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Firearm and grenade damage in NEW
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<blockquote data-quote="Evil_DM" data-source="post: 8306114" data-attributes="member: 86136"><p>Even more addendum: we ignored the rules update that said you can exchange 1 hit die for 1 damage die and kept the original 2 for 1. However, being able to exchange 1 for 1 became a feature of the <em>auto</em> trait, representing you can either spray an area or focus on one target:</p><p></p><p><strong>Auto (houserule).</strong> These weapons give you below benefits: </p><ul> <li data-xf-list-type="ul">By spending 2 ACTIONS, you may attack multiple targets. Pick a target and make an attack roll at -1D6. If you succeed, you do normal damage for the weapon. You may then continue attacking targets, each no further than 10’ away from the previous target, with cumulative -1d6 to hit per additional target. You may only attack each target once. Each attack requires at least 10 rounds of ammunition. Support weapons reduce the penalty by 1d6. Or:</li> <li data-xf-list-type="ul">Grant an extra +1D6 of cover to an ally when using suppressive fire by spending 10 rounds, or: </li> <li data-xf-list-type="ul">You may trade one die of attack for one die of damage, once per attack, by spending 10 rounds per die exchanged. Normally, you trade -2D6 to attack for +1D6 of damage.</li> </ul><p></p><p>this means the Strafe exploit does normal weapon damage instead of 1d6 though (making it better than just firing auto)</p></blockquote><p></p>
[QUOTE="Evil_DM, post: 8306114, member: 86136"] Even more addendum: we ignored the rules update that said you can exchange 1 hit die for 1 damage die and kept the original 2 for 1. However, being able to exchange 1 for 1 became a feature of the [I]auto[/I] trait, representing you can either spray an area or focus on one target: [B]Auto (houserule).[/B] These weapons give you below benefits: [LIST] [*]By spending 2 ACTIONS, you may attack multiple targets. Pick a target and make an attack roll at -1D6. If you succeed, you do normal damage for the weapon. You may then continue attacking targets, each no further than 10’ away from the previous target, with cumulative -1d6 to hit per additional target. You may only attack each target once. Each attack requires at least 10 rounds of ammunition. Support weapons reduce the penalty by 1d6. Or: [*]Grant an extra +1D6 of cover to an ally when using suppressive fire by spending 10 rounds, or: [*]You may trade one die of attack for one die of damage, once per attack, by spending 10 rounds per die exchanged. Normally, you trade -2D6 to attack for +1D6 of damage. [/LIST] this means the Strafe exploit does normal weapon damage instead of 1d6 though (making it better than just firing auto) [/QUOTE]
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