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General Tabletop Discussion
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Fire and Water: Designing themed dungeons
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<blockquote data-quote="Eltab" data-source="post: 7192818" data-attributes="member: 6803337"><p>Pipes full of steam ... </p><p></p><p>How much pressure is the steam under? If the PCs are really clobbering BBEG, he might not attack anybody at all, but target a visible pipe, knowing the resulting steam geyser will block visibility, prevent movement through it, and otherwise buy time to escape the other direction.</p><p></p><p>At a previous job, I explained to a trainee that the pipes in the ceiling did not actually have live steam or high-pressure steam in them, but when using a forklift to place pallets in upper-level racks, he should pretend that the pipes did. Because the damage and disruption and danger are easier to imagine.</p><p></p><p>Ever been to see Old Faithful? (Yellowstone National Park) That is steam building up naturally and being released. If you watch videocam footage, notice the smaller geysers in the distant background (you see the steam plume, not the fountain), shortly before Old Faithful erupts. Doing something like that with the landscape outside the steamy dungeon will help the players remember the vicinity and reinforce the theme.</p><p></p><p>I've thought about using the 3e <em>Slayer's Guide to Troglodytes</em> material to create a cavern where the PCs have to go spelunking a short distance to finally exterminate the tribe - the females swim to safety in a farther-back cavern, which hosts a breeding ground. The problem I haven't solved yet: indicating (without telling them outright or beating them over the head with something obvious) to them that they DO need to go spelunking.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7192818, member: 6803337"] Pipes full of steam ... How much pressure is the steam under? If the PCs are really clobbering BBEG, he might not attack anybody at all, but target a visible pipe, knowing the resulting steam geyser will block visibility, prevent movement through it, and otherwise buy time to escape the other direction. At a previous job, I explained to a trainee that the pipes in the ceiling did not actually have live steam or high-pressure steam in them, but when using a forklift to place pallets in upper-level racks, he should pretend that the pipes did. Because the damage and disruption and danger are easier to imagine. Ever been to see Old Faithful? (Yellowstone National Park) That is steam building up naturally and being released. If you watch videocam footage, notice the smaller geysers in the distant background (you see the steam plume, not the fountain), shortly before Old Faithful erupts. Doing something like that with the landscape outside the steamy dungeon will help the players remember the vicinity and reinforce the theme. I've thought about using the 3e [I]Slayer's Guide to Troglodytes[/I] material to create a cavern where the PCs have to go spelunking a short distance to finally exterminate the tribe - the females swim to safety in a farther-back cavern, which hosts a breeding ground. The problem I haven't solved yet: indicating (without telling them outright or beating them over the head with something obvious) to them that they DO need to go spelunking. [/QUOTE]
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