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<blockquote data-quote="Joe Liker" data-source="post: 6429878" data-attributes="member: 6777505"><p>Absent from this discussion has been the notion that "damage" is not the same as "wounds."</p><p></p><p>If you are actually hit with a bullet or laser blast, meaning the projectile or beam actually penetrates your flesh, it will very likely deliver you directly to death's doorstep, just as you would be if a greatsword actually lopped a big chunk out of you. In essence, the only "hit" that actually hits you is the one that drops you to 0 hp.</p><p></p><p>All the other "hits" are actually attacks that you manage to dodge or deflect with armor or shield. The numerical damage assigned to each blow represents the amount of effort it took to parry or squirm out of the way, or the bruising and concussive trauma that made it through when the blow glanced off of your armor. Or you might consider it a luck meter that steadily runs out.</p><p></p><p>The bigger damage numbers on these weapons must indicate that more concussive trauma gets through when they hit your armor, and/or they are harder to dodge. (Or that more luck is required.)</p><p></p><p>Seen from that perspective, I feel like the whole idea is a lot simpler and easier to swallow.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6429878, member: 6777505"] Absent from this discussion has been the notion that "damage" is not the same as "wounds." If you are actually hit with a bullet or laser blast, meaning the projectile or beam actually penetrates your flesh, it will very likely deliver you directly to death's doorstep, just as you would be if a greatsword actually lopped a big chunk out of you. In essence, the only "hit" that actually hits you is the one that drops you to 0 hp. All the other "hits" are actually attacks that you manage to dodge or deflect with armor or shield. The numerical damage assigned to each blow represents the amount of effort it took to parry or squirm out of the way, or the bruising and concussive trauma that made it through when the blow glanced off of your armor. Or you might consider it a luck meter that steadily runs out. The bigger damage numbers on these weapons must indicate that more concussive trauma gets through when they hit your armor, and/or they are harder to dodge. (Or that more luck is required.) Seen from that perspective, I feel like the whole idea is a lot simpler and easier to swallow. [/QUOTE]
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