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Fire As Hindering Terrain
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<blockquote data-quote="the Jester" data-source="post: 5989983" data-attributes="member: 1210"><p>I ran an encounter in the mid-heroic tier that took place in a barn full of hay bales. Looking over my notes, it seems as though the party was probably 7th level overall; there were 8 players at the time.</p><p></p><p>The monsters included 2 blazing skeleton volley hurlers (lvl 7 elite artillery). Obviously, this meant that the whole thing was going to go up in a conflagration of flame, and I went into the encounter knowing that. (The encounter was a trap for the pcs set by their party nemesis.)</p><p></p><p>Here's how I set up the haybales, including the possibility of fire:</p><p></p><p></p><p></p><p>Note that this was pre-MM3, so the damage expressions are slightly low for a lvl 7 effect. </p><p></p><p>The fire almost tpked the party, but quick thinking and phenomenal luck allowed the wizard to pull several out, while a natural 20 on a death save allowed another pc in the fire to come to, grab the nearest ally and leap out through a window, suffering a fall from the loft in exchange for escape. The fire also ended the fight, killing the bad guys. In the end, no pcs died but if not for a series of extraordinarily lucky rolls in the last possible round, everyone but the wizard would have been dead.</p><p></p><p>EDIT: I think setting the fire damage to "ends it turn" worked really well in this case- since the fire was spreading <em>everywhere,</em> the various combatants had to make very interesting choices indeed during the combat!</p></blockquote><p></p>
[QUOTE="the Jester, post: 5989983, member: 1210"] I ran an encounter in the mid-heroic tier that took place in a barn full of hay bales. Looking over my notes, it seems as though the party was probably 7th level overall; there were 8 players at the time. The monsters included 2 blazing skeleton volley hurlers (lvl 7 elite artillery). Obviously, this meant that the whole thing was going to go up in a conflagration of flame, and I went into the encounter knowing that. (The encounter was a trap for the pcs set by their party nemesis.) Here's how I set up the haybales, including the possibility of fire: Note that this was pre-MM3, so the damage expressions are slightly low for a lvl 7 effect. The fire almost tpked the party, but quick thinking and phenomenal luck allowed the wizard to pull several out, while a natural 20 on a death save allowed another pc in the fire to come to, grab the nearest ally and leap out through a window, suffering a fall from the loft in exchange for escape. The fire also ended the fight, killing the bad guys. In the end, no pcs died but if not for a series of extraordinarily lucky rolls in the last possible round, everyone but the wizard would have been dead. EDIT: I think setting the fire damage to "ends it turn" worked really well in this case- since the fire was spreading [i]everywhere,[/i] the various combatants had to make very interesting choices indeed during the combat! [/QUOTE]
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