Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fire Genasi LA +1?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SeRiAlExPeRiMeNtS" data-source="post: 1413478" data-attributes="member: 1450"><p>I have modified all the genasi for my games, I hope that there is no problem if I post them here:</p><p></p><p>Air genasi</p><p>-+2 Dexterity, +2 Intelligence, -2 Wisdom</p><p>-Medium-size Outsider(native)</p><p>-Air genasi base speed is 30 feet.</p><p>-Darkvision up to 60 feet.</p><p>-Levitate (Sp) Air genasi can use levitate once per day as cast by a</p><p> 5th-level sorcerer.</p><p>-Clerical Focus: An air genasi cleric must choose a deity who</p><p> grants access to the Air domain and select Air as one of her two</p><p> domains.</p><p>-Eletricity resistence 5</p><p>-+1 racial bonus on saving throws against all air spells and effects.</p><p> This bonus increases by +1 for every five class levels the genasi</p><p> attains.</p><p>-Breathless: Air genasi do not breathe, so they are immune to</p><p> drowning, suffocation, and attacks that require inhalation (such</p><p> as some types of poison).</p><p>-Automatic Languages: Common. Bonus Languages:</p><p> Any (except secret languages, such as Druidic).</p><p>-Favored Class: rogue.</p><p>-Level Adjustment +1</p><p></p><p>Earth Genasi</p><p>-+2 Strength, +2 Constitution, -2 Wisdom, -2 charisma</p><p>-Medium-size Outsider(native).</p><p>-Earth genasi base speed is 30 feet.</p><p>-Darkvision up to 60 feet.</p><p>-Pass Without Trace (Sp): Earth genasi can use pass without trace</p><p> once per day as cast by a 5th-level druid</p><p> Acid resistence 5</p><p>-+1 racial bonus on saving tlirows against earth spells and effects. This</p><p> bonus increases by +1 for every five class levels the genasi attains.</p><p> Clerical Focus: An earth genasi cleric must choose a deity who</p><p> grants access to the Earth domain and select Earth as one of his</p><p> two domains.</p><p>-Automatic Languages: Common, home region. Bonus Languages:</p><p> Any (except secret languages, such as Druidic).</p><p>-Favored Class: Fighter.</p><p>-Level Adjustment +1</p><p></p><p>Fire genasi</p><p>-+2 inteligence, +2 charisma</p><p>-Medium-size Outsider(native).</p><p>-Fire genasi base speed is 40 feet.</p><p>-Fire resistence 10.</p><p>-Darkvision up to 60 feet.</p><p>-Pyrotechnics 1/day (SP): CL = character level, DC 12+ cha mod</p><p>-Clerical Focus: A fire genasi cleric must choose a deity who grants</p><p> access to the Fire domain and select Fire as one of his two domains.</p><p> Automatic Languages: Common, home region. Bonus Languages:</p><p> Any (except secret languages, such as Druidic).</p><p>-Favored Class: sorcerer</p><p>-Level Adjustment +1</p><p></p><p>Water Genasi</p><p>-+2 Constitution</p><p>-Medium-size outsider(native).</p><p>-Water genasi base speed is 30 feet. They swim at a speed of 30 feet.</p><p>-Darkvision up to 60 feet,</p><p>-Create Water (Sp): Water genasi can use create water once per</p><p> day as cast by a 5th-level druid.</p><p>-Cold resistence 5</p><p>-+1 racial bonus on saving throws against water spells and effects/</p><p> This bonus increases by+1 for every 5 class levels the genasi attains.</p><p>-Water genasi breathe water as an extraordinary ability.</p><p>-Clerical Focus: A water genasi cleric must choose a deity who</p><p> grants access to the Water domain and select Water as one of her</p><p> two domains.</p><p>-Skills: A water genasi has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to</p><p> take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line</p><p>-Automatic Languages: Common, home region. Bonus Languages:</p><p>-Any (except secret languages, such as Druidic).</p><p>-Favored Class: Fighter.</p><p>-Level Adjustment +1</p><p></p><p></p><p>Do you think that they are too strong for ECl 1?</p></blockquote><p></p>
[QUOTE="SeRiAlExPeRiMeNtS, post: 1413478, member: 1450"] I have modified all the genasi for my games, I hope that there is no problem if I post them here: Air genasi -+2 Dexterity, +2 Intelligence, -2 Wisdom -Medium-size Outsider(native) -Air genasi base speed is 30 feet. -Darkvision up to 60 feet. -Levitate (Sp) Air genasi can use levitate once per day as cast by a 5th-level sorcerer. -Clerical Focus: An air genasi cleric must choose a deity who grants access to the Air domain and select Air as one of her two domains. -Eletricity resistence 5 -+1 racial bonus on saving throws against all air spells and effects. This bonus increases by +1 for every five class levels the genasi attains. -Breathless: Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison). -Automatic Languages: Common. Bonus Languages: Any (except secret languages, such as Druidic). -Favored Class: rogue. -Level Adjustment +1 Earth Genasi -+2 Strength, +2 Constitution, -2 Wisdom, -2 charisma -Medium-size Outsider(native). -Earth genasi base speed is 30 feet. -Darkvision up to 60 feet. -Pass Without Trace (Sp): Earth genasi can use pass without trace once per day as cast by a 5th-level druid Acid resistence 5 -+1 racial bonus on saving tlirows against earth spells and effects. This bonus increases by +1 for every five class levels the genasi attains. Clerical Focus: An earth genasi cleric must choose a deity who grants access to the Earth domain and select Earth as one of his two domains. -Automatic Languages: Common, home region. Bonus Languages: Any (except secret languages, such as Druidic). -Favored Class: Fighter. -Level Adjustment +1 Fire genasi -+2 inteligence, +2 charisma -Medium-size Outsider(native). -Fire genasi base speed is 40 feet. -Fire resistence 10. -Darkvision up to 60 feet. -Pyrotechnics 1/day (SP): CL = character level, DC 12+ cha mod -Clerical Focus: A fire genasi cleric must choose a deity who grants access to the Fire domain and select Fire as one of his two domains. Automatic Languages: Common, home region. Bonus Languages: Any (except secret languages, such as Druidic). -Favored Class: sorcerer -Level Adjustment +1 Water Genasi -+2 Constitution -Medium-size outsider(native). -Water genasi base speed is 30 feet. They swim at a speed of 30 feet. -Darkvision up to 60 feet, -Create Water (Sp): Water genasi can use create water once per day as cast by a 5th-level druid. -Cold resistence 5 -+1 racial bonus on saving throws against water spells and effects/ This bonus increases by+1 for every 5 class levels the genasi attains. -Water genasi breathe water as an extraordinary ability. -Clerical Focus: A water genasi cleric must choose a deity who grants access to the Water domain and select Water as one of her two domains. -Skills: A water genasi has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line -Automatic Languages: Common, home region. Bonus Languages: -Any (except secret languages, such as Druidic). -Favored Class: Fighter. -Level Adjustment +1 Do you think that they are too strong for ECl 1? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fire Genasi LA +1?
Top