Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Firearms for the 4E Game (Contributions Welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fallen Seraph" data-source="post: 4201519" data-attributes="member: 57894"><p>Essentially, I make it seem like it isn't a new thing, this technology. Everyone has some knowledge and training in technology and have adapted themselves to it.</p><p></p><p>Cavalry for example, have slanted armour, not only to ricochet blows but also bullets. They usually can be seen charging in mass formation; firing cavalry carbines before reaching close range and bringing out their swords.</p><p></p><p>Fighters/Warlords and other close-range variants usually incorporate some manner of movement or training to miss bullets and/or reach their target without being fired at. </p><p></p><p>Similar thing is true with the Rogue and TWF-Ranger however they generally prefer to approach and engage in fast CQC style fighting, as they spring out of alleyways and doorways.</p><p></p><p>Essentially, if you have seen Equilibrium and the Gun-Kata in it, that is how close-range, melee characters work. They simply try the damndest not to get hit. </p><p></p><p>The reason they remain around and have not become extinct, is that while firearms are common; the highly industrialized society has meant mega-cities which means close-range fighting. It is also on the cusp of being archaic for mass-fighting, with charging knights on the cusp of being replaced by howitzers and gatling guns. The only reason it hasn't is there isn't mass warfare anymore, thus strategies and military doctrine hasn't changed.</p><p></p><p>"Archer" Rangers have obviously taken the route of using firearms in replacement of their bow in most matter, unless stealth is a priority. Though most classes have some manner of firearms, from Rogues with six-shooters to burly Fighters with a shotgun strapped to their back.</p><p></p><p>Magic Users, are well Magic Users. While the Wizard may have a six-shooter as a backup, or have some manner of technological device to help with casting they essentially remain the same. Though in my world, magic is extremely rare and is based around "Reality Fluxing" where a Magic User be it Arcane, Primal, Shadow, Divine, Psionic, etc. warps reality around them to cause their magic.</p><p></p><p>Most spells and manner of talking about magic, is closer to Victorian Spiritualism/Quasi-Science then archaic D&D wording. Ley lines, nexuses, reality, dimensions, etc, etc. </p><p></p><p>As for every-day technology outside of firearms, this will be covered by various things. From Skill-Checks (Dungeoneering may become a all around utility based one), to Rituals (Crafting), and various feats (either brand new ones or renamed ones).</p><p></p><p>I think that covers the basic thing, any specific questions just ask <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4201519, member: 57894"] Essentially, I make it seem like it isn't a new thing, this technology. Everyone has some knowledge and training in technology and have adapted themselves to it. Cavalry for example, have slanted armour, not only to ricochet blows but also bullets. They usually can be seen charging in mass formation; firing cavalry carbines before reaching close range and bringing out their swords. Fighters/Warlords and other close-range variants usually incorporate some manner of movement or training to miss bullets and/or reach their target without being fired at. Similar thing is true with the Rogue and TWF-Ranger however they generally prefer to approach and engage in fast CQC style fighting, as they spring out of alleyways and doorways. Essentially, if you have seen Equilibrium and the Gun-Kata in it, that is how close-range, melee characters work. They simply try the damndest not to get hit. The reason they remain around and have not become extinct, is that while firearms are common; the highly industrialized society has meant mega-cities which means close-range fighting. It is also on the cusp of being archaic for mass-fighting, with charging knights on the cusp of being replaced by howitzers and gatling guns. The only reason it hasn't is there isn't mass warfare anymore, thus strategies and military doctrine hasn't changed. "Archer" Rangers have obviously taken the route of using firearms in replacement of their bow in most matter, unless stealth is a priority. Though most classes have some manner of firearms, from Rogues with six-shooters to burly Fighters with a shotgun strapped to their back. Magic Users, are well Magic Users. While the Wizard may have a six-shooter as a backup, or have some manner of technological device to help with casting they essentially remain the same. Though in my world, magic is extremely rare and is based around "Reality Fluxing" where a Magic User be it Arcane, Primal, Shadow, Divine, Psionic, etc. warps reality around them to cause their magic. Most spells and manner of talking about magic, is closer to Victorian Spiritualism/Quasi-Science then archaic D&D wording. Ley lines, nexuses, reality, dimensions, etc, etc. As for every-day technology outside of firearms, this will be covered by various things. From Skill-Checks (Dungeoneering may become a all around utility based one), to Rituals (Crafting), and various feats (either brand new ones or renamed ones). I think that covers the basic thing, any specific questions just ask :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Firearms for the 4E Game (Contributions Welcome)
Top