Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Fire! (Dunamin judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 4868737" data-attributes="member: 79945"><p>[sblock=Mri'Thas]</p><p>The gnome carries a wand, but you can easily tell it has no magical virtue of its own, it's only a focus. In one of his pouches you find a scroll of paper, covered with alchemical symbols and diagrams that are strange to you. You gather it has something to do with fire, unsurprisingly. In another pouch you find a pinch of a powerful reagent you recognize as Flame Rose - it enhances fire-based spells.</p><p>[/sblock]</p><p></p><p>[sblock=Galinndan]</p><p>The mother load! You find a dressing room full of chests of fine silks and jewelry, only slightly fire-damaged! ... oh, it's only costume jewelry and fake silks, made to look good for the play but worthless at close inspection.</p><p>[/sblock]</p><p></p><p>With the fire out, and the wounded tended to, you start to hear a commotion outside. A merchant pounds on the outer gate: <span style="color: Lime">"The fires are out! Is it safe?"</span> You look outside to see that a crowd has gathered. Soon you are inundated with both praise and questions.</p><p></p><p>[sblock=Soldier]</p><p>A man approaches you. <span style="color: Sienna">"Whoo-we! You took a beating! That armour's ready to fall apart! Well, I can help you with that - I'm Cornelius Artsman, master smith, and y'all stopped that fire JUST before it reached my shop! Come by tomorrow and I'll show my gratitude with a custom suit of armour! Your choice of styles and colours!"</span></p><p>[/sblock]</p><p></p><p>[sblock=Kama'zer]</p><p>You scan the crowd looking for the slaves you rescued and offered to split the chest of slaver gold with. They've vanished, and the took the entire chest of gold with them! Ingrates!</p><p>[/sblock]</p><p></p><p>Finally the crowd is quieted by a sharp whistle, and you turn to see a covered litter approaching. It's Mayor Brunt himself, come to survey the damage!</p><p></p><p><span style="color: Orange">"You have all done very well in containing this threat!"</span> he says. <span style="color: Orange">"I am glad to see that Daunton still has heroes willing to fight for her in matters mundane as well as fantastic! Three cheers for the Heroes of Daunton!"</span> The crowd goes wild.</p><p></p><p>Once the calm down, the Mayor beckons to you. <span style="color: Orange">"Although I cannot stand to honour you,"</span> his face twists in pain, <span style="color: Orange">"I beg you, approach me that I may shake your hand and bestow on you a reward on behalf of the city! I have here a bag of 2000 gold to award to you..."</span> The rest is lost in more cheers and applause.</p><p></p><p>As the applause dies down you, one voice floats over it. <span style="color: DarkGreen">"What about the human woman? She climbed up to our balcony and saved my whole family! She deserves something!"</span> After a brief conference, bystanders identify Solitaire to the mayor, and confirm that she helped to fight the fire but has since vanished into the night.</p><p></p><p><span style="color: Orange">"Very well,"</span> says the mayor, <span style="color: Orange">"I will set her part of the reward aside - if she can be found, she can come and claim it. But the rest of you, come forth withour further delay and accept the city's thanks!"</span></p><p></p><p>And the crowd goes wild again!</p><p></p><p>[sblock=XP]</p><p>For the initial skill challenge, we had 5 people doing a level 1 skill challenge (100 XP each) and 4 doing a level 2 challenge (125 XP each). Total is 5*100+4*125=1000 XP. Divided 9 ways that's 111 XP each.</p><p></p><p>The final battle (everyone but Solitaire) had:</p><p></p><p>Gnome Arsonist: L3 Elite controller (leader) = 300 XP</p><p>8 Fire Beetles: L1 Brute, 100 XP each = 800 XP</p><p>2 Imps: L3 Lurker, 150 XP each = 300 XP</p><p>Total: 1400 XP (divided 8 ways is 175 XP each)</p><p></p><p>Time XP:</p><p>Solitaire played from April 13 to May 13: 1 month's time XP (83 XP)</p><p>Everyone else played from April 13 to July 17: 3 month's time XP (249 XP for L1 players, 312 XP for L2 players)</p><p></p><p>Roleplaying XP:</p><p>Soldier gets 33 XP for giving up the jewelled warforged toy (why 33? The toy was worth 25 gp, which is 40% of one month's time gold at level 1; 33 XP is 40% of one month's time XP)</p><p>Solon and Goeth get 66 XP