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<blockquote data-quote="ThoughtBubble" data-source="post: 819098" data-attributes="member: 9723"><p>First, allow me to say that I'm still pretty much a D20 M newbie.</p><p></p><p>As far as these issues go, at least some of them are adressable. With training under harder circumstances, I think that's the way everything goes. In practice, I know the moves for disarming a person weilding a knife by heart and can do it in my sleep. In real life, I'm probablly just going to get myself cut up if I tried it.</p><p></p><p>As far as the range, accuracy and damage goes, I think there's something you folks may not have been keeping in mind. At level one, the range incrment and BAB are all assuming that you're going to make a shot every six seconds while walking up to thirty feet. I'm no gun person, but I sure can't even aim and move at the same time. Can you folks? How about within 3 seconds of dropping prone? How about while jumping out of a window? How about while sliding across the hood of a car? That's the crack they were on. Six seconds is about the time it took me to type this sentence. Could that be the factor you weren't taking into account?</p><p></p><p>Easy ways to fix this would be giving a bonus for not moving during your turn (to both range and bab), giving a bonus for supported fire, giving a bonus for spending more than one turn aiming, and I believe there's a feat in there for added range. And for the military style campaign, nothing would be better than feats that improve upon all those previous points. </p><p></p><p>So, now, what's wrong with crits?</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 819098, member: 9723"] First, allow me to say that I'm still pretty much a D20 M newbie. As far as these issues go, at least some of them are adressable. With training under harder circumstances, I think that's the way everything goes. In practice, I know the moves for disarming a person weilding a knife by heart and can do it in my sleep. In real life, I'm probablly just going to get myself cut up if I tried it. As far as the range, accuracy and damage goes, I think there's something you folks may not have been keeping in mind. At level one, the range incrment and BAB are all assuming that you're going to make a shot every six seconds while walking up to thirty feet. I'm no gun person, but I sure can't even aim and move at the same time. Can you folks? How about within 3 seconds of dropping prone? How about while jumping out of a window? How about while sliding across the hood of a car? That's the crack they were on. Six seconds is about the time it took me to type this sentence. Could that be the factor you weren't taking into account? Easy ways to fix this would be giving a bonus for not moving during your turn (to both range and bab), giving a bonus for supported fire, giving a bonus for spending more than one turn aiming, and I believe there's a feat in there for added range. And for the military style campaign, nothing would be better than feats that improve upon all those previous points. So, now, what's wrong with crits? [/QUOTE]
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