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Firearms/Apparatus (opinions on Ken Hoods rules)
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<blockquote data-quote="The Burned Man" data-source="post: 71922" data-attributes="member: 338"><p>here´s his site...</p><p></p><p><a href="http://www.sleepingimperium.rpghost.com/" target="_blank">http://www.sleepingimperium.rpghost.com/</a></p><p></p><p>and this is what interests me...</p><p></p><p><a href="http://www.sleepingimperium.rpghost.com/downloads/firearms.pdf" target="_blank">http://www.sleepingimperium.rpghost.com/downloads/firearms.pdf</a></p><p></p><p>the rules are of course for modern day weapons, but they could be used as a bulwark for "fantasy-guns", ie arcane devices (animated constructs that propell bolts) etc...</p><p></p><p>eg, propably hideously overpowered, I´m just trying to get to grips with the basic rules.</p><p></p><p>Sample Apparatus</p><p></p><p>Handgun</p><p></p><p>The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with. </p><p></p><p>Step 1 – Choose Propellant Size</p><p>heavy</p><p>Step 2 – Choose Bullet Caliber</p><p>large</p><p>Large caliber, heavy propellant gives the following</p><p>base characteristics for the weapon: Damage 2d10,</p><p>Penetration 6, Recoil 5.</p><p>Step 3 – Choose Barrel Length</p><p>The Handgun is a short rifle</p><p>This gives us the following statistics: Damage 2d10,</p><p>Range Increment 100’, Penetration 6, Recoil 5.</p><p>Step 4 – Choose Receiver</p><p>The Handgun is an individually loading weapon.</p><p>The statistics of the weapon are now: Damage 2d10;</p><p>Range Increment 100’; Penetration 6; Recoil 5; Rate of</p><p>Fire: SF</p><p>Step 5 – Choose Feed</p><p>Muzzle-loaded. </p><p>The weapon holds only one</p><p>round of ammunition. A full round action is necessary</p><p>to reload the weapon after it has been fired.</p><p>With a feat (Fast Muzzle-loader, Prerequisites:</p><p>Dexterity 13+, Firearm Proficiency, and Base Attack</p><p>Bonus 4+), you can reload a muzzle-loader in a standard</p><p>action.</p><p>Step 6 – Model Special Attributes</p><p>The handgun can be used an improvised club. Use the statistics for a large club.</p><p></p><p>Final Statistics</p><p>These are the d20 statistics for the Handgun.</p><p>Weapon Type: Firearm – Large</p><p>Cost: --</p><p>Accuracy: +0</p><p>Damage: 2d10 (piercing)</p><p>Critical: 18-20, x2</p><p>Range Increment: 100’</p><p>Penetration: 6</p><p>Recoil: 5</p><p>Rate of Fire: SF </p><p>Ammunition: bolt</p><p>Weight: 6 lb.</p><p></p><p>--------</p><p></p><p>besides being used for "weapons" it could be used for weird warmachines. Eg "discthrowers", "spikespitters", "dragonbreaths" etc...</p></blockquote><p></p>
[QUOTE="The Burned Man, post: 71922, member: 338"] here´s his site... [url]http://www.sleepingimperium.rpghost.com/[/url] and this is what interests me... [url]http://www.sleepingimperium.rpghost.com/downloads/firearms.pdf[/url] the rules are of course for modern day weapons, but they could be used as a bulwark for "fantasy-guns", ie arcane devices (animated constructs that propell bolts) etc... eg, propably hideously overpowered, I´m just trying to get to grips with the basic rules. Sample Apparatus Handgun The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with. Step 1 – Choose Propellant Size heavy Step 2 – Choose Bullet Caliber large Large caliber, heavy propellant gives the following base characteristics for the weapon: Damage 2d10, Penetration 6, Recoil 5. Step 3 – Choose Barrel Length The Handgun is a short rifle This gives us the following statistics: Damage 2d10, Range Increment 100’, Penetration 6, Recoil 5. Step 4 – Choose Receiver The Handgun is an individually loading weapon. The statistics of the weapon are now: Damage 2d10; Range Increment 100’; Penetration 6; Recoil 5; Rate of Fire: SF Step 5 – Choose Feed Muzzle-loaded. The weapon holds only one round of ammunition. A full round action is necessary to reload the weapon after it has been fired. With a feat (Fast Muzzle-loader, Prerequisites: Dexterity 13+, Firearm Proficiency, and Base Attack Bonus 4+), you can reload a muzzle-loader in a standard action. Step 6 – Model Special Attributes The handgun can be used an improvised club. Use the statistics for a large club. Final Statistics These are the d20 statistics for the Handgun. Weapon Type: Firearm – Large Cost: -- Accuracy: +0 Damage: 2d10 (piercing) Critical: 18-20, x2 Range Increment: 100’ Penetration: 6 Recoil: 5 Rate of Fire: SF Ammunition: bolt Weight: 6 lb. -------- besides being used for "weapons" it could be used for weird warmachines. Eg "discthrowers", "spikespitters", "dragonbreaths" etc... [/QUOTE]
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