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Fire Pass Keep (New 7/12: Looting and Licking Wounds)
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<blockquote data-quote="Felix" data-source="post: 3638906" data-attributes="member: 3929"><p><span style="font-size: 18px">Campaign Exposition</span></p><p></p><p></p><p>The Fire Pass Campaign begins at Fire Pass Keep, in the North Eastern corner of the continent. This Campaign takes place 200 years after the Emperors Disappearance. The Empire has devolved into individual city states. Marauding Imperial Generals still are slowly being stamped out but some still command strong forces. The Sidhe have slowly opened the forest of Sidhel, along with the Sihde capitol city to restricted travel by the outside races. The Northern Wastes are still lawless, but there is a new force of Orcs becoming prominent in the north.</p><p></p><p>The rumors speak of War Orcs leading elite Orc Raiding parties, but these rumors are quckly dismissed by the southern commanders.</p><p></p><p>The borders of the Principalities of Galantri are still closed to travelers.</p><p></p><p>The Dwarves of clan Zarum have reopened their halls and dwarven steel flows into the land.</p><p></p><p>The campaign begins in the first week of the 7th month of the year 2701, during the hottest summer that Fire Pass Keep has experienced in years.</p><p></p><p>The hamlet of Barrowdale has reported trouble with wolf attacks against the outlying farms. The Captain of the Guard in Barrowdale reports that the local Guard Squads have been unable to track and hunt the wolves.</p><p></p><p>The Keep has also been out of contact with the village Flicker on the North side of Fire Pass, for nearly a month. None of the Guard Scouts Sent north have returned and the Guard Commander has become concerned.</p><p></p><p></p><p>------</p><p></p><p><span style="font-size: 18px">Up To Speed</span></p><p></p><p></p><p>Since the disturbances at Barrowdale have been investigated, terrible events have begun. The reason for Flicker's silence has arrived: a host of orcs descended upon the Flameforge Bridge, a wide causeway spanning the canyon at the heart of the Fire Pass. No ordinary orc rabble, this army is commanded by cruel, powerful creatures that whip the savage fury of the orcs into a disciplined weapon: the War Orcs. The smallest of them towering 8 feet tall, wielding enormous axes and cruel bladed gauntlets, they are the lieutenants and captains of the invasion force, serving some unknown commander.</p><p></p><p>It seems that the South as well is threatened; the conflict at Barrowdale with wargs, dire wolves, and a pack of wolves led to the discovery of an underground complex defended by goblins and hobgoblins, provisioned by some unknown supply line. Unable to uncover all of the complex's mysteries, the party returned to Fire Pass Keep in need of succor and reinforcements.</p><p></p><p>The wizards of Fire Pass Keep were able to divine that the complex held an ancient portal, and in the deeper halls of the complex waited creatures more terrible than goblins. The enemy, it seemed, had a route to Firewatch's undefended interior. Unable to spare many because of the terrible attrition suffered on the Flameforge bridge, the party was assigned to escort Prentice 4th Class Skeeve, a dandy wizard accustomed to having his <em>Unseen Servants</em> fluff his satin pillows, to the portal site; the complex must be emptied of the enemy and the portal destroyed.</p><p></p><p></p><p>-------</p><p></p><p></p><p>As we join the action, our heroes take leave of Barrowdale and begin the overland route through the Firewatch countryside to the portal complex.</p><p></p><p></p><p><span style="font-size: 26px"><span style="color: red">NEXT:</span></span> <span style="font-size: 18px">PEDANTIC MILITARY REPORTS</span></p></blockquote><p></p>
[QUOTE="Felix, post: 3638906, member: 3929"] [size=5]Campaign Exposition[/size] The Fire Pass Campaign begins at Fire Pass Keep, in the North Eastern corner of the continent. This Campaign takes place 200 years after the Emperors Disappearance. The Empire has devolved into individual city states. Marauding Imperial Generals still are slowly being stamped out but some still command strong forces. The Sidhe have slowly opened the forest of Sidhel, along with the Sihde capitol city to restricted travel by the outside races. The Northern Wastes are still lawless, but there is a new force of Orcs becoming prominent in the north. The rumors speak of War Orcs leading elite Orc Raiding parties, but these rumors are quckly dismissed by the southern commanders. The borders of the Principalities of Galantri are still closed to travelers. The Dwarves of clan Zarum have reopened their halls and dwarven steel flows into the land. The campaign begins in the first week of the 7th month of the year 2701, during the hottest summer that Fire Pass Keep has experienced in years. The hamlet of Barrowdale has reported trouble with wolf attacks against the outlying farms. The Captain of the Guard in Barrowdale reports that the local Guard Squads have been unable to track and hunt the wolves. The Keep has also been out of contact with the village Flicker on the North side of Fire Pass, for nearly a month. None of the Guard Scouts Sent north have returned and the Guard Commander has become concerned. ------ [size=5]Up To Speed[/size] Since the disturbances at Barrowdale have been investigated, terrible events have begun. The reason for Flicker's silence has arrived: a host of orcs descended upon the Flameforge Bridge, a wide causeway spanning the canyon at the heart of the Fire Pass. No ordinary orc rabble, this army is commanded by cruel, powerful creatures that whip the savage fury of the orcs into a disciplined weapon: the War Orcs. The smallest of them towering 8 feet tall, wielding enormous axes and cruel bladed gauntlets, they are the lieutenants and captains of the invasion force, serving some unknown commander. It seems that the South as well is threatened; the conflict at Barrowdale with wargs, dire wolves, and a pack of wolves led to the discovery of an underground complex defended by goblins and hobgoblins, provisioned by some unknown supply line. Unable to uncover all of the complex's mysteries, the party returned to Fire Pass Keep in need of succor and reinforcements. The wizards of Fire Pass Keep were able to divine that the complex held an ancient portal, and in the deeper halls of the complex waited creatures more terrible than goblins. The enemy, it seemed, had a route to Firewatch's undefended interior. Unable to spare many because of the terrible attrition suffered on the Flameforge bridge, the party was assigned to escort Prentice 4th Class Skeeve, a dandy wizard accustomed to having his [i]Unseen Servants[/i] fluff his satin pillows, to the portal site; the complex must be emptied of the enemy and the portal destroyed. ------- As we join the action, our heroes take leave of Barrowdale and begin the overland route through the Firewatch countryside to the portal complex. [size=7][color=red]NEXT:[/color][/size] [size=5]PEDANTIC MILITARY REPORTS[/SIZE] [/QUOTE]
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