Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Fire! (Dunamin judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 4789806" data-attributes="member: 79945"><p>The peak is 20 feet tall, the eaves are about 12 feet tall - exactly even with the wall.</p><p></p><p>There are also doors at B5 and N20 - forgot to mention those.</p><p></p><p>The southeastern building is actually a sort of open pavilion, with no walls, just a roof held up by pillars to keep the rain off, filled with picnic tables. </p><p></p><p>The northern building is a private house, whose door is off the map. To get to the window at the top by going inside will take at least three rounds - one to get inside (the most obvious way is to pick the lock with a Thievery check, but you might come up with something else), one to find the stairs, and one to climb the stairs and get back to the window. It'll take longer if you need to try several times to get inside.</p><p></p><p>You could also climb up the outside of either of these buildings, which takes Athletics DC 17, just like the wall.</p><p></p><p>EDIT: Also, I wanted to mention: this is a tough fight, and your party makeup is tricky:</p><p></p><p>2 Defenders (Soldier: Fighter and Solon: Paladin)</p><p>3 Strikers (Ts'iri: Warlock, Goeth: Warlock, and Solitaire: Rogue)</p><p>3 Controllers (Mri'Thas: Wizard, Callen: Wizard, and Galinndan: Wizard)</p><p>1 Leader (Kama'zer: Warlord)</p><p></p><p>That's a lot of people for Kama'zer to spread healing over. I strongly recommend you talk over your tactics beforehand and plan carefully. (Assume you had plenty of time while sneaking up and while watching to talk tactics before the Gnome noticed you.)</p><p></p><p>Don't forget that while within 10 squares of Kama'zer, you get a +2 bonus to initiative as long as you can see and hear him. (To keep things simple, I'm just going to apply this at the beginning instead of trying to keep track of who moves in and out of Kama'zer's LOS.) And if you spend an action point to attack while Kama'zer can see you, you get a +3 bonus to your attack roll.</p><p></p><p>If anyone else has any always-on benefits like that, please post them now.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4789806, member: 79945"] The peak is 20 feet tall, the eaves are about 12 feet tall - exactly even with the wall. There are also doors at B5 and N20 - forgot to mention those. The southeastern building is actually a sort of open pavilion, with no walls, just a roof held up by pillars to keep the rain off, filled with picnic tables. The northern building is a private house, whose door is off the map. To get to the window at the top by going inside will take at least three rounds - one to get inside (the most obvious way is to pick the lock with a Thievery check, but you might come up with something else), one to find the stairs, and one to climb the stairs and get back to the window. It'll take longer if you need to try several times to get inside. You could also climb up the outside of either of these buildings, which takes Athletics DC 17, just like the wall. EDIT: Also, I wanted to mention: this is a tough fight, and your party makeup is tricky: 2 Defenders (Soldier: Fighter and Solon: Paladin) 3 Strikers (Ts'iri: Warlock, Goeth: Warlock, and Solitaire: Rogue) 3 Controllers (Mri'Thas: Wizard, Callen: Wizard, and Galinndan: Wizard) 1 Leader (Kama'zer: Warlord) That's a lot of people for Kama'zer to spread healing over. I strongly recommend you talk over your tactics beforehand and plan carefully. (Assume you had plenty of time while sneaking up and while watching to talk tactics before the Gnome noticed you.) Don't forget that while within 10 squares of Kama'zer, you get a +2 bonus to initiative as long as you can see and hear him. (To keep things simple, I'm just going to apply this at the beginning instead of trying to keep track of who moves in and out of Kama'zer's LOS.) And if you spend an action point to attack while Kama'zer can see you, you get a +3 bonus to your attack roll. If anyone else has any always-on benefits like that, please post them now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Fire! (Dunamin judging)
Top