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General Tabletop Discussion
*Pathfinder & Starfinder
Fire elementals 100 or 200% Fire resistance
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<blockquote data-quote="Celebrim" data-source="post: 6116635" data-attributes="member: 4937"><p>I think you've invented your own interesting house rule. It's rather imbalancing though, because the ability to heal from continious damage would render a fire elemental almost unkillable by players of the same CR.</p><p></p><p>I generally replace all immunity with numerical resistance, because its actually possible for a pyromancer in my game to burn a fire elemental. There is no such thing in my game as 100% immunity. Fire elementals have 'Immunity (Fire)', replaced with 'Resistance to Fire 100'.</p><p></p><p>While there is nothing in my game actually healed by fire, there are many fire creatures that gain fast healing when in a fire. I suspect this would be a better implementation of your house rule. Give a medium sized fire elemental something like 'Fast Healing: 4' when in contact with a fire of at least large size.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6116635, member: 4937"] I think you've invented your own interesting house rule. It's rather imbalancing though, because the ability to heal from continious damage would render a fire elemental almost unkillable by players of the same CR. I generally replace all immunity with numerical resistance, because its actually possible for a pyromancer in my game to burn a fire elemental. There is no such thing in my game as 100% immunity. Fire elementals have 'Immunity (Fire)', replaced with 'Resistance to Fire 100'. While there is nothing in my game actually healed by fire, there are many fire creatures that gain fast healing when in a fire. I suspect this would be a better implementation of your house rule. Give a medium sized fire elemental something like 'Fast Healing: 4' when in contact with a fire of at least large size. [/QUOTE]
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Fire elementals 100 or 200% Fire resistance
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