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<blockquote data-quote="CleverNickName" data-source="post: 3471880" data-attributes="member: 50987"><p>Holy carp, that is a brilliant idea. (I don't know why I didn't think of it sooner, in fact.) I will change it thusly:</p><p></p><p><strong>Granted power:</strong> All Knowledge skills are class skills for your character, and you gain a +2 bonus to all Diplomacy checks.</p><p></p><p>I'll then change the bonus spell list to be more suitable to the ancestor way of doing things (possibly borrowing heavily from the Community and Nobility domains, as well as from the Knowledge.) I hope to make Ancestor different enough from the Knowledge domain, that I can put them both in the same pantheon and people would still want to take them. And I still can't believe I forgot to include the Knowledge domain in my pantheon (smacks forehead.)</p><p></p><p>You are absolutely right...that should have been a no-brainer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> My goal here was to make Rain and Storm do sort of the same thing, but be more influenced with good and evil...similar to the way Death and Repose work. Good: rain, Evil: storm, that sort of thing.</p><p></p><p>I considered it, and I would have gone with it instead of Tane were evil. But since he's obviously Good, I figured this way would be more faithful to the inspiration. And you are absolutely right, <em>polymorph self </em> should just be plain ol' <em>polymorph</em>. I'm old-school that way.</p><p></p><p>I borrowed spells from the Cavern domain (in Forgotten Realms) and the Darkness domain. And I did so very poorly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Of the new domains that I created, that one is my least-favorite...I'm considering scrapping the Underworld domain altogether, and just replacing it with a modified version of Cavern, and another domain I am working on, tentatively called Bat or Night (a more outdoorsy Darkness).</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3471880, member: 50987"] Holy carp, that is a brilliant idea. (I don't know why I didn't think of it sooner, in fact.) I will change it thusly: [B]Granted power:[/B] All Knowledge skills are class skills for your character, and you gain a +2 bonus to all Diplomacy checks. I'll then change the bonus spell list to be more suitable to the ancestor way of doing things (possibly borrowing heavily from the Community and Nobility domains, as well as from the Knowledge.) I hope to make Ancestor different enough from the Knowledge domain, that I can put them both in the same pantheon and people would still want to take them. And I still can't believe I forgot to include the Knowledge domain in my pantheon (smacks forehead.) You are absolutely right...that should have been a no-brainer. :) My goal here was to make Rain and Storm do sort of the same thing, but be more influenced with good and evil...similar to the way Death and Repose work. Good: rain, Evil: storm, that sort of thing. I considered it, and I would have gone with it instead of Tane were evil. But since he's obviously Good, I figured this way would be more faithful to the inspiration. And you are absolutely right, [I]polymorph self [/I] should just be plain ol' [I]polymorph[/I]. I'm old-school that way. I borrowed spells from the Cavern domain (in Forgotten Realms) and the Darkness domain. And I did so very poorly. :( Of the new domains that I created, that one is my least-favorite...I'm considering scrapping the Underworld domain altogether, and just replacing it with a modified version of Cavern, and another domain I am working on, tentatively called Bat or Night (a more outdoorsy Darkness). [/QUOTE]
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