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Firearm and grenade damage in NEW
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<blockquote data-quote="Evil_DM" data-source="post: 8305905" data-attributes="member: 86136"><p>We found the same, especially with grenades, and significantly diversified damage, as well as introduced some new concepts.</p><p></p><p>Grenades (HE grenades that is) do 5D6 damage with us but <em>cascade</em> (each square beyond the impact square reduces the damage by 1d6). Also, for all grenades we have introduced a <em>Mitigated Damage</em> line, about what happens if you hit the target square but fail to beat the VITAL DEFENSE (for the HE grenade, that is half damage, in case you were wondering).</p><p></p><p>We have also upped damage for most weapons, since (through basic rules) increasing damage is very easy anyway (a +1000 cr. upgrade) - and we made it much more difficult to increase damage in other ways.</p><p></p><p>In our mod, most weapons that are very damaging (the .50 sniper for example, does 5D6) have several downsides attached to them. For example, a short range if you are not bracing it, limited ammo capacity, or heinously expensive ammunition. The short range if you do not brace it (shooting an MG or .50 sniper while in a move-and-fire manouvre reduces your ranges significantly) allows you to do more damage but are limited in your action economy (allowing a dynamic PC with a standard 3D6 assault rifle to do about the same amount of damage in a round, but in a completely different way).</p><p></p><p>Finally, we also introduced a way more granular armor, SOAK and HEALTH system, including a wound system where the more damage you take in one attack, the more you run the risk of injuries that cannot be healed by just sleeping a night.</p><p></p><p>On the other side, we nerfed the Deadly Strike to only give a +1D6 damage on 1 weapon type (pistols, or rifles, or swords) instead of on all attacks.</p><p></p><p>The important thing we find, is having the right tool for the right situation. A heavy .45 pistol may do 3D6 damage, but will lose the sidearm trait. That 5D6 .50 sniper is very good, but in certain situations. Heavy MG's (the .50 you talked about) will also do 5D6 damage but must be mounted on a tripod and will take several rounds to assemble/disassemble. However, it would be a death sentence to attack it head-on. Grenades do a lot of damage potentially to a large group, but medium to high soak and fair VITAL DEFENSE will mitigate most of that (as it should).</p></blockquote><p></p>
[QUOTE="Evil_DM, post: 8305905, member: 86136"] We found the same, especially with grenades, and significantly diversified damage, as well as introduced some new concepts. Grenades (HE grenades that is) do 5D6 damage with us but [I]cascade[/I] (each square beyond the impact square reduces the damage by 1d6). Also, for all grenades we have introduced a [I]Mitigated Damage[/I] line, about what happens if you hit the target square but fail to beat the VITAL DEFENSE (for the HE grenade, that is half damage, in case you were wondering). We have also upped damage for most weapons, since (through basic rules) increasing damage is very easy anyway (a +1000 cr. upgrade) - and we made it much more difficult to increase damage in other ways. In our mod, most weapons that are very damaging (the .50 sniper for example, does 5D6) have several downsides attached to them. For example, a short range if you are not bracing it, limited ammo capacity, or heinously expensive ammunition. The short range if you do not brace it (shooting an MG or .50 sniper while in a move-and-fire manouvre reduces your ranges significantly) allows you to do more damage but are limited in your action economy (allowing a dynamic PC with a standard 3D6 assault rifle to do about the same amount of damage in a round, but in a completely different way). Finally, we also introduced a way more granular armor, SOAK and HEALTH system, including a wound system where the more damage you take in one attack, the more you run the risk of injuries that cannot be healed by just sleeping a night. On the other side, we nerfed the Deadly Strike to only give a +1D6 damage on 1 weapon type (pistols, or rifles, or swords) instead of on all attacks. The important thing we find, is having the right tool for the right situation. A heavy .45 pistol may do 3D6 damage, but will lose the sidearm trait. That 5D6 .50 sniper is very good, but in certain situations. Heavy MG's (the .50 you talked about) will also do 5D6 damage but must be mounted on a tripod and will take several rounds to assemble/disassemble. However, it would be a death sentence to attack it head-on. Grenades do a lot of damage potentially to a large group, but medium to high soak and fair VITAL DEFENSE will mitigate most of that (as it should). [/QUOTE]
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