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General Tabletop Discussion
*Pathfinder & Starfinder
Fire elementals 100 or 200% Fire resistance
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<blockquote data-quote="Li Shenron" data-source="post: 6161781" data-attributes="member: 1465"><p>Because it's a cool concept: a creature literally made of one single element, that grows by absorbing more of such element, or it heals first if it was wounded.</p><p></p><p>Someone may want <em>all</em> the elementals in their fantasy world to work like these, others may want <em>some</em> and others may want <em>none</em>, what wrong with this?</p><p></p><p>Fire elementals could absorb fire spells and natural fire, or other stuff suitable to work as "fuel".</p><p>Water elementals could absorb the water from a pool, from rain, or even slowly sap liquids from living beings.</p><p>Earth elementals could absorb stone, including weapons made of such, or mud or dirt.</p><p>Air elementals could indeed absorb the air around, but perhaps only very slowly, unless there is strong wind or you cast Gust of Wind on them.</p><p></p><p>I think the DM can also think on the fly about how a spell would affect such creatures, if it makes the encounter more interesting and encourage some creative use of spells. That's definitely a gamestyle that fans of balance wouldn't like, so it's not for everyone.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6161781, member: 1465"] Because it's a cool concept: a creature literally made of one single element, that grows by absorbing more of such element, or it heals first if it was wounded. Someone may want [I]all[/I] the elementals in their fantasy world to work like these, others may want [I]some[/I] and others may want [I]none[/I], what wrong with this? Fire elementals could absorb fire spells and natural fire, or other stuff suitable to work as "fuel". Water elementals could absorb the water from a pool, from rain, or even slowly sap liquids from living beings. Earth elementals could absorb stone, including weapons made of such, or mud or dirt. Air elementals could indeed absorb the air around, but perhaps only very slowly, unless there is strong wind or you cast Gust of Wind on them. I think the DM can also think on the fly about how a spell would affect such creatures, if it makes the encounter more interesting and encourage some creative use of spells. That's definitely a gamestyle that fans of balance wouldn't like, so it's not for everyone. [/QUOTE]
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Fire elementals 100 or 200% Fire resistance
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