful DC 25 Strength check is needed to pry it off. These DCs are Constitution-based. Strong alcohol dissolves the adhesive, but the juggernaut mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B]Crush (Ex):[/B] A juggernaut mimic can deal 2d6+10 points of damage with a successful grapple check against any opponent it is grappling with a slam attack. [B]Mimic Shape (Ex):[/B] A Huge-sized juggernaut mimic can assume the shape of any solid object that fills roughly 1000 cubic feet (10 feet by 10 feet by 10 feet), such as a massive statue, a buttress, or a small gatehouse. The creature can double its volume by opening chambers within its body, which it uses to store prey, cargo or allies. While a juggernaut mimic can form pseudopod appendages fast enough to use in combat, it takes a full minute to change the shape of its body. It can conceal its rollers simply by lowering its body over them. A juggernaut mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the juggernaut mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.[COLOR=White] [/COLOR] [B]Trample (Ex):[/B] A juggernaut mimic can trample creatures of up to Large size for 10d10+20 damage. Opponents may make an attack of opportunity or attempt to leap out of the way (DC 29 Reflex save for half damage). If they do not successfully leap out of the way, they must also succeed at a DC 29 Fortitude save or become stuck to the juggernaut's rollers by its adhesive special attack (see above). Opponents that are stuck to a juggernaut mimic's rollers automatically take trampling damage on any round the juggernaut takes a move action. The juggernaut does not need to make a full-round trample attack to trample opponents stuck to its rollers. [COLOR=White][SIZE=3][B]Skills[/B][/SIZE] A [/COLOR]juggernaut [COLOR=White]mimic has a +8 racial bonus on Disguise checks.[/COLOR] [/QUOTE]
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