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General Tabletop Discussion
*Pathfinder & Starfinder
Fire elementals 100 or 200% Fire resistance
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<blockquote data-quote="Li Shenron" data-source="post: 6161716" data-attributes="member: 1465"><p>Well these are 2 very different questions, depending on the context <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you want to know how it works in 3e, the rules are quite simple: immunity just means damage of the type doesn't reduce the HP, so it is "100% immunity" in your words.</p><p></p><p>As for D&D in general, a monster immune to a damage type and a monster that gets healed by something normally damaging regular creatures, are two different things, and you can have both in your fantasy world!</p><p></p><p>Generally speaking, immunity is more common because it is easier to play at the table. Not so much because a monster getting healed by fire is harder to fight (it's not really that harder, the PCs figure it out after the first fire spell that they should use something else to fight it), but because it may raise controversies such as "if this elemental causes fire damage AND gets healed by fire, can it heal itself by targetting itself with attacks?".</p><p></p><p>But IMHO monster which get healed if you attack them with the "wrong weapon" are a great addition to the game, such as many golems and oozes. I wouldn't make ALL elementals work like that (I'd keep the most basic elementals in the MM also the simplest ones) but I'd certainly like to see alternative elemental monsters which get healed by jumping into water, by absorbing stones etc.</p><p></p><p></p><p></p><p>I'd leave that as an option to the players. There can be both a fire mage which is expert in creating fire and another which is expert in fighting it, and then others which are a mix of both. You know, pretty much like IRL where there are both pyromaniacs and firefighters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6161716, member: 1465"] Well these are 2 very different questions, depending on the context :) If you want to know how it works in 3e, the rules are quite simple: immunity just means damage of the type doesn't reduce the HP, so it is "100% immunity" in your words. As for D&D in general, a monster immune to a damage type and a monster that gets healed by something normally damaging regular creatures, are two different things, and you can have both in your fantasy world! Generally speaking, immunity is more common because it is easier to play at the table. Not so much because a monster getting healed by fire is harder to fight (it's not really that harder, the PCs figure it out after the first fire spell that they should use something else to fight it), but because it may raise controversies such as "if this elemental causes fire damage AND gets healed by fire, can it heal itself by targetting itself with attacks?". But IMHO monster which get healed if you attack them with the "wrong weapon" are a great addition to the game, such as many golems and oozes. I wouldn't make ALL elementals work like that (I'd keep the most basic elementals in the MM also the simplest ones) but I'd certainly like to see alternative elemental monsters which get healed by jumping into water, by absorbing stones etc. I'd leave that as an option to the players. There can be both a fire mage which is expert in creating fire and another which is expert in fighting it, and then others which are a mix of both. You know, pretty much like IRL where there are both pyromaniacs and firefighters :) [/QUOTE]
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Fire elementals 100 or 200% Fire resistance
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