each for catching the looters and turning them over to the authorities (each was offered a 50 gp bribe, which they gave up, which is twice what Soldier got)</p><p>Kama'zer gets 50 XP for offering to split the chest of slaver gold with the slavers' victims</p><p></p><p>Total XP rewards (includes time XP):</p><p>Solitaire: 111+83 = 194 XP</p><p>Soldier: 111+175+249+33 = 568 XP</p><p>Galinndan: 111+175+249 = 535 XP</p><p>Solon: 111+175+249+66 = 601 XP</p><p>Goeth: 111+175+249+66 = 601 XP</p><p>Kama'zer: 111+175+312+50 = 649 XP</p><p>Mri'Thas: 111+175+312 = 598 XP</p><p>Callen: 111+175+312 = 598 XP</p><p>Ts'iri: 111+175+312 = 598 XP</p><p>[/sblock]</p><p></p><p>[sblock=Treasure!]</p><p>The mayor awards you 225 gp each (including Solitaire).</p><p></p><p>You also get time gold, which represents the discounts the grateful merchants give you while shopping in this quarter. Solitaire gets 62 gp worth of discounts (1 month); the other level 1 characters get 186 gp worth of discounts (3 months); the level 2 characters get 267 gp worth of discounts (3 months). This is pretty abstract: just add that much gold to your character sheet and assume it's the amount you managed to save. I guess some people just have more opportunites to spend money before the merchants' gratitude runs out, or manage to find more grateful merchants, or something.</p><p></p><p>The following is the items held by each character at the end of the adventure. You're free to trade these (and your award from the mayor) among yourselves. (To be clear, I only have so much listed under Mri'Thas because he physically found it - I'm assuming you'll demand a cut):</p><p></p><p></p><p>Soldier gets a free suit of non-masterwork armour from the PHB (up to 50 gp value).</p><p>Galinndan and Callen found a platinum piece (100 gp value), and it's up to them to decide who's carrying it or if they're trading it to a merchant and splitting the value.</p><p>Solon has a broken violin (no value).</p><p>Goeth has a healing potion.</p><p>Kama'zer has a healing potion.</p><p>Mri'Thas has a chest of 100 gp worth of residuum, a healing poition, a non-magical wand, the alchemical formula for Alchemist's Fire (70 gp value - for this item only, you can get full price for it from one of the merchants), and a pinch of Flame Rose (200 gp value, but can only be sold for 1/5 that price).</p><p>Ts'iri has a healing potion.</p><p></p><p>Total gold and items (includes time gold):</p><p>Solitaire: 225+62 = 287 gp</p><p>Soldier: 225+186 = 411 gp, suit of armour</p><p>Galinndan: 225+186 = 411 gp, 1 pp (shared with Callen)</p><p>Solon: 225+186 = 411 gp, broken violin</p><p>Goeth: 225+186 = 411 gp, healing potion</p><p>Kama'zer: 225+267 = 492 gp, healing potion</p><p>Mri'Thas: 225+267 = 492 gp, 100 gp worth of residuum, healing potion, non-magical wand, alchemical formula for Alchemist's Fire (can be sold for 70 gp), Flame Rose (can be sold for 40 gp)</p><p>Callen: 225+267 = 492 gp, 1 pp (shared with Galinndan)</p><p>Ts'iri: 225+267 = 492 gp, healing potion</p><p>[/sblock]</p><p></p><p>[sblock=About the treasure balance]</p><p>I originally intended to award everyone about equal treasure, giving each person something personalized during the skill challenge. It turns out I didn't get opportunity to hand out something equal to everyone. But also, there's been a lot of talk recently about how DM's should check their characters' sheets to see if they're behind where they should be, and give them extra if so. So I decided I'd give the L1 characters about 50 gp extra, and L2 characters about enough to make up the difference if they were behind where they should be. (And everyone who was offered a reward and gave it up gets equivalent XP instead.) Here's how it works out with the split I was envisioning, although you guys can choose to trade things differently:</p><p></p><p>Soldier: 25 gp figurine, free scale mail</p><p>Galinndan: 50 gp (half a platinum piece)</p><p>Solon: 50 gp bribe</p><p>Goeth: 50 gp bribe</p><p></p><p>L2 chars should have 952 gp worth of stuff</p><p>Kama'zer is already 248 over, which is why I had the chest of gold stolen and gave 50 XP instead</p><p>Mri'Thas is 172 under: 100 gp worth of residuum, 70 gp value alchemical formula</p><p>Callen is 172 under: 50 gp (half a platinum piece), 200 gp value Flame Rose</p><p>Ts'iri is 12 under: nothing needed</p><p></p><p>So assuming Callen takes the Flame Rose since he's the only one with fire-based spells, he comes out slightly ahead (since I'd already awarded him half a platinum, and I couldn't find anything I wanted to give him worth 120). If Galinndan keeps the entire platinum piece instead, he comes out 50 gp ahead and callen comes out about 25 gp ahead. Maybe you guys can find a more satisfying way to split this up, it's up to you.