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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Firearms for the 4E Game (Contributions Welcome)
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<blockquote data-quote="CleverNickName" data-source="post: 4202282" data-attributes="member: 50987"><p>A couple more.</p><p></p><p></p><p></p><p>More thoughts...</p><p></p><p>The stats for these weapons in my previous post will have to be adjusted once the books come out. Some of the issues that remain:</p><p></p><p>- The proficiency values will have to be matched to spears (for the heavy musket) and clubs (for the blunderbuss). The only one I have any info on at the moment is the dagger (3).</p><p></p><p>- The cost will need to be adjusted as well. I don't know what the new economy looks like, so I have no way of setting the price tag for these weapons and their ammo. I would prefer that a good musket not be too expensive; they should be pricey but not beyond the reach of local militia or farmers, who would prefer them over swords and bows due to their ease of use.</p><p></p><p>- Do masterworked weapons exist in 4E? If so, what difference do they make?</p><p> ~ Cost of weapon is doubled;</p><p> ~ +1 to hit, just like in 3.5E;</p><p> ~ Masterworked ammo?</p><p></p><p>- Are there any special materials? If so, what difference would they make as well? We can safely assume that silver bullets will be good against werewolves and vampires, for example, but in what way? What about cold iron, mithral, and adamantine?</p><p> ~ Mithral weapons could weigh half as much as normal;</p><p> ~ Adamantine bullets could ignore armor (Dex vs. Reflex instead of Ranged vs. AC);</p><p> ~ Cold iron could be poisonous to fey (+1d6 poison damage);</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4202282, member: 50987"] A couple more. More thoughts... The stats for these weapons in my previous post will have to be adjusted once the books come out. Some of the issues that remain: - The proficiency values will have to be matched to spears (for the heavy musket) and clubs (for the blunderbuss). The only one I have any info on at the moment is the dagger (3). - The cost will need to be adjusted as well. I don't know what the new economy looks like, so I have no way of setting the price tag for these weapons and their ammo. I would prefer that a good musket not be too expensive; they should be pricey but not beyond the reach of local militia or farmers, who would prefer them over swords and bows due to their ease of use. - Do masterworked weapons exist in 4E? If so, what difference do they make? ~ Cost of weapon is doubled; ~ +1 to hit, just like in 3.5E; ~ Masterworked ammo? - Are there any special materials? If so, what difference would they make as well? We can safely assume that silver bullets will be good against werewolves and vampires, for example, but in what way? What about cold iron, mithral, and adamantine? ~ Mithral weapons could weigh half as much as normal; ~ Adamantine bullets could ignore armor (Dex vs. Reflex instead of Ranged vs. AC); ~ Cold iron could be poisonous to fey (+1d6 poison damage); [/QUOTE]
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Firearms for the 4E Game (Contributions Welcome)
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