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Firearms for D&D 4
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<blockquote data-quote="justacaveman" data-source="post: 4704224" data-attributes="member: 30773"><p><strong>Blackpowder Firearms</strong></p><p></p><p>Here's my current rules for blackpowder firearms.</p><p> </p><p> </p><p>BLACKPOWDER FIREARMS</p><p> </p><p>SIMPLE RANGED WEAPONS</p><p>One-handed Prof. Damage Range Price Weight Group PropertieS</p><p> </p><p>Pistol +2 1d8 10/20 150 gp 3 lb. Blackpowder Load standard, puncturing</p><p>Pocket Pistol +2 1d6 6/12 100 gp 2 lb. Blackpowder Load standard, puncturing</p><p>Grenade* +2 2d6 5/10 25 gp 1 lb. Grenade </p><p> </p><p>Two-handed Prof. Damage Range Price Weight Group PropertieS</p><p>Blunderbuss** +2 2d6 Close blast 3 200 gp 8 lb. Blackpowder Load standard, puncturing</p><p> </p><p>MILITARY RANGED WEAPONS</p><p>One-handed Prof. Damage Range Price Weight Group PropertieS</p><p> </p><p>Horse Pistol +2 1d10 10/20 200 gp 4 lb. Blackpowder Load standard, puncturing</p><p>Two-handed Prof. Damage Range Price Weight Group Properties</p><p>Musket +2 1d12 20/40 300 gp 10 lb. Blackpowder Load standard, puncturing</p><p> </p><p>Other Prof. Damage Range Price Weight Group Properties</p><p> </p><p>Swivel Gun*** +2 3d6 See below 600 gp 25 lb. Blackpowder Load standard, puncturing</p><p>Cannon**** +2 4d8 See below 5000 gp 600 lb. Blackpowder Load full round, puncturing</p><p> </p><p>* Grenades do area damage (Burst 1). Make a ranged attack vs. reflex.</p><p>** The Blunderbuss fires a blast of pellets (small bullets).</p><p>*** The Swivel Gun can fire either a blast of pellets (small bullets) (Close blast 5), or an enormous bullet (Range 20/40). Swivel</p><p>Guns use 4 oz. of gunpowder per shot.</p><p>**** The Cannon can fire either grapeshot (a net bag filled with musket bullets) (Close blast 7), or a cannonball (Range 30/60).</p><p>Cannons use 2 lb. of gunpowder per shot.</p><p> </p><p>Note: there are many Feats, Powers, and Magical Properties that are usable with crossbows that can also apply to Blackpowder firearms (as determined on a case-by-case basis).</p><p> </p><p>Puncturing: Weapons with this keyword roll versus Reflex instead of AC.</p><p> </p><p>New Feat: Rapid Reload</p><p>The Rapid Reload feat reduces the load time of Blackpowder firearms by 1 step.</p><p> </p><p>Ammunition</p><p>Item Price Weight</p><p>Pistol/Musket Bullets (10) 1 gp 1 lb.</p><p>Blunderbuss Pellets (10 shots) 2 gp 2 lb.</p><p>Swivel Gun Bullets/Pellets (10) 6 gp 6 lb.</p><p>Cannonball/Grapeshot (10) 60 gp 60 lb.</p><p>Gunpowder (32) (1 oz. per shot) 50 gp 2 lb.</p><p> </p><p>If anyone wants a nicely formatted example (ms word) send a message to <a href="mailto:justacaveman@gmail.com">justacaveman@gmail.com</a></p></blockquote><p></p>
[QUOTE="justacaveman, post: 4704224, member: 30773"] [b]Blackpowder Firearms[/b] Here's my current rules for blackpowder firearms. BLACKPOWDER FIREARMS SIMPLE RANGED WEAPONS One-handed Prof. Damage Range Price Weight Group PropertieS Pistol +2 1d8 10/20 150 gp 3 lb. Blackpowder Load standard, puncturing Pocket Pistol +2 1d6 6/12 100 gp 2 lb. Blackpowder Load standard, puncturing Grenade* +2 2d6 5/10 25 gp 1 lb. Grenade Two-handed Prof. Damage Range Price Weight Group PropertieS Blunderbuss** +2 2d6 Close blast 3 200 gp 8 lb. Blackpowder Load standard, puncturing MILITARY RANGED WEAPONS One-handed Prof. Damage Range Price Weight Group PropertieS Horse Pistol +2 1d10 10/20 200 gp 4 lb. Blackpowder Load standard, puncturing Two-handed Prof. Damage Range Price Weight Group Properties Musket +2 1d12 20/40 300 gp 10 lb. Blackpowder Load standard, puncturing Other Prof. Damage Range Price Weight Group Properties Swivel Gun*** +2 3d6 See below 600 gp 25 lb. Blackpowder Load standard, puncturing Cannon**** +2 4d8 See below 5000 gp 600 lb. Blackpowder Load full round, puncturing * Grenades do area damage (Burst 1). Make a ranged attack vs. reflex. ** The Blunderbuss fires a blast of pellets (small bullets). *** The Swivel Gun can fire either a blast of pellets (small bullets) (Close blast 5), or an enormous bullet (Range 20/40). Swivel Guns use 4 oz. of gunpowder per shot. **** The Cannon can fire either grapeshot (a net bag filled with musket bullets) (Close blast 7), or a cannonball (Range 30/60). Cannons use 2 lb. of gunpowder per shot. Note: there are many Feats, Powers, and Magical Properties that are usable with crossbows that can also apply to Blackpowder firearms (as determined on a case-by-case basis). Puncturing: Weapons with this keyword roll versus Reflex instead of AC. New Feat: Rapid Reload The Rapid Reload feat reduces the load time of Blackpowder firearms by 1 step. Ammunition Item Price Weight Pistol/Musket Bullets (10) 1 gp 1 lb. Blunderbuss Pellets (10 shots) 2 gp 2 lb. Swivel Gun Bullets/Pellets (10) 6 gp 6 lb. Cannonball/Grapeshot (10) 60 gp 60 lb. Gunpowder (32) (1 oz. per shot) 50 gp 2 lb. If anyone wants a nicely formatted example (ms word) send a message to [EMAIL="justacaveman@gmail.com"]justacaveman@gmail.com[/EMAIL] [/QUOTE]
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