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4868737, member: 79945"] [sblock=Mri'Thas] The gnome carries a wand, but you can easily tell it has no magical virtue of its own, it's only a focus. In one of his pouches you find a scroll of paper, covered with alchemical symbols and diagrams that are strange to you. You gather it has something to do with fire, unsurprisingly. In another pouch you find a pinch of a powerful reagent you recognize as Flame Rose - it enhances fire-based spells. [/sblock] [sblock=Galinndan] The mother load! You find a dressing room full of chests of fine silks and jewelry, only slightly fire-damaged! ... oh, it's only costume jewelry and fake silks, made to look good for the play but worthless at close inspection. [/sblock] With the fire out, and the wounded tended to, you start to hear a commotion outside. A merchant pounds on the outer gate: [color="Lime"]"The fires are out! Is it safe?"[/color] You look outside to see that a crowd has gathered. Soon you are inundated with both praise and questions. [sblock=Soldier] A man approaches you. [COLOR="Sienna"]"Whoo-we! You took a beating! That armour's ready to fall apart! Well, I can help you with that - I'm Cornelius Artsman, master smith, and y'all stopped that fire JUST before it reached my shop! Come by tomorrow and I'll show my gratitude with a custom suit of armour! Your choice of styles and colours!"[/COLOR] [/sblock] [sblock=Kama'zer] You scan the crowd looking for the slaves you rescued and offered to split the chest of slaver gold with. They've vanished, and the took the entire chest of gold with them! Ingrates! [/sblock] Finally the crowd is quieted by a sharp whistle, and you turn to see a covered litter approaching. It's Mayor Brunt himself, come to survey the damage! [color="Orange"]"You have all done very well in containing this threat!"[/color] he says. [color="Orange"]"I am glad to see that Daunton still has heroes willing to fight for her in matters mundane as well as fantastic! Three cheers for the Heroes of Daunton!"[/color] The crowd goes wild. Once the calm down, the Mayor beckons to you. [color="Orange"]"Although I cannot stand to honour you,"[/color] his face twists in pain, [color="Orange"]"I beg you, approach me that I may shake your hand and bestow on you a reward on behalf of the city! I have here a bag of 2000 gold to award to you..."[/color] The rest is lost in more cheers and applause. As the applause dies down you, one voice floats over it. [color="DarkGreen"]"What about the human woman? She climbed up to our balcony and saved my whole family! She deserves something!"[/color] After a brief conference, bystanders identify Solitaire to the mayor, and confirm that she helped to fight the fire but has since vanished into the night. [color="Orange"]"Very well,"[/color] says the mayor, [color="Orange"]"I will set her part of the reward aside - if she can be found, she can come and claim it. But the rest of you, come forth withour further delay and accept the city's thanks!"[/color] And the crowd goes wild again! [sblock=XP] For the initial skill challenge, we had 5 people doing a level 1 skill challenge (100 XP each) and 4 doing a level 2 challenge (125 XP each). Total is 5*100+4*125=1000 XP. Divided 9 ways that's 111 XP each. The final battle (everyone but Solitaire) had: Gnome Arsonist: L3 Elite controller (leader) = 300 XP 8 Fire Beetles: L1 Brute, 100 XP each = 800 XP 2 Imps: L3 Lurker, 150 XP each = 300 XP Total: 1400 XP (divided 8 ways is 175 XP each) Time XP: Solitaire played from April 13 to May 13: 1 month's time XP (83 XP) Everyone else played from April 13 to July 17: 3 month's time XP (249 XP for L1 players, 312 XP for L2 players) Roleplaying XP: Soldier gets 33 XP for giving up the jewelled warforged toy (why 33? The toy was worth 25 gp, which is 40% of one month's time gold at level 1; 33 XP is 40% of one month's time XP) Solon and Goeth get 66 XP each for catching the looters and turning them over to the authorities (each was offered a 50 gp bribe, which