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<blockquote data-quote="takyris" data-source="post: 817241" data-attributes="member: 5171"><p>What about some sort of compromise -- d20 Modern has Chase Scale versus normal scale -- why not Sniping Scale? You could say that when no hostile force is within 100 feet of the sniper, double the range increment (or whatever).</p><p></p><p>As for your other comments, remember that it's an abstract game system, and when people with a lot of hit points take a few points of damage, it's really a close miss. Think of all the times that your buddies in the field almost got hit but didn't. Those "misses" would be hits that didn't do a lot of damage. </p><p></p><p>If a 90-hp character with 90 hp gets hit for 10, it's a bullet zinging into the tree over his head -- or hitting the wall nearby and cutting him a bit with flying chips of concrete. If that 90-hp character has only 15 hp left and gets hit for 10, it's an in-and-out on some nonvital part of the body -- no major organs hit, no bones shattered.</p><p></p><p>Only once you're in the negatives do you have any chance of dying. People tend to say things like, "Hey, I took him to -7 hit points -- that means I blew his head off!" Negative seven hit points means a wound that is likely to be lethal, but still has a good chance of being survived. -10 hit points would be a shot to the heart. From positive hit points to -20 hit points in a single shot would be "head blown off".</p><p></p><p>I don't know guns, and am at peace with the fact that I don't know guns, rangewise, so argue to your heart's content there. But don't bring hit point damage into it. They already made guns more lethal than longswords -- and a swing from a sharpened sword can pretty much kill anyone if they don't get out of the way.</p><p></p><p>("Getting out of the way" is a fancy way of saying "Hit Points")</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 817241, member: 5171"] What about some sort of compromise -- d20 Modern has Chase Scale versus normal scale -- why not Sniping Scale? You could say that when no hostile force is within 100 feet of the sniper, double the range increment (or whatever). As for your other comments, remember that it's an abstract game system, and when people with a lot of hit points take a few points of damage, it's really a close miss. Think of all the times that your buddies in the field almost got hit but didn't. Those "misses" would be hits that didn't do a lot of damage. If a 90-hp character with 90 hp gets hit for 10, it's a bullet zinging into the tree over his head -- or hitting the wall nearby and cutting him a bit with flying chips of concrete. If that 90-hp character has only 15 hp left and gets hit for 10, it's an in-and-out on some nonvital part of the body -- no major organs hit, no bones shattered. Only once you're in the negatives do you have any chance of dying. People tend to say things like, "Hey, I took him to -7 hit points -- that means I blew his head off!" Negative seven hit points means a wound that is likely to be lethal, but still has a good chance of being survived. -10 hit points would be a shot to the heart. From positive hit points to -20 hit points in a single shot would be "head blown off". I don't know guns, and am at peace with the fact that I don't know guns, rangewise, so argue to your heart's content there. But don't bring hit point damage into it. They already made guns more lethal than longswords -- and a swing from a sharpened sword can pretty much kill anyone if they don't get out of the way. ("Getting out of the way" is a fancy way of saying "Hit Points") -Tacky [/QUOTE]
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