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General Tabletop Discussion
*TTRPGs General
Fire & Forget Magic System: Should they replace it?
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<blockquote data-quote="Zappo" data-source="post: 383777" data-attributes="member: 633"><p><strong>Re: Re: Re: Fire & Forget Magic System: Should they replace it?</strong></p><p></p><p>But in D&D, wizards don't memorize spells, they prepare them. They cast the spells in the morning, save for the last syllable or so, which is subsequently used to let the spell off. They can't prepare an indefinite number of spells, for mystical or practical reasons which aren't detailed - maybe it is assumed that you can't keep your concentration for more than an hour, or maybe there's some energy which has to be expended while preparing the spells. As for the different spell levels, I view the spells prepared a bit like electrons around a nucleus - they have discrete levels, and there is a certain number of them for each level, and you can't fit one between levels. Smarter or more experienced wizards are like heavier nuclei.</p></blockquote><p></p>
[QUOTE="Zappo, post: 383777, member: 633"] [b]Re: Re: Re: Fire & Forget Magic System: Should they replace it?[/b] But in D&D, wizards don't memorize spells, they prepare them. They cast the spells in the morning, save for the last syllable or so, which is subsequently used to let the spell off. They can't prepare an indefinite number of spells, for mystical or practical reasons which aren't detailed - maybe it is assumed that you can't keep your concentration for more than an hour, or maybe there's some energy which has to be expended while preparing the spells. As for the different spell levels, I view the spells prepared a bit like electrons around a nucleus - they have discrete levels, and there is a certain number of them for each level, and you can't fit one between levels. Smarter or more experienced wizards are like heavier nuclei. [/QUOTE]
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Fire & Forget Magic System: Should they replace it?
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