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Fire Elemental question
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<blockquote data-quote="Nim" data-source="post: 2573570" data-attributes="member: 5684"><p>There's certainly evidence that Fire and Water are opposed elements, per the RAW. Witness the Fire and Water domains, each of which allows a cleric to rebuke/command creatures of the matching subtype and turn/destroy creatures of the opposing subtype. </p><p></p><p>There is, however, no effect specified for elementals as a result of that opposition. </p><p></p><p>Largely, this is because the core rules HAVE no rules for 'elemental' damage, only for energy types, and there's no clean correspondence between elements and energies. It's a bit messy, but that's a side issue. </p><p></p><p>Technically, fire elementals do not breathe, and are thus immune to drowning. (Though I'd say this is a corner case of the rules that the designers didn't consider)</p><p></p><p>Technically, a fire elemental would be immune even to the damage for exposure to very cold water, because elementals are immune to nonlethal damage.</p><p></p><p>Technically, fire elementals 'cannot enter water', but it's entirely unclear what that's supposed to mean. They're allowed to jump over water. They can also, presumably, fail their Jump check and land in it. Once they're in the water, the fire elemental would either stand on top of it (it's an 'impassible barrier') or have to tread water and remain in place, depending on exactly what 'impassible barrier' is supposed to mean in this case. If it stays on top of the water, it could step or jump back out, depending on the distance. If it has to tread water, Jumping is out, and it's almost certainly prohibited from moving THROUGH the water, so it would be immobilized. </p><p></p><p>I'm probably not alone in thinking that either outcome would be absurd.</p></blockquote><p></p>
[QUOTE="Nim, post: 2573570, member: 5684"] There's certainly evidence that Fire and Water are opposed elements, per the RAW. Witness the Fire and Water domains, each of which allows a cleric to rebuke/command creatures of the matching subtype and turn/destroy creatures of the opposing subtype. There is, however, no effect specified for elementals as a result of that opposition. Largely, this is because the core rules HAVE no rules for 'elemental' damage, only for energy types, and there's no clean correspondence between elements and energies. It's a bit messy, but that's a side issue. Technically, fire elementals do not breathe, and are thus immune to drowning. (Though I'd say this is a corner case of the rules that the designers didn't consider) Technically, a fire elemental would be immune even to the damage for exposure to very cold water, because elementals are immune to nonlethal damage. Technically, fire elementals 'cannot enter water', but it's entirely unclear what that's supposed to mean. They're allowed to jump over water. They can also, presumably, fail their Jump check and land in it. Once they're in the water, the fire elemental would either stand on top of it (it's an 'impassible barrier') or have to tread water and remain in place, depending on exactly what 'impassible barrier' is supposed to mean in this case. If it stays on top of the water, it could step or jump back out, depending on the distance. If it has to tread water, Jumping is out, and it's almost certainly prohibited from moving THROUGH the water, so it would be immobilized. I'm probably not alone in thinking that either outcome would be absurd. [/QUOTE]
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