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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Firearms for the 4E Game (Contributions Welcome)
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<blockquote data-quote="Fallen Seraph" data-source="post: 4201006" data-attributes="member: 57894"><p><strong>Note:</strong> I am far from someone who is good at mechanics, so expect these to be either extremely underpower or overpowered.</p><p></p><p><strong>Fluff:</strong> While most firearms are supposed to be relegated to police, soldiers and Inquisitors, however, many outlaws and civilians have gained access to firearms. They are considered a common weapon, that is easily manufactured in factories and resides beside all other manner of weapon.</p><p></p><p><strong>Mechanics:</strong></p><p></p><p>Revolver: The revolver is your classic six-shooter.</p><p>-Proficiency: 2</p><p>-Damage: 1d8</p><p>-Range: 20/30</p><p>-Properties: Reloadable (move/standard action (6 rounds)), Minor-Action: Basic Attack, Dual Wield</p><p></p><p>Shotgun: This double-barrelled firearm can blast holes through enemies.</p><p>-Proficiency: 1</p><p>-Damage: 1d12</p><p>-Range: 10/20</p><p>-Properties: Blast 3, Reloadable (minor), cannot fire while mounted</p><p></p><p>Rifle: This is your standard breach-loading rifle.</p><p>-Proficiency: 3</p><p>-Damage: 1d10</p><p>-Range: 30/60</p><p>-Properties: Reloadable (minor), cannot fire while mounted</p><p></p><p>Carbine: This is a smaller, version of the rifle.</p><p>-Proficiency: 2</p><p>-Damage: 1d10</p><p>-Range: 30/40</p><p>-Properties: Reloadable (minor)</p><p></p><p>Repeating Rifle: This rifle can fire 5 bullets in quick succession.</p><p>-Proficiency: 2</p><p>-Damage: 1d10</p><p>-Range: 20/30</p><p>-Properties: Reloadable (move/standard (5 rounds)), Minor Action: Basic Attack</p><p></p><p>Most of these are really close to eachother, especially carbine and rifle and yeah, I dunno about balance but just a quick thought.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4201006, member: 57894"] [B]Note:[/B] I am far from someone who is good at mechanics, so expect these to be either extremely underpower or overpowered. [b]Fluff:[/B] While most firearms are supposed to be relegated to police, soldiers and Inquisitors, however, many outlaws and civilians have gained access to firearms. They are considered a common weapon, that is easily manufactured in factories and resides beside all other manner of weapon. [B]Mechanics:[/B] Revolver: The revolver is your classic six-shooter. -Proficiency: 2 -Damage: 1d8 -Range: 20/30 -Properties: Reloadable (move/standard action (6 rounds)), Minor-Action: Basic Attack, Dual Wield Shotgun: This double-barrelled firearm can blast holes through enemies. -Proficiency: 1 -Damage: 1d12 -Range: 10/20 -Properties: Blast 3, Reloadable (minor), cannot fire while mounted Rifle: This is your standard breach-loading rifle. -Proficiency: 3 -Damage: 1d10 -Range: 30/60 -Properties: Reloadable (minor), cannot fire while mounted Carbine: This is a smaller, version of the rifle. -Proficiency: 2 -Damage: 1d10 -Range: 30/40 -Properties: Reloadable (minor) Repeating Rifle: This rifle can fire 5 bullets in quick succession. -Proficiency: 2 -Damage: 1d10 -Range: 20/30 -Properties: Reloadable (move/standard (5 rounds)), Minor Action: Basic Attack Most of these are really close to eachother, especially carbine and rifle and yeah, I dunno about balance but just a quick thought. [/QUOTE]
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Firearms for the 4E Game (Contributions Welcome)
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