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<blockquote data-quote="Cleon" data-source="post: 9215501" data-attributes="member: 57383"><p>I did toy with the idea of making it 27 (5d8 + 5) healing and 44 (8d10) psychic damage instead, would you prefer that?</p><p></p><p>The 4d8+4 and 6d10 was based on the typical effectiveness of two 4th-level spells, while 27 & 44 is roughly equivalent to a pair of 5th-level spells. The condition-removing effects were deliberately set a couple of levels higher than that, since I wanted <em><strong>Purifying Pyre</strong></em> to mainly be for cancelling out debuffs that take the Fire Archomental out of combat.</p><p></p><p>If my back-of-an-envelope calculations are correct, the Archmental nudged up into Challenge 24 (62,000) with all of the additions above.</p><p></p><p>Does that sound OK by you?</p><p></p><p></p><p></p><p>I'm leaning more towards 25 hit points, especially if we increase its self-healing pyre to an average of 27 hit points recovered.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9215501, member: 57383"] I did toy with the idea of making it 27 (5d8 + 5) healing and 44 (8d10) psychic damage instead, would you prefer that? The 4d8+4 and 6d10 was based on the typical effectiveness of two 4th-level spells, while 27 & 44 is roughly equivalent to a pair of 5th-level spells. The condition-removing effects were deliberately set a couple of levels higher than that, since I wanted [I][B]Purifying Pyre[/B][/I] to mainly be for cancelling out debuffs that take the Fire Archomental out of combat. If my back-of-an-envelope calculations are correct, the Archmental nudged up into Challenge 24 (62,000) with all of the additions above. Does that sound OK by you? I'm leaning more towards 25 hit points, especially if we increase its self-healing pyre to an average of 27 hit points recovered. [/QUOTE]
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