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<blockquote data-quote="JoeNotCharles" data-source="post: 4784524" data-attributes="member: 79945"><p><strong>Callen and Mri'Thas:</strong></p><p></p><p>You combine your spells and icy vapour billows out, blanketing the block with glittering fog. The fire is doused almost instantly as your magic sucks the heat from the flames. Some fires still gutter in individual buildings, that must be taken care of in case of flareups, but most of the fire is out!</p><p></p><p>For a brief moment, as the flames die, you see a dark cloaked figure outlined in frost - then it's gone.</p><p></p><p>[sblock=OOC]</p><p>Callen: That's the final <strong>success</strong> for Challenge 2! Everybody can act towards challenge 1 now.</p><p>Mri'Thas: That's a <strong>success</strong> for Challenge 1, and it removes a failure (down to 0 of 3).</p><p></p><p>Both of you can roll Perception to see how many details you could make out before the figure vanished.</p><p>[/sblock]</p><p></p><p><strong>Galinndan:</strong></p><p></p><p>They make you think of some sort of scuttling bug - maybe a giant spider or scorpion. You can't tell any more than that, though. The tracks lead towards the rear end of the sand pile and into a cobbled alley, where you lose them.</p><p></p><p><strong>Ts'iri:</strong></p><p></p><p>You struggle vainly to escape the githzerai's grip, without success.</p><p></p><p>Your eyes sting and stream as smoke wreathes your head. The gith starts wheezing and hacking as it breathes in the smoke. Finally its grip slackens and it pitches forward to the ground. You draw a shuddering breath, inhale a lungful of smoke, and double up coughing.</p><p></p><p>[sblock=OOC]</p><p>You lose 1 healing surge. You can get out of here with no further penalty, but dragging the unconscious gith with you will take an Athletics check; failure means you lose another healing surge.</p><p>[/sblock]</p><p></p><p><strong>Goeth:</strong></p><p></p><p>The elf looks over his shoulder to see you following, just as your blast catches him. He throws his hands up to shield his face, dropping his sack, and gold coins spill out into the street. Your blast strikes his forearms and brands him with a purple burn; he jerks backwards and falls. Before he can drop his arms you are looming over him, cloak blowing in the breeze, the hellish glow of the fire behind you.</p><p></p><p><span style="color: PaleGreen">"Don't hurt me!"</span> he grovels, and shoves a handful of coin towards you. <span style="color: PaleGreen">"Take it! Take it all, just let me go-o-o!"</span> His last syllable extends out into a sob.</p><p></p><p>You can hear the crowd just a block away, through an alley, but nobody's watching you here. You can easily grab a sack of coins if you'd like without anyone being the wiser. Or you could beat him to death and extract justice that way, without witnesses. Or, in his current state, it shouldn't be hard to drag him bodily through the alley and turn him over to the mob if you just want to get him off your hands. Then again, with his current state, maybe you've put the fear of wrath on him enough already.</p><p></p><p>[sblock=OOC]</p><p>Whatever you do here, you can get back to fighting the fire next round. Unless you'd rather linger to deal with the elf in more detail...</p><p>[/sblock]</p><p></p><p><strong>Solon:</strong></p><p></p><p>The dwarf puts his head down and runs, short legs pumping despite his burden. Over a long distance he'd have the advantage, but you're able to catch up to him with a sprint easily. He turns to duck into an alley; the violin falls from his arms and you put your foot through it. It slows you only a little, and oyou skid around the corner just behind him, right into the arms of the city watch. Two guardsmen are standing in the far end of the alley, and with you blocking the entrance, the thief has no escape.</p><p></p><p><span style="color: Orange">"Thank you, citizen,"</span> says the older guard as he collars the dwarf. <span style="color: Orange">"We'd have had quite a chase if you hadn't herded him in here."</span> They march the dwarf away, leaving the ruined violin on the ground.</p><p></p><p>[sblock=OOC]</p><p>You can take the violin if you want - might be worth a few coins to hock for the fine wood, or maybe it can be repaired. You can get back to fighting the fire next round.</p><p></p><p>Solon and Goeth's neglect of the fire causes a <strong>failure</strong> in challenge 1 - back up to 1 out of 3.</p><p>[/sblock]</p><p></p><p><strong>Solitaire:</strong></p><p></p><p>As the old, rotted wood begins to pull away from the house, you throw your arm forward and grab onto a more solid beam. You pull yourself up into the room even as the balcony collapses behind you.</p><p></p><p>The collapse has left enough beams and juts exposed that there are easy handholds to climb down. The children are too frightened to proceed at first, but with your athletic example you're able to goad the whole family into climbing down to safety.</p><p></p><p>[sblock=OOC]</p><p>That's a <strong>success</strong> for challenge 1. Just 1 more to go!