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Fire Mountain Games - 5 years since funding - communication thread
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<blockquote data-quote="Alzrius" data-source="post: 7523937" data-attributes="member: 8461"><p>I can't believe it's taken me six months to get back to you about this. Sorry, Kevin! <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>"First Voyage of the Hellbrandr" is a con-exclusive adventure that Gary wrote. The title page notes that only ten copies were printed, and the introduction echoes this, with Gary writing that while he might release it as a PDF or edit it into a larger adventure, it won't be printed except for these ten copies. In hindsight, that's more true than I suspect even he knew.</p><p></p><p>The adventure isn't bound, but rather is three-hold punched and presented in a binder, with a cover page inserted under the front plastic and a map (actually several maps on a single page) inside the back cover's plastic. The adventure itself is sixteen pages long, not including a page for notes and another page that reprints the back cover's map. The pages themselves aren't your usual printer fare, being a parchment-like cream color, and are slightly thicker than normal paper.</p><p></p><p>The adventure itself is written for four to six characters of 4th to 6th level. It's set in a Norse environment (local names are given, but I don't believe there's anything connecting it to either Way of the Wicked or Throne of Night), where the PCs are taking the longship <em>Hellbrandr</em> out on its maiden voyage, only to discover that they've fallen under the death-oath of the boat's maker: to avenge the death of his wife. Compelled to find "Jarl" Erlingr (who's essentially a bandit king) and slay him for his crimes, the PCs find that Erlingr is unable to be killed due to a pact he's struck with a witch, who is actually turning the Jarl into a powerful undead creature that she plans on using to build her own kingdom! The PCs need to track her down and put an end to her machinations in order to save the region, slay the Jarl, and fulfill the shipwright's oath.</p><p></p><p>I've attached a pair of pictures below:</p><p></p><p>(On a semi-related note, I found some pictures in the binder's pockets from that Gen Con game of Throne of Night we played: one is my pregen character from that game, a dwarf ranger 1 (no name given), another is a color print of what looks like a female svirfneblin rogue (autographed by Gary), and a color print map of Fasturvalt.)</p><p></p><p>[ATTACH]103155[/ATTACH]</p><p>[ATTACH]103156[/ATTACH]</p></blockquote><p></p>
[QUOTE="Alzrius, post: 7523937, member: 8461"] I can't believe it's taken me six months to get back to you about this. Sorry, Kevin! :-S "First Voyage of the Hellbrandr" is a con-exclusive adventure that Gary wrote. The title page notes that only ten copies were printed, and the introduction echoes this, with Gary writing that while he might release it as a PDF or edit it into a larger adventure, it won't be printed except for these ten copies. In hindsight, that's more true than I suspect even he knew. The adventure isn't bound, but rather is three-hold punched and presented in a binder, with a cover page inserted under the front plastic and a map (actually several maps on a single page) inside the back cover's plastic. The adventure itself is sixteen pages long, not including a page for notes and another page that reprints the back cover's map. The pages themselves aren't your usual printer fare, being a parchment-like cream color, and are slightly thicker than normal paper. The adventure itself is written for four to six characters of 4th to 6th level. It's set in a Norse environment (local names are given, but I don't believe there's anything connecting it to either Way of the Wicked or Throne of Night), where the PCs are taking the longship [i]Hellbrandr[/i] out on its maiden voyage, only to discover that they've fallen under the death-oath of the boat's maker: to avenge the death of his wife. Compelled to find "Jarl" Erlingr (who's essentially a bandit king) and slay him for his crimes, the PCs find that Erlingr is unable to be killed due to a pact he's struck with a witch, who is actually turning the Jarl into a powerful undead creature that she plans on using to build her own kingdom! The PCs need to track her down and put an end to her machinations in order to save the region, slay the Jarl, and fulfill the shipwright's oath. I've attached a pair of pictures below: (On a semi-related note, I found some pictures in the binder's pockets from that Gen Con game of Throne of Night we played: one is my pregen character from that game, a dwarf ranger 1 (no name given), another is a color print of what looks like a female svirfneblin rogue (autographed by Gary), and a color print map of Fasturvalt.) [ATTACH=CONFIG]103155._xfImport[/ATTACH] [ATTACH=CONFIG]103156._xfImport[/ATTACH] [/QUOTE]
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