they gave up, which is twice what Soldier got) Kama'zer gets 50 XP for offering to split the chest of slaver gold with the slavers' victims Total XP rewards (includes time XP): Solitaire: 111+83 = 194 XP Soldier: 111+175+249+33 = 568 XP Galinndan: 111+175+249 = 535 XP Solon: 111+175+249+66 = 601 XP Goeth: 111+175+249+66 = 601 XP Kama'zer: 111+175+312+50 = 649 XP Mri'Thas: 111+175+312 = 598 XP Callen: 111+175+312 = 598 XP Ts'iri: 111+175+312 = 598 XP [/sblock] [sblock=Treasure!] The mayor awards you 225 gp each (including Solitaire). You also get time gold, which represents the discounts the grateful merchants give you while shopping in this quarter. Solitaire gets 62 gp worth of discounts (1 month); the other level 1 characters get 186 gp worth of discounts (3 months); the level 2 characters get 267 gp worth of discounts (3 months). This is pretty abstract: just add that much gold to your character sheet and assume it's the amount you managed to save. I guess some people just have more opportunites to spend money before the merchants' gratitude runs out, or manage to find more grateful merchants, or something. The following is the items held by each character at the end of the adventure. You're free to trade these (and your award from the mayor) among yourselves. (To be clear, I only have so much listed under Mri'Thas because he physically found it - I'm assuming you'll demand a cut): Soldier gets a free suit of non-masterwork armour from the PHB (up to 50 gp value). Galinndan and Callen found a platinum piece (100 gp value), and it's up to them to decide who's carrying it or if they're trading it to a merchant and splitting the value. Solon has a broken violin (no value). Goeth has a healing potion. Kama'zer has a healing potion. Mri'Thas has a chest of 100 gp worth of residuum, a healing poition, a non-magical wand, the alchemical formula for Alchemist's Fire (70 gp value - for this item only, you can get full price for it from one of the merchants), and a pinch of Flame Rose (200 gp value, but can only be sold for 1/5 that price). Ts'iri has a healing potion. Total gold and items (includes time gold): Solitaire: 225+62 = 287 gp Soldier: 225+186 = 411 gp, suit of armour Galinndan: 225+186 = 411 gp, 1 pp (shared with Callen) Solon: 225+186 = 411 gp, broken violin Goeth: 225+186 = 411 gp, healing potion Kama'zer: 225+267 = 492 gp, healing potion Mri'Thas: 225+267 = 492 gp, 100 gp worth of residuum, healing potion, non-magical wand, alchemical formula for Alchemist's Fire (can be sold for 70 gp), Flame Rose (can be sold for 40 gp) Callen: 225+267 = 492 gp, 1 pp (shared with Galinndan) Ts'iri: 225+267 = 492 gp, healing potion [/sblock] [sblock=About the treasure balance] I originally intended to award everyone about equal treasure, giving each person something personalized during the skill challenge. It turns out I didn't get opportunity to hand out something equal to everyone. But also, there's been a lot of talk recently about how DM's should check their characters' sheets to see if they're behind where they should be, and give them extra if so. So I decided I'd give the L1 characters about 50 gp extra, and L2 characters about enough to make up the difference if they were behind where they should be. (And everyone who was offered a reward and gave it up gets equivalent XP instead.) Here's how it works out with the split I was envisioning, although you guys can choose to trade things differently: Soldier: 25 gp figurine, free scale mail Galinndan: 50 gp (half a platinum piece) Solon: 50 gp bribe Goeth: 50 gp bribe L2 chars should have 952 gp worth of stuff Kama'zer is already 248 over, which is why I had the chest of gold stolen and gave 50 XP instead Mri'Thas is 172 under: 100 gp worth of residuum, 70 gp value alchemical formula Callen is 172 under: 50 gp (half a platinum piece), 200 gp value Flame Rose Ts'iri is 12 under: nothing needed So assuming Callen takes the Flame Rose since he's the only one with fire-based spells, he comes out slightly ahead (since I'd already awarded him half a platinum, and I couldn't find anything I wanted to give him worth 120). If Galinndan keeps the entire platinum piece instead, he comes out 50 gp ahead and callen comes out about 25 gp ahead. Maybe you guys can find a more satisfying way to split this up, it's up to you. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Fire! (Dunamin judging)
Top