</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Challenge 1: <strong>11</strong> of 12 successes / 1 of 3 failures</p><p>Challenge 2: <strong>10</strong> of 10 successes / 0 of 3 failures</p><p></p><p>All right, just one more roll, if we're lucky!</p><p></p><p>Acted:</p><p>Solon</p><p>Goeth</p><p>Galinndan</p><p>Callen</p><p>Mri'Thas</p><p>Solitaire</p><p></p><p>Yet to act:</p><p>Kama'zer</p><p>Soldier</p><p>Ts'iri</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4784524, member: 79945"] [b]Callen and Mri'Thas:[/b] You combine your spells and icy vapour billows out, blanketing the block with glittering fog. The fire is doused almost instantly as your magic sucks the heat from the flames. Some fires still gutter in individual buildings, that must be taken care of in case of flareups, but most of the fire is out! For a brief moment, as the flames die, you see a dark cloaked figure outlined in frost - then it's gone. [sblock=OOC] Callen: That's the final [b]success[/b] for Challenge 2! Everybody can act towards challenge 1 now. Mri'Thas: That's a [b]success[/b] for Challenge 1, and it removes a failure (down to 0 of 3). Both of you can roll Perception to see how many details you could make out before the figure vanished. [/sblock] [b]Galinndan:[/b] They make you think of some sort of scuttling bug - maybe a giant spider or scorpion. You can't tell any more than that, though. The tracks lead towards the rear end of the sand pile and into a cobbled alley, where you lose them. [b]Ts'iri:[/b] You struggle vainly to escape the githzerai's grip, without success. Your eyes sting and stream as smoke wreathes your head. The gith starts wheezing and hacking as it breathes in the smoke. Finally its grip slackens and it pitches forward to the ground. You draw a shuddering breath, inhale a lungful of smoke, and double up coughing. [sblock=OOC] You lose 1 healing surge. You can get out of here with no further penalty, but dragging the unconscious gith with you will take an Athletics check; failure means you lose another healing surge. [/sblock] [b]Goeth:[/b] The elf looks over his shoulder to see you following, just as your blast catches him. He throws his hands up to shield his face, dropping his sack, and gold coins spill out into the street. Your blast strikes his forearms and brands him with a purple burn; he jerks backwards and falls. Before he can drop his arms you are looming over him, cloak blowing in the breeze, the hellish glow of the fire behind you. [color="PaleGreen"]"Don't hurt me!"[/color] he grovels, and shoves a handful of coin towards you. [color="PaleGreen"]"Take it! Take it all, just let me go-o-o!"[/color] His last syllable extends out into a sob. You can hear the crowd just a block away, through an alley, but nobody's watching you here. You can easily grab a sack of coins if you'd like without anyone being the wiser. Or you could beat him to death and extract justice that way, without witnesses. Or, in his current state, it shouldn't be hard to drag him bodily through the alley and turn him over to the mob if you just want to get him off your hands. Then again, with his current state, maybe you've put the fear of wrath on him enough already. [sblock=OOC] Whatever you do here, you can get back to fighting the fire next round. Unless you'd rather linger to deal with the elf in more detail... [/sblock] [b]Solon:[/b] The dwarf puts his head down and runs, short legs pumping despite his burden. Over a long distance he'd have the advantage, but you're able to catch up to him with a sprint easily. He turns to duck into an alley; the violin falls from his arms and you put your foot through it. It slows you only a little, and oyou skid around the corner just behind him, right into the arms of the city watch. Two guardsmen are standing in the far end of the alley, and with you blocking the entrance, the thief has no escape. [color="Orange"]"Thank you, citizen,"[/color] says the older guard as he collars the dwarf. [color="Orange"]"We'd have had quite a chase if you hadn't herded him in here."[/color] They march the dwarf away, leaving the ruined violin on the ground. [sblock=OOC] You can take the violin if you want - might be worth a few coins to hock for the fine wood, or maybe it can be repaired. You can get back to fighting the fire next round. Solon and Goeth's neglect of the fire causes a [b]failure[/b] in challenge 1 - back up to 1 out of 3. [/sblock] [b]Solitaire:[/b] As the old, rotted wood begins to pull away from the house, you throw your arm forward and grab onto a more solid beam. You pull yourself up into the room even as the balcony collapses behind you. The collapse has left enough beams and juts exposed that there are easy handholds to climb down. The children are too frightened to proceed at first, but with your athletic example you're able to goad the whole family into climbing down to safety. [sblock=OOC] That's a [b]success[/b] for challenge 1. Just 1 more to go! [/sblock] [sblock=Status] Challenge 1: [b]11[/b] of 12 successes / 1 of 3 failures Challenge 2: [b]10[/b] of 10 successes / 0 of 3 failures All right, just one more roll, if we're lucky! Acted: Solon Goeth Galinndan Callen Mri'Thas Solitaire Yet to act: Kama'zer Soldier Ts'iri [/sblock] [/QUOTE]
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