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General Tabletop Discussion
*Pathfinder & Starfinder
Firearms and alternatives to gunpowder
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<blockquote data-quote="Greenfield" data-source="post: 5858565" data-attributes="member: 6669384"><p>I see your point. Mechanics v game mechanics.</p><p></p><p>He talked about a specific time period and I responded to that, rather than talking about guns from a game-mechanics point of view.</p><p></p><p>Now the gun has to have some advantage over a crossbow or throwing axe, or nobody will bother using one.</p><p></p><p>The advantage of the crossbow over the longbow is that it's simpler to use, both in real life and in game.</p><p></p><p>Making the gun an exotic may be a good idea, but then it needs some other advantage to balance it. It's moving in the opposite direction from the crossbow/longbow relationship.</p><p></p><p>Flintlocks were better than matchlocks or arquebus because when you pulled the trigger, it went off pretty much right away. It makes a big difference in a fast paced combat. The difference would be reflected in attack bonus or penalty. So I'd ignore history and leap to at least the flintlock level.</p><p></p><p>I'd also speed up reload to an unrealistic levels, Move action seems right, and allow the Rapid Reload feat to apply.</p><p></p><p>Then you bump either range or damage or both.</p><p></p><p>But whatever you do, you need to keep it balanced. </p><p></p><p>Now me, personally, I'l a "do it by the book" guy. The firearms rules in the DMG may not be the best, but because they're official and in writing they're available to all the players, and they're unarguable. Somebody doesn't like them you can just show them the book.</p><p></p><p>But that's me. Your mileage may vary.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5858565, member: 6669384"] I see your point. Mechanics v game mechanics. He talked about a specific time period and I responded to that, rather than talking about guns from a game-mechanics point of view. Now the gun has to have some advantage over a crossbow or throwing axe, or nobody will bother using one. The advantage of the crossbow over the longbow is that it's simpler to use, both in real life and in game. Making the gun an exotic may be a good idea, but then it needs some other advantage to balance it. It's moving in the opposite direction from the crossbow/longbow relationship. Flintlocks were better than matchlocks or arquebus because when you pulled the trigger, it went off pretty much right away. It makes a big difference in a fast paced combat. The difference would be reflected in attack bonus or penalty. So I'd ignore history and leap to at least the flintlock level. I'd also speed up reload to an unrealistic levels, Move action seems right, and allow the Rapid Reload feat to apply. Then you bump either range or damage or both. But whatever you do, you need to keep it balanced. Now me, personally, I'l a "do it by the book" guy. The firearms rules in the DMG may not be the best, but because they're official and in writing they're available to all the players, and they're unarguable. Somebody doesn't like them you can just show them the book. But that's me. Your mileage may vary. [/QUOTE]
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