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Firearm and grenade damage in NEW
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<blockquote data-quote="Evil_DM" data-source="post: 8305997" data-attributes="member: 86136"><p>Addendum: we made a distinction between 'normal' weapons and AT weapons, to prevent PC's using high damage AT weapons as one-shot weapons versus other (non player) characters.</p><p></p><p>AT weapons do a lot of damage, but are harder to hit targets smaller than an armored car or tank. Conversely, 'normal' weapons only do half damage versus vehicles. Else, with a mob armed with pistols you could should shoot a tank to death in a few minutes (since each 6 on your damage roll does 1 point of damage, and/or because of low DEFENSE you can exchange a lot of to-hit D6's for additional damage D6's).</p><p></p><p>You could let the thermobaric weapon do 5D6 or 6D6 damage easily in a large area, but give it severe to-hit penalties when using versus persons or similar small/nimble targets. Don't forget, versus vehicles each 6 you roll on the damage dice allows you to roll a critical hit effect.</p></blockquote><p></p>
[QUOTE="Evil_DM, post: 8305997, member: 86136"] Addendum: we made a distinction between 'normal' weapons and AT weapons, to prevent PC's using high damage AT weapons as one-shot weapons versus other (non player) characters. AT weapons do a lot of damage, but are harder to hit targets smaller than an armored car or tank. Conversely, 'normal' weapons only do half damage versus vehicles. Else, with a mob armed with pistols you could should shoot a tank to death in a few minutes (since each 6 on your damage roll does 1 point of damage, and/or because of low DEFENSE you can exchange a lot of to-hit D6's for additional damage D6's). You could let the thermobaric weapon do 5D6 or 6D6 damage easily in a large area, but give it severe to-hit penalties when using versus persons or similar small/nimble targets. Don't forget, versus vehicles each 6 you roll on the damage dice allows you to roll a critical hit effect. [/QUOTE]
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