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<blockquote data-quote="takyris" data-source="post: 817616" data-attributes="member: 5171"><p>Yeah, see, I argued the points I thought I could win. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm pretty darn clueless on guns, so no arguments from me on that point. I know enough about guns to successfully disarm someone, provided that they're stupid enough to get within five feet of me, and I know that once you get more than twenty-five feet away from a guy with a gun (as in, running away), your chances of getting hit go down a bunch (crime statistics and stuff involving analyzing shots fired versus shots hitting). So maybe the handgun ranges aren't that bad.</p><p></p><p>No practical longarm experience to speak of, though.</p><p></p><p>If you were gonna modify rules, would it make sense (from a real-world perspective) to modify them so that they've got good long-range power but are much worse in close combat? Can you really hit someone who is that close to you with a rifle? Not a stationary target, but one who could, over the course of six seconds, move from one side of your field of vision to another?</p><p></p><p>I thought that with rifles, in general, you set yourself up, and then even if you fired multiple shots, you were primarily aiming in the same narrow area -- changing "area of fire" to someplace new slowed you down a bunch or made you less likely to hit unless you took some time to aim?</p><p></p><p>Note: I'm thinking of rifles, not shotguns.</p><p></p><p>Note2: I am so VERY possibly full of it, and have no ego-attachment to whether or not that is the case.</p><p></p><p>Note3: While I like realism, I don't want to play in a game where everyone either uses rifles or takes a "lesser" weapon for roleplaying reasons. If possible, I'd like there to be tradeoffs.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 817616, member: 5171"] Yeah, see, I argued the points I thought I could win. :) I'm pretty darn clueless on guns, so no arguments from me on that point. I know enough about guns to successfully disarm someone, provided that they're stupid enough to get within five feet of me, and I know that once you get more than twenty-five feet away from a guy with a gun (as in, running away), your chances of getting hit go down a bunch (crime statistics and stuff involving analyzing shots fired versus shots hitting). So maybe the handgun ranges aren't that bad. No practical longarm experience to speak of, though. If you were gonna modify rules, would it make sense (from a real-world perspective) to modify them so that they've got good long-range power but are much worse in close combat? Can you really hit someone who is that close to you with a rifle? Not a stationary target, but one who could, over the course of six seconds, move from one side of your field of vision to another? I thought that with rifles, in general, you set yourself up, and then even if you fired multiple shots, you were primarily aiming in the same narrow area -- changing "area of fire" to someplace new slowed you down a bunch or made you less likely to hit unless you took some time to aim? Note: I'm thinking of rifles, not shotguns. Note2: I am so VERY possibly full of it, and have no ego-attachment to whether or not that is the case. Note3: While I like realism, I don't want to play in a game where everyone either uses rifles or takes a "lesser" weapon for roleplaying reasons. If possible, I'd like there to be tradeoffs. -Tacky [/QUOTE]
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