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Firearm and grenade damage in NEW
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<blockquote data-quote="Andrew Moreton" data-source="post: 8289188" data-attributes="member: 6920268"><p>Fine for superhero games or recreating cinema. I was advising on what happens with actual guns if the OP wanted to change things to more accuratly reflect reality.</p><p>I use GURPS as guns are reasonably scary in that or Hero System for superheros. For modern day games I like guns to hurt.</p><p>Its not unique I remember the 2nd ed of Twilight 2000 where a 9mm bullet in the head was comparable to a shaving cut and that was meant to be gritty</p><p></p><p>To be fair there really is not that much difference between similar guns and a lot of systems which try either introduce a lot of complications which amount to very little or accidentally produce the 'One True Gun' which is just so much better so some level of abstract is good and it depends wether you are trying to mode reality or Jon Wick</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8289188, member: 6920268"] Fine for superhero games or recreating cinema. I was advising on what happens with actual guns if the OP wanted to change things to more accuratly reflect reality. I use GURPS as guns are reasonably scary in that or Hero System for superheros. For modern day games I like guns to hurt. Its not unique I remember the 2nd ed of Twilight 2000 where a 9mm bullet in the head was comparable to a shaving cut and that was meant to be gritty To be fair there really is not that much difference between similar guns and a lot of systems which try either introduce a lot of complications which amount to very little or accidentally produce the 'One True Gun' which is just so much better so some level of abstract is good and it depends wether you are trying to mode reality or Jon Wick [/QUOTE]
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